Back 4 Blood

Back 4 Blood

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Is difficulty linked to how good your deck it?
As title said. Yesterday I had a game session with friends, with a new deck I made from the card I unlocked. And we were all very surprised that the maps in which we would do well before became very difficult suddenly, whilst we didn't change anything except for my own deck.
So I wanted to know if the difficulty was increased to adpt to you deck. If so, that would be kinda unfair, farming to get all those cards and then get punished for it.
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Showing 1-15 of 23 comments
I don't think such a ridicilous thing would be implemented. However, B4B is very reliant on luck, so expect crazy spikes to occur. Whatever your deck is, if you don't carry Food scavenger and there comes the Ravenous card, in a 3-4 ppl team you might get one of the craziest negative surprises, up to the point where you will encounter your first B4B death: from hunger.

It's not that I'm promoting the card or something, I skip it most of the time myself, but you need to equalize the green beans on everyone. There are many other spikes that can eliminate you, don't expect to just snowball because you got an improved deck.
There is no standard for how good your deck is, so there's no way it could be linked to difficulty.
Shakoris Feb 16 @ 1:55pm 
The game basically says you are required to have cards after recruit, so, unlike what others say, even the game says yes. If you have all -hp cards for example and your used to getting hit, your asking to lose.
Last edited by Shakoris; Feb 16 @ 1:56pm
Originally posted by Shakoris:
The game basically says you are required to have cards after recruit, so, unlike what others say, even the game says yes. If you have all -hp cards for example and your used to getting hit, your asking to lose.

Not what he's asking. He's asking whether the game automatically ramps up difficulty and makes it harder based on your deck composition, example;

Standard deck -> game spawns a tallboy
Improved deck -> game spawns a ferocious tallboy

A good or bad deck does make the game easier or harder, but the game doesn't artificially increase difficulty to counter a "good" deck as opposed to a "bad" one.
The game does have a LOT of randomness. Could be corruption cards, environmental things, the director being a jerk, any combination therein. Could also be people having an off day. And you just attributed it to the one thing you had control over.
Last edited by chuckpolk; Feb 16 @ 4:18pm
Originally posted by chuckpolk:
The game does have a LOT of randomness. Could be corruption cards, environmental things, the director being a jerk, any combination therein. Could also be people having an off day. And you just attributed it to the one thing you had control over.
He just asked. And he received the answer: It is not linked. Easy. Can lock/close thread.
Originally posted by Mirror System X:
He just asked. And he received the answer: It is not linked. Easy. Can lock/close thread.

Then lock it? Not sure what the point of your response was.
Last edited by chuckpolk; Feb 17 @ 9:20am
Terron Feb 18 @ 1:59am 
I know what is happening buddy. Many people dont realise that the game goes WAY harder on you in terms of amount of specials the more real players are with you. Playing no hope with 2 bots and 2 real players is much easier than a full team of 4 for example. For every additional real player you have the difficulty jumps up a lot. Thats why. Nothing at all to do with decks and everything to do with player to bot ratio.
Last edited by Terron; Feb 18 @ 1:59am
Originally posted by Mirror System X:
Originally posted by chuckpolk:
The game does have a LOT of randomness. Could be corruption cards, environmental things, the director being a jerk, any combination therein. Could also be people having an off day. And you just attributed it to the one thing you had control over.
He just asked. And he received the answer: It is not linked. Easy. Can lock/close thread.
only mods can lock posts once there are more then 7 comments on it
Originally posted by Terron:
I know what is happening buddy. Many people dont realise that the game goes WAY harder on you in terms of amount of specials the more real players are with you. Playing no hope with 2 bots and 2 real players is much easier than a full team of 4 for example. For every additional real player you have the difficulty jumps up a lot. Thats why. Nothing at all to do with decks and everything to do with player to bot ratio.

Is there a solid confirmation on the number of players increasing spawns somewhere? All I could find is a "co-founder and creative director at TRS" explicitly stating that the number of players does NOT scale the difficulty;

https://www.reddit.com/r/Back4Blood/comments/ryedzo/comment/hronecp/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3
Angels Feb 18 @ 5:03am 
The cards are not linked to difficulty.
From personal observations, I believe that on start, there is a seed created that sets overall run difficulty through a theme of director's cards.
That's why sometimes you get a particularly evil run, just take on the challenge and push through :)
Terron Feb 18 @ 6:53am 
Originally posted by Highrule -1:
Originally posted by Terron:
I know what is happening buddy. Many people dont realise that the game goes WAY harder on you in terms of amount of specials the more real players are with you. Playing no hope with 2 bots and 2 real players is much easier than a full team of 4 for example. For every additional real player you have the difficulty jumps up a lot. Thats why. Nothing at all to do with decks and everything to do with player to bot ratio.

Is there a solid confirmation on the number of players increasing spawns somewhere? All I could find is a "co-founder and creative director at TRS" explicitly stating that the number of players does NOT scale the difficulty;

https://www.reddit.com/r/Back4Blood/comments/ryedzo/comment/hronecp/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3
The solid confirmation is just experience playing which I have plenty. Just play with 3 bots. play as long as you like. Now at some point during the campaign open invite 3 more players and watch how within 60 seconds the amount of ♥♥♥♥ coming your way more than doubles. Often triples. Even on nightmare you can notice this. Its very apparant. You can go from typically fighting some ridden, a tall boy and a stinger here and there to within a minute or 2 of new players joining now you are swarmed with more ridden, 2 tallboys, 2 stingers and 2 fatboys all at the same time and once you kill them mere moments later there is another 3-5 specials, kill them then boom more. Its awesome but way more relentless the more real players that join.
Sounds like observation bias. When players join mid-mission, they take over a bot with a ♥♥♥♥♥♥ weapon and ♥♥♥♥♥♥ deck for a human to play with. When three people join, it's not that the game starts spawning more things at you, it's that you lost a ton of efficiency from bots and the team can't hold back hordes/specials nearly as well as with bots because three decks and weapons suck.

If the special spawn cycle was an arbitrary 30 seconds, you could clear it with bots in 15 and have no pressure on you. With humans taking over bots, your clear speed of each cycle drops to an arbitrary 25-30 seconds, meaning even with the same amount of specials spawning it feels like a lot more because you can't clear specials before a new cycle spawns.
Clockeye Feb 19 @ 4:17am 
Originally posted by AgeOfBacon:
As title said. Yesterday I had a game session with friends, with a new deck I made from the card I unlocked. And we were all very surprised that the maps in which we would do well before became very difficult suddenly, whilst we didn't change anything except for my own deck.
So I wanted to know if the difficulty was increased to adpt to you deck. If so, that would be kinda unfair, farming to get all those cards and then get punished for it.
the game cheats the player (to fake difficulty) in many aspects.

your deck is one of them.
Yes, your deck plays an important part on the gameplay and thus, indirectly on the difficulty.

Further more, you'll always have different experiences because the corruption cards can really shift the tone of the game and also the random drops of objects thoughrought the acts.

The game was designed this way, to generate different experiences with each run.
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