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Laporkan kesalahan penerjemahan
I personally really like this, I see people make family tree's and posting them on the art forum thing and I think people would really like an extended family tree option!
Gameplay-wise, might also help alleviate some of the difficulty difference in playing males vs females if some packs will be okay with you courting some females.
I know the game lets you keep the same territory when raising a new litter. It is a blessing. But as realistic as it is, the loop is not fun at all. Maybe lowering the minimum amount of hexes and dens you need to advance to the raising pups mission would help this issue.
When creating a new wolf you'd get a popup saying "create siblings for this wolf?" and you can select yes or no or something and select the amount of siblings you want and create them! And being a lone wolf would still be an option. I think it would make the Learn to Hunt quest much easier, especially on higher difficulties! and it would also be a big help with raising the first litter of pups, and teaching the yearlings how to hunt better and things like that. I did make a feedback report on this a while ago, but I decided throw my suggestion over here.
I thought this would be a great suggestion because dispersal wolves can have their siblings join them, but the player has no other option but to be a lone wolf. and you could also select their age, the limit being 4 years old because I think the oldest of the dispersals always tend to be 4 years old.
Cool idea! Adding onto this, it would be neat if this "create siblings" feature was unlocked through a quest - maybe you have to raise a litter of pups, or get a wolf to a certain age, or live out a wolf's entire life including the elder stage and natural death, before you can unlock starting with a sibling or two. That way you'd have to play through the "base" game a few times, and also have something to work toward.
It would be cool if the siblings could randomly decide to go off on their own - so even if you start with siblings, it's not guaranteed that they'll stick around to help with your pack, and every game will play out differently.
I definitely think if starting with siblings were added, it should be an unlockable perk and should be rather difficult to unlock.
Yes. PLEASE. I tried playing WQ last night after a couple months' break, and I started a game in winter with a wolf who already had a mate. I marked like 6 hexes and got bored out of my mind and quit the game.
Animal survival games tend to suffer from prolonged slow periods. Slow periods are great - but if they last too long, players get bored and frustrated. Marking territory is just a super frustrating quest and it's made worse because your wolf runs slower in the snow.
Marking territory, unlike hunting and chasing off predators and rival wolves, doesn't take skill, and it's not engaging or interesting. It takes time. A lot of time, where you're running slowly through snow and don't have stamina to hunt or do anything fun because sleeping will just prolong the quest. Marking territory is vastly different from every other quest, and not in a good way. It's a slog.
It would be great if marking territory could be just, a montage or something. Mark a few hexes and poof that sums up marking territory, now pick a few hexes to automatically claim. OR you just have to mark outer hexes as a boundary, and the game automatically fills in the interior hexes.
Editing to add another idea:
Make marking territory a minigame. Make it fast and exciting somehow, with howling, cool views, making a few scent posts. I don't exactly know how it would work as a minigame - but a short minigame with fun music would be much more engaging than running through the snow with no stamina to make a scent post in 15 hexes.
+1 on this 😍
Also can the bunnies have burrows or something as home base 😅 feel like it'll be fun to try and catch them before they dive in their burrows.
I love the game and honestly don't mind the territory marking game myself, but I do agree that it's not the best game design. Especially after they added the deep snow, marking territory can take quite a long time and I'm afraid it could push new gamers away from the game. I don't think a minigame would be the solution, though. It just wouldn't fit the game's feel and would break the immersion. Only having to mark the outer hexes is a good idea, though!