Back 4 Blood

Back 4 Blood

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F2AR 14 ABR 2022 a las 12:27 a. m.
Solo no hope
Before I even start this I have over 700 hours in game. I understand that not everyone will be up to my level with this. Even if you can't solo with this build, I strongly recommend for team play.
This deck brings to light an old deck that was used with a few new cards involved. The builds I am using revolve around the two strongest guns (not melee) in the game. The tac and the ranch rifle.
The ranch rifle's base damage is 22 with a 15 round mag. With the setting turn all guns to full automatic on, you can mag dumb the gun in under 3 seconds. 22 x 15 = 330. The scar can only hit for a full 300 with over a 3 second mag dumb.
The Tac 14 has a damage of 142 with a mag dumb of around 2 seconds. However it's impressive ability to stumble when hitting every pellet is unmatch. The barrett's base damage is 132 with a mag dumb at around 7 seconds to put things into perspective.
The build is a laser build:
-Quick kill (accuracy for the tac: a must)
-0ptics enthusiast (accuracy for the tac: a must)
-Front sight focus (accuracy for the tac: a must)
-Shredder (for the stacking damage of the two weapons: a must)
-Canned goods (to offset the negative effect of glass cannon: Recommended)
-Glass cannon (to apply massive damage buffs: Highly recommended)
-Mag coupler (reload speed for the guns: Highly recommended
-Widemouth magwell (reload speed for the guns: Highly recommended)
-hyper focused (weak spot damage: a must)
-Needs of the many (for lives: a must
-Two is one and one is none (for the ranch: a must)
-Shell carrier (damage and ammo: highly recommended)
-Down in front (one shot from tac will basically kill your teammates: highly recommended)
-Ammo belt (reload and ammo: recommended)
-Weapon scavenger (more weapons spawn, faster weapon upgrades: highly recommended)
I have used this and have been absolutely loving the effects. Soloing no hope, hives, ect. It mainly helps with the mutations so that your team can focus on hordes. I hope this can help someone along the way.
THIS BUILD IS AN OLD SWINGPOYNT BUILD WITH SPINS ON IT AND UPDATES.
Última edición por F2AR; 14 ABR 2022 a las 9:01 a. m.
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Mostrando 16-27 de 27 comentarios
F2AR 14 ABR 2022 a las 1:18 p. m. 
Publicado originalmente por DrunkBunny94:
It's the opportunity cost. You are spending 3 cards to get 100% ACC in order to land all the pellets with the tac and get mag coupler when you could instead take a sniper and 1 ADS speed card and then have 3 cards for reload speed or damage (which would make it hit harder).

Then after you go so hard into hipefire you only take mag coupler, motorcycle helmet is huge DR and killer instinct is another 30% weakspot damage with no downside.

The sniper Doesn't have the STUMBLE ABILITY and the DAMAGE of the Tac 14. I have used every sniper in the game with glass canon, sniper pouch, silver bullets, etc for damage and it DOES NOT hit as hard as the Tac can. I have spent hours testing this crap. You are looking to stumble to take out the mutations of no hope. Again i can solo this...can you with your sniper?
Not to mention a tac has 12 pellets where as a sniper has 1 bullet. EVERY PELLET gets the damage buff. The sniper only gets one. You also need to hit a weak spot with the sniper for it to do the damage. So if you miss the weak spot or can't hit it you wont even do half the damage the tac can do with a body shot.
You are focused on using 3 cards, yes to make the tac hit all the pellets to do an additional 12x the damage.
Última edición por F2AR; 14 ABR 2022 a las 1:27 p. m.
Cokefish (call me snorpee) 14 ABR 2022 a las 1:56 p. m. 
Publicado originalmente por F.T.A.BAMF:
Publicado originalmente por DrunkBunny94:
It's the opportunity cost. You are spending 3 cards to get 100% ACC in order to land all the pellets with the tac and get mag coupler when you could instead take a sniper and 1 ADS speed card and then have 3 cards for reload speed or damage (which would make it hit harder).

