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Where do you put Amped Up in your deck?
I usually put amped up in my deck, but I can't make room for On Your Mark, so I picked the more useful card. Where dyou usually place it on the stack tho?
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Showing 1-10 of 10 comments
SledgePainter Feb 15, 2022 @ 7:47am 
I borked most of my decks and have Amped Up, Needs of the Many, and On Your Mark as first 3 in most of them just to feel like we stand a chance at nightmare now with these ludicrous spawn rates. Forget having a good melee or grenader, or any dedicated deck...gotta run all these garbage cards now. Can't wait for the lock picking card we will also need to add! Eventually they will probably add something like gun-jamming to the game and create a card to stick in your deck for that too.

Rather than play the way I would love to and used to in NM before the new update, in a dedicated position, I feel like I'm forced to be the "mandatory cards" support character which means I cant do damage against specials and am just basically a character running the necessary cards so everyone else can play the way they want and feel comfortable and actually stand a chance to do something useful.

If that's how they are going to force us to play it, then just give us all the same standard deck. They gave us all manner of excellent cards to work with this update that on paper look so good, but the special spawns are so ridiculously out of hand you can't survive long enough to get to any of them.
Last edited by SledgePainter; Feb 15, 2022 @ 7:53am
Miri Feb 15, 2022 @ 8:46am 
get what u need to survive first... if u ned knife, bloodlust and vangard as first 3 cards in every deck.... so be it?
Ragosta tin Dei Feb 15, 2022 @ 9:15am 
Thats the odd thing about amped up, it's really only good if everyone plays it. It's 100 temp health while on your mark is 60% ammo during horde that's a hell of a buff. I've been running it on 2nd card as well, but yeah it makes early game really rough. I can't even put On Your Mark in all the decks because medic is such a card heavy class.
Last edited by Ragosta tin Dei; Feb 15, 2022 @ 9:15am
Bongo Feb 15, 2022 @ 10:22am 
As always, it depends. Medic, i play it early, like 3-5 cards in. Damage i will play it mid, maybe 6-10 cards in, or not at all.

It is kind of a waste for all 4 people to have it too, imo. You're rarely gonna be down 100 health to fill up with temp health. 2x amped up is pretty good, imo. Same goes for on your marks, the other buffs like reload speed are really nice to have 4 stacks of but 60% ammo is overkill. even using the m249 + 1 ammo card + 1 on your marks. i'm never struggling with ammo.
Reyson Fox Feb 15, 2022 @ 5:44pm 
Down in Front
Amped Up
On Your Mark
Needs of the Many

Most needed cards on any hard run now.
Last edited by Reyson Fox; Feb 15, 2022 @ 5:44pm
Empukris Feb 15, 2022 @ 10:30pm 
Originally posted by Reyson Fox:
Down in Front
Amped Up
On Your Mark
Needs of the Many

Most needed cards on any hard run now.
Yes especially the friendly fire one, is it just me or the bots becoming more annoying when you have multiple player. Previously they just stand behind you almost all the time. Now they are trying to be in front when you are advancing but running to your back while you are hunkering down. So they running across your line of sight by a lot to the point that it is so annoying i decided to just pick that card again.
Tariff Mike Hawk Feb 15, 2022 @ 10:45pm 
Originally posted by Ragosta tin Dei:
I usually put amped up in my deck, but I can't make room for On Your Mark, so I picked the more useful card. Where dyou usually place it on the stack tho?
remove a useless card from ur desk
boom, now you have room for on your mark
Terotrous Feb 16, 2022 @ 6:49am 
I've been saying this since the game first came out, but the number of cards in a deck needs to be 20, not 15.

If they don't want to make the game easier if many continue cards are used, they can cap you at 15 regular draws, but this at least gives you the option to tailor your picks depending on the team.

Your deck contains Needs of the Many but you don't need it because a Mom player joined? Boom, you now don't have to play it, you can pick something else. Having the ability to slot in and out some utility cards as needed would solve the situation where many of these cards feel mandatory in every deck.
Bongo Feb 16, 2022 @ 11:19am 
Originally posted by Terotrous:
If they don't want to make the game easier if many continue cards are used, they can cap you at 15 regular draws, but this at least gives you the option to tailor your picks depending on the team.

I like this idea. There's quite a lot of cards that make a massive difference depending on how the team is structured. Needs of the many being the obvious card that could go in any deck, and might desperately need using, or not at all.
Ragosta tin Dei Feb 16, 2022 @ 1:25pm 
This has been a long standing issue actually. Like for some runs you need certain cards for the finale, use speed cards for act 1 and fire in the hole for act 3, sometimes you'll need offensive slots.

It would be neat if you had 5 additional cards you can swap in and out so you don't need to re-edit your deck or duplicate your deck several times depending on what act you're running.
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Date Posted: Feb 13, 2022 @ 9:26pm
Posts: 10