WolfQuest: Anniversary Edition

WolfQuest: Anniversary Edition

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Dottie Nov 12, 2024 @ 5:48pm
Kill my mate, I kill your entire pack
yesterday I was hunting with my mate in-game (with mate permadeath on!) and a bunch of wolves from another pack attacked, while I tried to flee they ended up killing my mate, which instantly made me go after them and kill them, the next in-game day I ended up getting a new mate, and terrorized their pack so much that when I growl once, the npc's run, today I'm still terrorizing them.
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Showing 1-8 of 8 comments
Impos! Nov 19, 2024 @ 3:55pm 
I'm not sure if they stay dead more in Saga- in the older version there would just be more enemy wolves spawning in.

Kind of annoying, as destroying a hostile pack didn't functionally DO anything that way.
topp Nov 19, 2024 @ 4:33pm 
Now with the Saga, killing all the members of a pack should disband the pack, since when you kill both leaders the pack will disband (so long as the remaining one doesn't get another mate before you kill them too). Each pack should have a controlled amount of members and more shouldn't keep spawning.
Cecilie Nov 19, 2024 @ 7:14pm 
Originally posted by topp:
Now with the Saga, killing all the members of a pack should disband the pack, since when you kill both leaders the pack will disband (so long as the remaining one doesn't get another mate before you kill them too). Each pack should have a controlled amount of members and more shouldn't keep spawning.

I agree to some level here. The current version right now works decently great when fighting rival wolves to get them to disband. On easy difficulty the most wolves I've been encountering during my raids, is 3-4, which is durable, but still risky. Now in the Saga on easy you get swarmed with 5-6 wolves. Two pups which attacks like crazy, yearlings and subs, if lucky maybe one leader will be with them, which you can try killing off. But the system now in the Saga is not exactly totally playable when it comes to killing off rival wolf packs and lessen competition. New rival packs seems to spawn in very fast afterwards too, and with a full bunch of 8-9 pack members you have to hunt down again, lol. It would have made sense if a new pack would be a single two alpha pairs on occasions, but I guess that's where some of the challenge are.
Thicket Reaper Nov 19, 2024 @ 11:47pm 
There's not going to be a way to permanently get rid of rival wolves, at least not for long. If you kill of both leaders of a pack, it will probably disband, but another will take it's place in about 3-5 in-game days. You're not really supposed to kill rival wolves in large numbers. It's something players--including me--do, but since it's not realistic behavior, we won't be rewarded for it.
Loach Nov 20, 2024 @ 12:28am 
Originally posted by topp:
Now with the Saga, killing all the members of a pack should disband the pack, since when you kill both leaders the pack will disband (so long as the remaining one doesn't get another mate before you kill them too). Each pack should have a controlled amount of members and more shouldn't keep spawning.
Can you elaborate what you mean by more wolves shouldn't keep spawning?
topp Nov 20, 2024 @ 9:26am 
Originally posted by Loach:
Originally posted by topp:
Now with the Saga, killing all the members of a pack should disband the pack, since when you kill both leaders the pack will disband (so long as the remaining one doesn't get another mate before you kill them too). Each pack should have a controlled amount of members and more shouldn't keep spawning.
Can you elaborate what you mean by more wolves shouldn't keep spawning?
Okay, so this is what i believe, and please correct me if I am wrong:

In the past, it was impossible to kill all the wolves in a pack. People tried, but no matter how many wolves they killed, there were always more. Didn't matter if they killed leaders or subs. There was no way to kill all the wolves
Now, even before the Saga Beta came out, that is, I believe, no longer the case. If you kill all the wolves in the pack, eventually you will kill both leaders, and the pack may disband. But most importantly, if you kill all the wolves, there won't always be more. Pups may grow up and join the raids, dispersals may join if the leader needs a mate, and wolves may disperse. There isn't a set number of wolves in each pack. But, there also aren't endless amounts. That's what I meant by wolves shouldn't keep spawning. Basically, the amount of other wolves in a pack is no longer endless.

Is that correct? This is based on both my game-play and what other players have said.
Thicket Reaper Nov 21, 2024 @ 10:35am 
Originally posted by topp:
Originally posted by Loach:
Can you elaborate what you mean by more wolves shouldn't keep spawning?
Okay, so this is what i believe, and please correct me if I am wrong:

In the past, it was impossible to kill all the wolves in a pack. People tried, but no matter how many wolves they killed, there were always more. Didn't matter if they killed leaders or subs. There was no way to kill all the wolves
Now, even before the Saga Beta came out, that is, I believe, no longer the case. If you kill all the wolves in the pack, eventually you will kill both leaders, and the pack may disband. But most importantly, if you kill all the wolves, there won't always be more. Pups may grow up and join the raids, dispersals may join if the leader needs a mate, and wolves may disperse. There isn't a set number of wolves in each pack. But, there also aren't endless amounts. That's what I meant by wolves shouldn't keep spawning. Basically, the amount of other wolves in a pack is no longer endless.

Is that correct? This is based on both my game-play and what other players have said.
Packs have had a finite number of wolves since the persistent pack update. If you kill both the leaders before the remaining one can find a new mate, the pack will disband. If you kill all the subordinates before the year is done, than there won't be anymore subordinates in the pack.
Cecilie Nov 21, 2024 @ 11:32am 
Originally posted by Thicket Reaper:
There's not going to be a way to permanently get rid of rival wolves, at least not for long. If you kill of both leaders of a pack, it will probably disband, but another will take it's place in about 3-5 in-game days. You're not really supposed to kill rival wolves in large numbers. It's something players--including me--do, but since it's not realistic behavior, we won't be rewarded for it.

You keep saying that, but still, the reward for me is to have those 3-5 in game days *without* any rival packs. Doesn't matter if we aren't supposed to kill because of realistic behaviour, as long as you can do that in this game, I will, just for the sake of making it more chill. That's my way of playstyle. If others are totally cool with having rival packs invading their territory and having them around, that's just fine. But I'll keep going for it and I'm certainly hoping the days before a new pack arrives doesn't get reduced any further as it already is, lol.
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Date Posted: Nov 12, 2024 @ 5:48pm
Posts: 8