Then after you go so hard into hipefire you only take mag coupler, motorcycle helmet is huge DR and killer instinct is another 30% weakspot damage with no downside.

The sniper Doesn't have the STUMBLE ABILITY and the DAMAGE of the Tac 14. I have used every sniper in the game with glass canon, sniper pouch, silver bullets, etc for damage and it DOES NOT hit as hard as the Tac can. I have spent hours testing this crap. You are looking to stumble to take out the mutations of no hope. Again i can solo this...can you with your sniper?
Not to mention a tac has 12 pellets where as a sniper has 1 bullet. EVERY PELLET gets the damage buff. The sniper only gets one. You also need to hit a weak spot with the sniper for it to do the damage. So if you miss the weak spot or can't hit it you wont even do half the damage the tac can do with a body shot.
You are focused on using 3 cards, yes to make the tac hit all the pellets to do an additional 12x the damage.
You're forgetting the largest focus of your deck and that is distancing yourself from enemies. Both damage and stun decrease dramatically with distance when using the Tac. Even worse, the stun on the Tac is calculated from the BASE damage, not the TOTAL damage. When you are far away from the enemy, the chances of stunning that enemy are dramatically low.

When you use a Barrett, you are able to stun from an extremely high distance. This is why people are recommending Sniper Rifles for your low-health, Glass Cannon deck.

The only point you've made that's true is that the Tac has higher damage and stun power than the rifles. However, like I said before the damage falloff for the Tac reduces these stats to unreasonably low levels.

There are two ways to fix your deck:
1) Keep the Tac but change your deck to suit a close-quarters combat style, or
2) Use the Barrett

Also, say I had a Tac that did 200 damage. That 200 damage is divided by 12 pellets. When you apply a 100% damage buff to each pellet, the overall result is that the Tac will still do 400 damage. That is the 100% damage buff. A rifle doing 200 base damage will also inflict 400 damage with a 100% damage buff.
F2AR 14 ABR 2022 a las 4:59 p. m. 
Publicado originalmente por Cokefish (tuscani cola):
Publicado originalmente por F.T.A.BAMF:


When you use a Barrett, you are able to stun from an extremely high distance. This is why people are recommending Sniper Rifles for your low-health, Glass Cannon deck.

The only point you've made that's true is that the Tac has higher damage and stun power than the rifles. However, like I said before the damage falloff for the Tac reduces these stats to unreasonably low levels.

There are two ways to fix your deck:
1) Keep the Tac but change your deck to suit a close-quarters combat style, or
2) Use the Barrett

Also, say I had a Tac that did 200 damage. That 200 damage is divided by 12 pellets. When you apply a 100% damage buff to each pellet, the overall result is that the Tac will still do 400 damage. That is the 100% damage buff. A rifle doing 200 base damage will also inflict 400 damage with a 100% damage buff.

Ok, to use numbers to show the damage output of the weapons. (This is with shredder on nothing else) The tacs base damage is 11.3 to 11 of the pellets with one left over doing 22.8. 11.3 x 11= 124.3 + 22.8 = 147.1. A phoenix does 92.7, and the barrett does 136.
So the tac wins in overall damage

Now let's look at stumble and stumble multiplier. The barret's stumble damage is 104 the phoenix is 70.9. Add the multiplier on of 1.75 to barret and 1.50 for the phoenix which is 163 for barrett and phoneix is 118.1. The tac is 126.7 with a .57 which makes it 198.52
so the tac wins stumble

Now you take into consideration fire rate, and reload speed, and it sky rockets past the other snipers.

Sure, the range is a bit lacking, equip a long barrel. Add a different card for better results for range. And the way damage stacks for cards used is different for shotguns vs regular guns.

This is why the tac is the most powerful weapon in the game!
Última edición por F2AR; 14 ABR 2022 a las 5:11 p. m.
DrunkBunny94 14 ABR 2022 a las 7:15 p. m. 
No one is saying the tac isnt strong.

