Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Kind of annoying, as destroying a hostile pack didn't functionally DO anything that way.
I agree to some level here. The current version right now works decently great when fighting rival wolves to get them to disband. On easy difficulty the most wolves I've been encountering during my raids, is 3-4, which is durable, but still risky. Now in the Saga on easy you get swarmed with 5-6 wolves. Two pups which attacks like crazy, yearlings and subs, if lucky maybe one leader will be with them, which you can try killing off. But the system now in the Saga is not exactly totally playable when it comes to killing off rival wolf packs and lessen competition. New rival packs seems to spawn in very fast afterwards too, and with a full bunch of 8-9 pack members you have to hunt down again, lol. It would have made sense if a new pack would be a single two alpha pairs on occasions, but I guess that's where some of the challenge are.
In the past, it was impossible to kill all the wolves in a pack. People tried, but no matter how many wolves they killed, there were always more. Didn't matter if they killed leaders or subs. There was no way to kill all the wolves
Now, even before the Saga Beta came out, that is, I believe, no longer the case. If you kill all the wolves in the pack, eventually you will kill both leaders, and the pack may disband. But most importantly, if you kill all the wolves, there won't always be more. Pups may grow up and join the raids, dispersals may join if the leader needs a mate, and wolves may disperse. There isn't a set number of wolves in each pack. But, there also aren't endless amounts. That's what I meant by wolves shouldn't keep spawning. Basically, the amount of other wolves in a pack is no longer endless.
Is that correct? This is based on both my game-play and what other players have said.
You keep saying that, but still, the reward for me is to have those 3-5 in game days *without* any rival packs. Doesn't matter if we aren't supposed to kill because of realistic behaviour, as long as you can do that in this game, I will, just for the sake of making it more chill. That's my way of playstyle. If others are totally cool with having rival packs invading their territory and having them around, that's just fine. But I'll keep going for it and I'm certainly hoping the days before a new pack arrives doesn't get reduced any further as it already is, lol.