Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Really? Interesting. From what I've experienced (and maybe read?), sickness spreads, but perhaps I'm just unlucky :P. To be honest, I wish it did actually spread -- it'd be much more predictable to deal with. But knowing that it doesn't explains at least a little bit of the weirdness around pups getting sick.
Knowing the foe
A pup can get better at 78% or as low as 1% and in theory could probably get better even quicker but I have not seen it. There are what I like to call two kinds of sickness. The creep (slow and takes its time, easiest to deal with but can waste the most time), and then what I call the surge (super fast and thus time is more of an issue, often runts have this). I do not believe the sickness type has to do with genetics but I would need to record more specific data. No matter the speed of the illness the pup still has the same strength depending on its genes. Healthy genes means they're a better fighter. Spending time with them can slow the progress of the illness. I believe how it works is, or the best way to explain it, is that its an illness that trickles to a halt. It's not that your pup beats it, its that your pup lasted long enough for the numerical numbers to 'lower' (work with me) enough to 'fade' and I think this is important to register in such a way to help get you in tune with recovery times and behaviors. Also I believe once pups hit 15lbs they are better at resisting (this might be anecdotal). You should have alarm bells going off when your pup dips below 30% (that's when you really need to try to stick to em like glue).
What to do first
The minute you hear that ominous sound, wake up (interrupt your sleeping) and go hunt. Because of this I often try to sleep at half wakefulness so I have some steam left to pull some magic. Hunt probs around two elk. You should put icons in areas you encounter elk so you can have destinations to check instead of wandering around to find a scent thats downwind or too far. In the beginning of the season elk are weak so this is good. Beaver take too much time on accurate unless you dogpile them and that takes more health than you should spare. If you notice the illness is a surge/aggressive variant then try to cut corners where you can with all this preparation and get to them asap or at least until the illness slows down.
If it's later in the season, go hunt a bunch of babies and bring them back. I say 3 or 4 bodies. If you and your mate need food I recommend hunting doe mule deer that are defending their babies. They run when theyre around half health and by that point its easy to catch up with them. At this point beaver could be useful to dogpile to get quick bodies.
Territory should be marked in the beginning of the illness and then thats it. You can always remark or steal back territory later, full stomachs are far more important. If everything is around 80-90% you can ignore this. I recommend to always have at least around 17-18 hexes. Depending on how close you are to a rival pack's main hex will depend on how fast your territory will deplete so be prepared for that.
Making a choice
After doing all the grunt work, spend time with the sick pup. Once all the pups are tired send them to the den and then stay with them. I never send them in right away because if a predator comes the pups are less likely to wander out of the den and be nosy if theyre tired I've noticed. Now once all your wakefulness is gone you have to make a choice. Stay up to boost the pup. This will almost always guarantee success, to the point the game will try to off the pup multiple times later. I never have the same pup get sick twice (or thrice) unless I do this and I have some theories about it that I'm not ready to comment on yet. You put the rest of your pups at risk with this because youre fighting off all foes with no stam and will have to rely on your mate for all future hunts. When I pick this route I often put up a youtube vid on my second monitor or phone and just watch some videos and chill, checking the pups stomachs on occasion. I like to feed them around 80-70 hunger. Idk if it does anything but I like to have the pups well-fed. This can take a long time.
The safer option for your whole litter is to just sleep and keep sleeping every time youre at 0 wakefulness. It's more of a risk for the sick pup but I tend to take this when I have the perk 'youthful prowess' on. Plus I can't just focus on one pup, gotta think about the care of all of them (you bet 5 bucks I will do the other option for my fave children tho).
Edit:
Just want to say I get how its boring and unfair but I believe thats the punishment for playing the game the way it was not intended. It's true they could not make it that realistic as they have in other areas, but genetic issues are a problem with wolf pups and this game is about education. I find it important to bring awareness to the subject. I kinda wish all of this stays the same but they just speed it up so what happens in two hours takes place in like thirty minutes personally. I mean in theory it can with sleep but the player is forced not to for the possibility of being rewarded.
examples:
attempt to claim territory from other packs, have 25 squares of territory, always keep them above 70%.
only kill certain animals in different maps.
attempt to raise all of the pups without one dying
try to explore every part of the map
etc
this was all i could think of, my brain is very un-wrinkley. (meaning im not that smart :^)
And I get what you mean about education, but my mate had 4-star diversity with my wolf and 6/7 of the pups got dangerously ill. It seemed a little skewed at that point. I was expecting 4-5 given circumstances but... augh. And all one after the other. I think that in real life they would all get ill in a similar block of time due to the natural contagiousness of most viral/bacterial infections in the wild. I think my little rats all got aggressive food poisoning from their pure beaver diet.
Thank you! But my issue in this thread is regarding illness and not leaving my pups due to that illness, which created the boring grind. I'll be sure to mess around with some of these tips regardless