What im saying is using 3 cards to get 100% accuracy is a wasteful use of cards, if you need to be so close to use it effectively quick kill and maybe hunker down or front sight focus/shooting gloves should be enough. Why use so many cards to give the shotgun sniper level of accuracy when at distances of more than 10m a sniper will out perform it that you get no benefit when you could be taking powerful cards instead like motorcycle helmet or killer instinct (weakspot is super strong atm with the amount of bosses too)?

Again its about the card investment.

I could take ANOTHER WEAPON (wont name any so as not to trigger you lmao) and put those 3 accuracy cards into damage instead and come out ahead.

But that was just the first criticism point i made here was the rest:

Publicado originalmente por DrunkBunny94:

No sustain, no temp HP, no mobility. Basically asking to be killed, fresh bandage, pyro, mad dash any combination would do the world of good.

Personally I'm not a fan of 2 is 1 especially if you aren't even taking admin reload or power swap or any swap speed so this just a net DPS loss.

You have 2 team cards which is nice but I wouldn't take any that reduce your HP more since you already take glass cannon and really for no hope you should be taking more than 2, you have a full team and draw everything at once we take 4 team cards each (docs healing comes from 4 cards) and then all go into DPS or horde clear.

Had another look and honestly i have even more question lol, like you take canned goods and NotM when playing with bots, why? bots give +30hp so canned goods isnt really needed you can grab a HP card without a drawback like vitamins, the bots all have 1 life standard you should just take another +1 life card. Same with down in front like why does it matter if the bots go down lol pick them up and ping a first aid for them to heal on.

The main weapon that needs reload speed is the tac, you could have just stuck to mag coupler and scattergun skills then you bring a ranch in instead of a pistol meaning you arent swapping weapons to combo kill stuff with no swap speed so i guess its there for horde clear but the deck isn't for horde clear...

Sticking with my initial "meh" things are all over the place and could be streamlined a lot and then there are just some better choices to be made based on solo/team play.
Tariff Mike Hawk 14 ABR 2022 a las 8:02 p. m. 
no admin reload?

admin reload + swap speed is better than the reload speed cards you have

admin reload also means you have less down time not shooting
F2AR 14 ABR 2022 a las 8:27 p. m. 
Publicado originalmente por DrunkBunny94:
No one is saying the tac isnt strong.

Again its about the card investment.

I could take ANOTHER WEAPON (wont name any so as not to trigger you lmao) and put those 3 accuracy cards into damage instead and come out ahead.

But that was just the first criticism point i made here was the rest:

Publicado originalmente por DrunkBunny94:

No sustain, no temp HP, no mobility. Basically asking to be killed, fresh bandage, pyro, mad dash any combination would do the world of good.

Personally I'm not a fan of 2 is 1 especially if you aren't even taking admin reload or power swap or any swap speed so this just a net DPS loss.

You have 2 team cards which is nice but I wouldn't take any that reduce your HP more since you already take glass cannon and really for no hope you should be taking more than 2, you have a full team and draw everything at once we take 4 team cards each (docs healing comes from 4 cards) and then all go into DPS or horde clear.

Had another look and honestly i have even more question lol, like you take canned goods and NotM when playing with bots, why? bots give +30hp so canned goods isnt really needed you can grab a HP card without a drawback like vitamins, the bots all have 1 life standard you should just take another +1 life card. Same with down in front like why does it matter if the bots go down lol pick them up and ping a first aid for them to heal on.

The main weapon that needs reload speed is the tac, you could have just stuck to mag coupler and scattergun skills then you bring a ranch in instead of a pistol meaning you arent swapping weapons to combo kill stuff with no swap speed so i guess its there for horde clear but the deck isn't for horde clear...

Sticking with my initial "meh" things are all over the place and could be streamlined a lot and then there are just some better choices to be made based on solo/team play.

I am not "triggered" just tired of people who don't know what they are talking about trying to bring up false opinionated ideas. I proved it with numbers, and even with 3 more cards you aren't going to absolutely demolish this build. There is always room for improvement yes, but trying to say that snipers are better? Wrong. already proven with numbers and numbers are concrete fact.

