Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only very early VR experience like cardboard and the like used those, and only were those "immersive" for the VR first-timers.
I was bought a big box version of Exile on a family holiday to America, that came with a pewter Squee, and a soundtrack CD included and it immediately captured my heart. As a little kid I'd play the soundtrack once a night when I went to bed, much to my younger brother's chagrin, since I shared a room with him. The beautiful graphics (especially Edana) also opened my mother's mind to video games and from then on she was keen to watch if I was playing games like Myst, and she'd use it as a benchmark from that point on to decide if she thought a game was worth her attention or not.
Given that Myst III is still very playable, I think a remaster would have to be done sensitively, but if that were the case it'd be a certain buy from me.
sorry for the blog post... but Myst III (and Homeworld 2, thanks to it's music) were probably the formative games of my young life
Sadly Riven didn’t launch properly on Windows XP, so I moved on to Exile, and immediately fell in love with the aesthetics, Quicktime VR tech and approachable puzzles. Brad Dourif’s performance in the FMVs sealed the deal :)
I fully agree. I've found every Myst game without green-screen actors less engaging.
The only worthwhile thing about these remakes is they can't actually make Uru and Myst V look any worse so a remake of those games will be an improvement by default.
Still, I have to admire the raw ambition of the project. You can tell they were aiming for the moon with what they had in mind for Uru Live.
You've got very clunky platforming, hunting for hidden cloths and pages, and various puzzles that range from questionable to outright terrible.
However, it was nice getting to see certain areas like D'ni, and there were nice soundtracks.
Uru Live's community element was also interesting. I remember hosting a meeting once.
Edit: after a little thinking, Uru plays a lot like an ARG game designed to be solved by a community rather than individuals. I doubt that was intentional though.