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No. Fleas do not influence or play a role in pup sickness. In real life they can, but in game they do not. The developers have confirmed this in the Official WolfQuest Discord Server.
Here is the full quote snippet on the subject from them on it:
This information can also be seen here: https://support.wolfquest.org/help/quest-raise-pups
I'm confused now because this statement contradicts itself.
- Pups with 2 black-coated parents are more "resistant". This means they are less likely to GET sick.
- However, if they DO get sick, it's far more likely the sickness will kill them than pups from gray x gray or gray x black litters.
Think of it as a person that rarely, if ever, gets sick, but when they do get sick, it has them stuck in bed for multiple days or even weeks. Ex they never get a mild cold, they always catch a horrid case of the flu, or similar.
Edit: fixing a word.
Hmm, yeah, that paragraph ain't great. I've revised it:
Some pups are more susceptible to illness.
* All pups with two gray-coated parents, and roughly half the pups with one gray and one black parent, will have gray coats and average resistance from diseases. (In terms of the K locus, they are kk -- watch videos for explanation of the K locus.)
* Most black-coated pups with two black-coated parents will have higher disease resistance (they are Kk). Occasionally a black-coated pup in such a litter will be very vulnerable to disease (KK) and likely to die at some point. However, these litters are generally smaller than those with gray-gray or gray-black parents, as some of their KK pups will have died before birth.
Wait... I thought KK pups were similar to peanuts - in rabbits this is caused by the "double dwarfism" and causes a much smaller kit with small but noticeable deformities -and all of them were DOA or die within a month? Does this mean some of the Kk x Kk pups will randomly die during the saga?
Edit : typos and clarification of my niche genetic knowledge.
*I am comparing it to dwarfism and not Max Factor because Max Factor is not really a traditional thing and the symptoms are not similar to what KK pups seem to have.
Like this one: https://www.biorxiv.org/content/10.1101/2020.12.29.424723v1.full
I was referencing the extremely short lifespan caused by a specific locus, not necessarily the deformities expressed by it. After sleeping and rereading it I see I really didn't clarify anything by editing it.
Also, I rewatched Genes Behind the Scenes, and it did not answer my question, so I'll just wait until The Saga releases.
I read through part of it before I wrote my comment, but I currently don't have time to go through all of it. It is already very helpful, so thank you for sharing it. I want to make sure I read it a few times before I start speculating. It would be nice to have an updated genetics video after The Saga comes out, since the last one is pretty old at this point and more skins and customization is coming this year.
If you're looking for a more specific answer, your best bet might be scientific papers (from what I understand, wolf genome still has not been fully analyzed / sequenced yet, so it's possible there's no clear answer to your question right now).
DLC coats we have access to already work with the in-game genetics system, and body modifications (that we currently have) do not get passed down genetically, and must be manually applied (outside of I think the radio collar, which if I recall pups can randomly get, might be misremembering).
I'm leaning on new stuff we get being sort of the same, functionally, and that if any of that changes it will come up in a devblog down the line. Until then, what we know is still accurate to how it is in-game.