WolfQuest: Anniversary Edition

WolfQuest: Anniversary Edition

View Stats:
Synthesis Aug 4, 2019 @ 7:34pm
Health regain ridiculously slow
I had a near miss with some other dispersal wolves and got brought down to very low health, and I've slept 5+ times now, still without regaining full health. Just laying down regenerates health so slowly that I can't even see it happening. I know it's meant to be realistic, and being injured is meant to have real consequences, but this is just ruining the game. Especially since I have to sit and wait while sleeping, with no ability to skip. I've tried both realistic and easy, and there doesn't seem to be a difference.
Last edited by Synthesis; Aug 4, 2019 @ 7:35pm
< >
Showing 1-15 of 16 comments
Nightangelwolf Aug 4, 2019 @ 8:15pm 
Is your wolf starving? If the hunger bar (third orange bar on the player badge) is empty, your health will stop regenerating whilst your wolf is asleep until you have eaten. It may be worth trying to hunt hares, or as a riskier alternative, try seeking out and scavenging from carcasses.

Worst case scenario is starting a new game with the same wolf.
Last edited by Nightangelwolf; Aug 4, 2019 @ 8:15pm
Fanged Grin Aug 5, 2019 @ 12:02am 
it's really too low though, i just went to get the numbers and 100% full hunger bar only heals 10 hp. had 6%, now its 16%, and half bar only heals 4. you need forever to get back to 100% after hunting something on accurate. infact, i never even got back to 90%, cos between sleeping and scavenging food, you're gonna get hurt again. it really heals too low of an amount. even just making it heal 20 instead of 10 on a full stomach would help immensly!
Dinocanid Aug 5, 2019 @ 6:01am 
Yeah I agree, I was full up on food and kept sleeping and sleeping, but the health regenerated so slowly it honestly got frustrating. I just switched to easy mode so it would fill back up, then back to realistic.
Kia Aug 5, 2019 @ 3:39pm 
Yepp. I think it should take a max of 3 days to heal a wolf that was almost dead. Getting slightly hurt should allow you to hunt again after one good rest- just to make the game more fun and engaging. As of right now the game feels like sleeping simulator. This makes accurate mode in particular very unenjoyable because you can't hunt anything but hares without full health.
Oh yes I was almost dead and starving. I circled a grizzly to try something which could go wrong but I had no choice. Accurate is really savage xD
Last edited by ICE THE ICY WIZARD LIZARD; Aug 6, 2019 @ 5:16am
Synthesis Aug 6, 2019 @ 10:24am 
It turns out I was having the glitch where you can't change difficulty mid game, but the slow health regen on accurate mode definitely ruins the game. 3-5 days is definitely a reasonable amount of time to regain full health, the amount of time at the moment just means that all you're doing for hours on end is hunting hares and sleeping.
Kitari Aug 8, 2019 @ 1:42pm 
Tbh, that's the entire point of 'accurate'. It says in the game settings, on the first page, 'Gameplay', that 'Accurate' is meant to be a brutal world, next to realistic. If it's realistic, being hurt almost to death would take a couple of weeks or even months to heal - so really, it's just the fact that they've made it almost completely realistic.

If it's a big bother, I'd suggest just switching to Challenging, even if it's not very realistic, and playing on that setting, since health regains much quicker than in Accurate. :)
Dinocanid Aug 8, 2019 @ 5:40pm 
Originally posted by Primpetal:
Tbh, that's the entire point of 'accurate'. It says in the game settings, on the first page, 'Gameplay', that 'Accurate' is meant to be a brutal world, next to realistic. If it's realistic, being hurt almost to death would take a couple of weeks or even months to heal - so really, it's just the fact that they've made it almost completely realistic.

If it's a big bother, I'd suggest just switching to Challenging, even if it's not very realistic, and playing on that setting, since health regains much quicker than in Accurate. :)
The thing is though, it's still a game, and there's a balance between realism and fun. There can still be realistic gameplay without having to do nothing but sleep 40 times. If health regen could be increased, even slightly, it would make accurate mode so much more enjoyable than it is now.

