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I play in challenging and I got my litter of 5 to the Growing Pups quest without that happening.
I know pups don't immediately go to sleep when you do, so maybe it's possible they wandered off just as you went to sleep.
I've had some when my affinity is really low-- especially with a certain pup, but I'm slightly concerned if this is a bug or just an in-game mechanic because I've never had this issue before in my game plays. Thanks for sharing! I wish you luck on your Growing Pups quest! Glad to see there is another challenging enjoyer
100% agree with you. I've been a very good parent to my pups, and I've also been very lucky with my rendezvous spot being near herds. I'd prefer it to be player error entirely rather than just random happenstance.
The pup I had that was 'marked' to wander off was one I'd been fighting to keep alive in the first place. For some reason predators always went for him even if others were outside of the grass. I recognize that life in the wild is hardly fair, but this felt like a kick in the face.
If you turned it off before they were born and they're still getting that fate, that is a bug and you need to report it.
Unknown fate may be frustrating but compared to what was in private builds, it's a lot gentler and nicer about controlling pack size (along with dispersal). In private beta tests we had what was called fatal sickness which would kill a pup within 2 minutes after they got sick. A single tester like this, so things were changed where it is right now with more dangerous predators, vulnerable sick pups to predators, And when you have big litters and big packs, an unknown fate may befall them instead, of which those more classic leaning RNG deaths can be toggled with the Sick Pups Can Die setting.
Which is why when you turn it off litters get smaller. You are essentially turning off part of what controls your pack size year to year, leaving only one to pull the weight, and as such the game adjusts accordingly by giving you less pups overall to balance all of that.
I personally think had WQ planned saga from the start we never would've gotten litters as big as we did due to this, but I'm happy it's here as an option so that you can opt in to a gauntlet and see how well you and your pups fare. Of all methods you can have a pup die only 2 are RNG and that's pretty generous IMHO. So it's a fair compromise, one more in the players favor, all things considered.
I guess I didn't word my first response properly, mate permadeath is on; pup death to sickness is on. I haven't turned either one of these settings off.
My issue is that these pups aren't actually random - they are predetermined. I don't know exactly when the game determines which specific pups are predestined to die of either sickness or unknown causes, but it is predetermined, because you can reload saves over and over again and the same specific pups always die. Actually, no, it still IS rng...it's just that the rng is determined well in advance, when I feel like it should be rolled closer to the actual event, if that makes sense.
Because right now, what annoys me is that sitting with a sick pup who survives their illness only to die of unnatural causes means you wasted time on a pup that was doomed from the start and on the flip side, means that there really is no reason at all to bother sitting with a sick pup at all because it was already destined to survive or not way before you ever got to this point of the game anyway. It makes the entire "sit with a sick pup to have a better chance of curing their illness" useless if that pup is already determined to die later on of the unknown causes.
For the record, I want random deaths. I opted into it. But I want them to be randomized much less in advance - I know that this is probably specifically to prevent savescumming favorite pups dying vs ones we don't care about as much, but to that I say...why does that matter in a single player game? If somebody is really upset about the concept of random deaths at all, they can just toggle it off from the start. I'm more upset that the RNG doesn't actually FEEL random if it's all predetermined.