Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nightmare & No hope. I dont have problems, just wondering which ones better out of the 2
Generally speaking though scar tissue is good for small amounts of damage making it good on lower difficulties and for acid/fire on higher ones.
This is because as the ridden do more damage the -1 from scar tissue as a % of damage taken will get smaller while the plain damage resistance is constant.
For example if a common hits for 5 damage on veteran -1 damage thats a 20% damage reduction from scar tissue, if you're on no hope and they're hitting for 15-20 damage then its a 5-7.5% damage reduction not quite as good. But that drawback is pretty yikes.
It goes the otherway if you are comparing to motorcycle helmet which gives more DR and doesn't have as bad a drawback.
If you arent playing melee then something like mad dash or run like hell is better so you can avoid damage in the first place.
I like to hear peoples experiences towards the 2 cards.
Not getting hit is more important as suggested above, speed/stamina is more important.
It's only useful with melee build where you stack damage resistance and also where Scar Tissue will shine against commons and elemental damage (tick)
If you think about your resistance against enemies only:
I don't know how good you do in No Hope but you have much better cards for a DPS deck that will help you to survive.