So far accurate has been fun for me, but then I failed an elk hunt and I was just stuck with minuscule health for like...forever. I slept again and again and again and again. There's nothing else you can do in that period because you might die if attacked, and "well, I guess I'll just keep spamming Z for several minutes until the game decides to give me health", isn't very engaging or entertaining gameplay.
Last edited by Dinocanid; Aug 8, 2019 @ 5:44pm
Renjie_K Aug 8, 2019 @ 7:46pm 
That's why its a option for players that want a more brutal game style just play on challenging instead if you dont like managing the health loss. The slow recovery makes you have to play much more carefully and smarter to keep your health up. Each mode suits different people.

You can hunt and kill most prey if you bite carefully and avoid break off damage. Careful targeting of wounded limbs i noticed gives better damage exchange letting you retain more health. Also it seems that the speed of the target increases the damage your wolf take so ambushing targets lets you slow them faster. Also if you make a target run longer they eventually slow down and become easier targets.

Lots of ways to reduce your damage taken when hunting elk or moose on Accurate the health regen is just another way of forcing you to be much more careful. Honestly i wouldnt change it from what it is. If you get hurt more than expected just snack on a few rabbit to tide you over as you heal.
Fanged Grin Aug 8, 2019 @ 8:06pm 
Originally posted by Renjie_K:
That's why its a option for players that want a more brutal game style just play on challenging instead if you dont like managing the health loss.
as long as theres no other hard mode, accurate has to be more than just a waiting simulator. you cant just force everyone who doesnt want to take hours to get health back after an unsuccessful hunt to play on easy mode. i like it when a game doesnt let me just brute force everything, switching to an easier difficulty wont fix the super slow health regen, just make everything more boringly easy and when you get low hp there, you still gotta sleep 20 times anyway.

maybe im just impatient after playing to many other games where you gotta wait an eternity for doing a bit of the fun stuff but, prey hurting you to the point of having to give up the hunt sounds like reason enough to be more careful. no need for an extra punishment of waiting an hour or two to hunt again because scavenging all over the map to keep hunger high enough for health to regenerate takes a while.
UNi Aug 9, 2019 @ 9:15pm 
I also have another question on this but when multiplayer is implemented into the game how will healing work does anyone know? Because I don't want to hunt online and than have to sleep 20 times to get my hp back
WolfofAnarchy Aug 10, 2019 @ 6:59am 
Originally posted by UNi:
I also have another question on this but when multiplayer is implemented into the game how will healing work does anyone know? Because I don't want to hunt online and than have to sleep 20 times to get my hp back

That's a good point. Since sleeping advances 8 hours of time, it's likely everyone will need to sleep at the same time, which would be a clustertruck. I'm sure they'll be tweaking the mechanics for multiplayer. At least, I should hope.
Renjie_K Aug 10, 2019 @ 6:56pm 
There could be a rather easy fix for that actually the server could be set so that wolves tire steadily over the day at a forced rate so that they are all tired around the same time where the server will indicate a warning that you need to rest within 3 mins once all players are resting time skips forward. the healed amount could be beefed up though or possibly having someone lick your wounds could heal you up to a certain point. Either way pack hunting will reduce health lost for the most part.
PsychoUnz Aug 11, 2019 @ 8:39am 
The health regen on challenging is even too much. I was down a sliver, full stomach, and it barely moved >.>
Synthesis Aug 14, 2019 @ 9:30am 
This is the point here, they need to get the balance between challenging and fun right, and they haven't. Sleeping repeatedly isn't challenging, it's boring. Perhaps if they just made having a lower hunger bar a steeper penalty when it comes to healing instead of making you heal so incredibly slowly no matter what, it would make getting injured more punishing in a way that still makes gameplay worthwhile, it would work better. As it is, we're stuck between dull, overly easy gameplay and a sleeping simulator.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Aug 4, 2019 @ 7:34pm
Posts: 16