Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
What a joke.
I do support the addition of a fully customisable difficulty so players that like the ultimate challenge can make it more difficult for themselves.
(Just please dont lock anything behind it, i'm a completionist and beating no hope was already a huge pain xD )
Very soon you will be able to quickplay No Hope which I am very much looking forward too. :) I am predicting a lot of funny fails but thats half the fun. Bring it on :)
That sounds interesting, looking forward to it too if thats a real thing
Also, I have been playing for very little time but I already got enough contacts to do no hope with people I know, maybe try being a little less of an ♥♥♥♥♥♥♥ and actually learn to play a COOP game? Making good social contacts, getting along with people and learning how to respect each players style of gaming so you can synchronize your actions as a team is a major part of the game, if you don't like that, there are plenty of single player games around that can give you a real challenge, but thinking of yourself as a challenge seeker when you are not even close to experience what the game offers is just delusion.