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That said, some of the changes, removals, simplifications, etc weren't at all necessary to make things more convenient in VR, and I can't see any reason for those changes.
What we got is pretty cool, but the puzzles and progression are just not as good as the originals in my opinion.
In addition to the removal of one of the games major puzzles, the golden elevator now leads to a tram station instead of being a buildup to the whark room.
It's a decent game, but I consider the puzzles and pacing vastly inferior to the original's.
You're right that something is lost in not having to map the fire-marble domes. But look at what we get in return. We see firsthand where fire-marbles come from and how they're used. We use that fantastic Starry Expanse environment to power them up. We have to use the knowledge about power levels to complete the final puzzle, which repurposes the old dome sliders too. And we get a much clearer visual representation of how the books are actually powered. Plus it makes much more sense to only have a single central Linking Book, with how rare and precious Gehn's functional books were.
Or even look at the revised animal symbols puzzle. The original relied on some very convenient natural silhouettes to form the symbol clues, while this one makes it clear that the Moiety themselves constructed the clues. It makes more sense in-universe and feels less game-like.
And I did love the opportunity to try out some new Cyan puzzles since I havent had the opportunity to try out Obduction or Firmament yet.