The fact of the matter that i will bring up again SHREDDER STACKS DIFFERENTLY FOR PELLETS THAN BULLETS. That is the key to this build. For example. A white ar will hit 10 then jump to 10.1 with shredder, But with a shot gun it jumps to 11.1 per pellet. I can't stress that enough. If you just wish to debate and argue then I am done till you bring numbers and facts in rather than telling me to use the cards because i already have and the TAC STILL HITS HARDER EVERYTIME

You still haven't actually tried the build as well so you have no ground to stand on just miss guided opinions
Última edición por F2AR; 14 ABR 2022 a las 8:40 p. m.
F2AR 14 ABR 2022 a las 8:28 p. m. 
Publicado originalmente por JOLLY COOPERATION:
no admin reload?

admin reload + swap speed is better than the reload speed cards you have

admin reload also means you have less down time not shooting

Admin reload doesn't work with this because you are taking out mutations. Not hording i can't stress that enough.

How do I play the No hope level? Only he is locked to me, please?
Knee 15 ABR 2022 a las 1:20 p. m. 
Publicado originalmente por ŦĦØŘ-ΔŞŞΔŞŞƗŇ🎸:
How do I play the No hope level? Only he is locked to me, please?
complete The Body Dump (last level of Act 3) on any mode, recruit + speed cards will be fastest
Última edición por Knee; 15 ABR 2022 a las 1:20 p. m.

I already had act three open, and today I completed it twice again in nightmare mode, but not in race mode. And it's still closed.

Publicado originalmente por Knee:
Publicado originalmente por ŦĦØŘ-ΔŞŞΔŞŞƗŇ🎸:
How do I play the No hope level? Only he is locked to me, please?
complete The Body Dump (last level of Act 3) on any mode, recruit + speed cards will be fastest


I already had act three open, and today I completed it twice again in nightmare mode, but not in race mode. And it's still closed.
Obiwan 15 ABR 2022 a las 1:51 p. m. 
Publicado originalmente por Cokefish (tuscani cola):
1) You don't need Hyper Focused if the Bruiser or Tallboy does not present its weak spot to you until after it strikes. If it strikes then you'd better have more health than this deck provides.

2) You bring the Down in Front towards the top so when you crouch to activate it, you gain the extra accuracy just by crouching. You should only have Quick Kill, Optics Enthusiast and then Down in Front.

3) Needs of the Many is completely useless. Just use the Tool Belts card so people can buy an extra Defib.

4) The Ranch Rifle can dump faster but it is weaker against hordes. It's reload speed is already fast but you put Mag Coupler and Widemouth Magwell on top of that so that the reload becomes stupidly fast.

5) Weapon Scavenger late game is just no good. By the end of your cards you should already have a good weapon, if not, just use a Burn Card.

6) You get +50 health from Canned Goods and Down in Front but then -35% health from Glass Cannon and Needs of the Many. On top of that you have -5% damage resistance from Widemouth Magwell. So your temporary health also gets impacted.

Tappin into point 2 - would "Hunker Down" not serve a better card choice if you are crouching for shots the most of the time - say swappin it out for optics enth?

Also @OP thank you very much for sharing this - i happen to have all these cards so im putting it together and will try it after dinner.

Thank you!
Última edición por Obiwan; 15 ABR 2022 a las 1:57 p. m.
Knee 15 ABR 2022 a las 1:57 p. m. 
Publicado originalmente por ŦĦØŘ-ΔŞŞΔŞŞƗŇ🎸:
Publicado originalmente por Knee:
complete The Body Dump (last level of Act 3) on any mode, recruit + speed cards will be fastest


I already had act three open, and today I completed it twice again in nightmare mode, but not in race mode. And it's still closed.
you must either
  1. Online mode - have 1 or more friends join your party
  2. Offline mode - play solo if no one will join you in online mode
There is no matchmaking for No Hope so it is always disabled if you are online with no one in your party
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Publicado el: 14 ABR 2022 a las 12:27 a. m.
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