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Is vector the best gun in the game?
This gun has pretty high damage while having the fastest fire rate i've seen by far.. ignoring reload times because most of smart people will have admin reload and some other weapon... doesnt this mean that vector is the best dps gun in the game?
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if you pair a Purple-rarity version of this gun with the "Spray & Pray", "Sharpshooter's Monocle", "Can of Whup-Ass", and "Steady Hand" attachments, then yeah, it's pretty damn fast firing
lily40k Feb 6 @ 8:03am 
i dont remember the cards like that but i'll look them up, its just absurd that a crappy vector which has a muzzle lenght of a handgun hist almost as hard as AK...
Vector has a superior DPS, yes, but it also has a mediocre ammo efficiency, low clip size and the low-to-average range will force you to go closer to enemies to deal adequate damage.

Tbh, if I really go for SMG, I'd go for UMP or Prototype in almost any case. Good range, very high ammo efficiency, normal clip and adequate action vs Specials.

The Vector's Anti-snitcher-/special and whole-horde executing capabilities are low. Pairing the weapon with clip size attachments is particularly effective at fixing that. Also SMG reload card.
Originally posted by lily40k:
i dont remember the cards like that but i'll look them up, its just absurd that a crappy vector which has a muzzle lenght of a handgun hist almost as hard as AK...

those aren't actually cards, but Legendary Attachments typically found from opening Warped Chests (best done with Tool Kits & Cursed Keys), although a couple of those attachments can be obtained through Legendary Attachment burn cards.

and this is specifically why I always want Tala on my team, whether as a Bot teammate during a solo game, or someone joining as her during a Co-Op session. Because she's key to scoring some good stuff rather early if possible.

but like the other guy said, typically the UMP and Prototype are better SMG's in general
Yeah, Tala is an awesome addition to the team as those Warped chests tend to drop those Legendary weapons. When I obtain a Witness, Prototype or Nemesis on me or a bot/ally it usually means victory. It is a bit silly that it randomly happens to Not see an extra chest with her at times.

Tala, in particular, has an additional synergy effect with the Vector and M249 and the attachments Can of Whup'Ass & The Motherload for a simple reason - the faster and more you pump in, the more the bleeding effect(s).
Originally posted by Mirror System X:
Yeah, Tala is an awesome addition to the team as those Warped chests tend to drop those Legendary weapons. When I obtain a Witness, Prototype or Nemesis on me or a bot/ally it usually means victory. It is a bit silly that it randomly happens to Not see an extra chest with her at times.

Tala, in particular, has an additional synergy effect with the Vector and M249 and the attachments Can of Whup'Ass & The Motherload for a simple reason - the faster and more you pump in, the more the bleeding effect(s).

don't forget, that Tala also has potential as a Melee character as well, because you can stack her passive "bleed effect" along with the Iron Claws, which increases the bleed effect even further
I think there's a site where you can compare the raw stats of different weapons. Without considering attachments/decks, the best dps weapon can be found from there.

With attachments/decks, the "best dps weapon" is a flavor of shotgun with infinite range attachment and a deck to go with it.
Tbh, the most satisfying one-gun playthrough I've ever had was with a Super 90 with a heavy Reload bonus as it works as a direct fire rate increase (rechamber+ speed). Maybe after +150-200% reload speed it happens to become the maximal game DPS.

I was reluctant about using it at first due to the still boring recoil compared to '870 but just with some control cards and aiming down S whenever needed for a weakspot or else, the recoil gets nullified.
Last edited by Mirror System X; Feb 7 @ 3:41am
Originally posted by Mirror System X:
It is a bit silly that it randomly happens to Not see an extra chest with her at times.

My guess is that the white box spawn isn't blocked in inaccessible areas. For example in A1M1, right after the first staircase there's a room on the right that can spawn a white box but can also be blocked off. With bad enough rng, it's probably possible to have both occur at the same time.
Originally posted by Highrule -1:
Originally posted by Mirror System X:
It is a bit silly that it randomly happens to Not see an extra chest with her at times.

My guess is that the white box spawn isn't blocked in inaccessible areas. For example in A1M1, right after the first staircase there's a room on the right that can spawn a white box but can also be blocked off. With bad enough rng, it's probably possible to have both occur at the same time.
Now as you said it, it really happens that some items (all types including weapons) can be blocked in such rooms. It can feel crazy when I pick a scavenger type of cards just to realize a gun is behind a locked door, like in some rooms of A2M1 and randomly substituted blocked secret stashes. We can guess your theory is right.
Last edited by Mirror System X; Feb 9 @ 8:15am
B4BRocks Feb 10 @ 10:34am 
yeah but pair vector with smg perks, damage buffs, and speed emon
B4BRocks Feb 10 @ 10:34am 
get damage and increased crap with vector
Now I saw B4B stats again and it was really Super 90 that has the best damage potential out of all primary weapons...for the purple one, even without reload bonus, but better be with reload+.

Even a blue one is enough to rock'n roll with some more reload speed extra, although if I had to choose between green Super and purple '870, then it'd be the second option.

SMGs are good mid-range options, but with their limits. Also reload speed on them doesn't have any special effect as they are in a sharper need of Admin reload, which lowers the total DPS.
Highrule -1 Feb 11 @ 4:49am 
Based on these stats: https://statty.net/

A purple S90 easily beats guns from other archetypes, but it does lose to AA12 in shotgun category.
The auto shotguns (AA12 has over 75% more DPS and Super80 is around 40% more) win by quite a margin over the vector - but its still the 3rd highest DPS weapon (excluding the legendary weapons) and its DPS is far more usable because the AA12 and super90 have damage drop off starting once targets leave their bash range.

I love these builds, i've sung their praises since before Fill em Full of lead was added which fixed the large card investment to get things off the ground.
The main thing to remember is that the tec9 doesnt scale as well as primaries, so while a Grey Vector is doing 13.2k dps, the Tec9's not too shabby at 9k, but at purple a Vector is blasting out over 20kdps while the tec9 is down at 12.5k. So later on you need to be using the tec9 for commons and keeping fill em + powerswap active and then blasting the Vector as much as possible with an extended mag of some sort on specials and swapping back to it as soon as you hear its loaded.

The main downsides to the Vector+Tec9 are:
-Its super ammo hungry, you are basically forced to give up a card for ammo stash which is a damage opportunity cost compared to other weapons.
-Low stumble, you can get around this by taking Empowered Assault but its not super consistent as anyone with a sniper or shotgun that has a huge damage spike has an easier time last hitting specials denying you the effect.
Also this is another card that could just be raw damage.
-Attachments. Basically every weapon has attachments that are insane on them but the ones that seem made for SMG's are mobility based which kinda sucks so you are either fighting snipers/shotgunners for raw damage attachments that might gimp you in other ways or using the generic attachments which are less game breaking than the legendary ones. You are also super reliant on swap stocks.
Although its also kind of a good thing that you arent super reliant on a certain attachment for your build to pop off, its a very consistent build.

There's stronger builds out there for sure - but this ones super fun.
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