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I think a game based on those ideas with modern design principles could be quite good.
Definitely my favourite two games in the series.
I think you may also enjoy Myst 4 afterwards. It has quite a lot in common with both Exile and Riven. There are a few unpopular puzzles, but also some rather good ones.
It's also graphically superior, has way more green-screen acting, plus journals with voice acting. You also get to see all of Tomahna from the beginning of Exile.
However, both go further into D'ni Lore and have some very interesting and picturesque locations (despite the dated 3D graphics).
I'd say the puzzles are generally pretty solid and well integrated into the world, much like in Riven and Exile.
Revelation is generally about Atrus' family, including the two brothers that we met in Myst and heard about in Exile.
Unfortunately I cannot say the same for Uru or Myst 5. I can only recommend those to people still who want more after playing Myst 1-4 and reading all 3 books.
Uru really needed more development time, and Myst 5 is made of cut Uru content.
The game was always supposed to be multi-player. When you play Uru you're playing a multi-player game without the multi-player. The reason Uru launched as single player is Cyan discovered they didn't have the online infrastructure to support so many players. It would be too costly to start from scratch and build a better infrastructure so the main selling point of Uru was abandoned at launch.
The mangree (monkey) puzzle is probably the most disliked due to the controls and time limits.
Spire is probably one of my favourite ages. I hope you enjoy it as much as I do.