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Copper Scav/Money Grubbers/Lucky Pennies is a godly combo and unless one's modded their way into having inf burn cards and decides to use Hired Gun every round there's not much reason to *not* bring those cards, except maybe Lucky Pennies if you're really hungry for more cards.
Down in Front's a no brainer, both protection against griefing and accidental tk's
Needs of the Many is amazing but not strictly needed, if there's absolutely no one bringing NooM including you, you could just bring in Group Hug, not like that burn card's all that hard to come by
The amount of people I see walk by Peaches in No Hope because they aren't highlighted. Plus the card gives health for eating any food item. Food Scavenger is a tax to be paid. Its a new player tax anyway, it helps learn the game and generally makes for a better time.
They do whatever. People like to queue up with the starter deck too. I just like to point out there are some baseline cards that go a long, very long way, to making things more manageable in No Hope.
I think the copper cards is the kind of deal where if everyone runs it, its better than anything else, but not if you're the only one running it. ill try your build for sure
Like 10 offensive cards, then 5 for misc?
Thats all you need really. I'd rather have the scav cards with me, then show up to the first level of an act on no hope with ravenous and no food scav. If you really felt you needed more damage you could drop some of those scav cards for more damage, but the DPS is overkill on Nightmare and below. And even if you fully stack a DPS deck, it will still feel bad in No Hope until you have blue/purple weapons. And truth be told, I actually replace Hyper-Focused with Medical Professional when I play because I'm playing Quickplay 99.9% of the time.
I agree about the Hired Gun cards letting you manage eco without using eco cards, but the dream for me, which in 1450 hours has never happened in any legit way, is to buy every single team upgrade in every saferoom and still have copper to burn on good paid intel spawns while unbolting your favourite guns.
To me the strongest part of Scavenger cards is that they highlight items. Knowing that there is a copper pile, or intel spawn(heng) or medkit somewhere helps you make the decision to go to that room(break an alarm door, sometimes). Sometimes you are rewarded with something good and maybe your whole team walks away with 4x Bomb Squad, or a good team effect stack. And sometimes you just burn through some ammo and health to see the 5th time Expired T5 has spawned. At the very least, if you are taking Money Grubbers, those 2 piles from copper scavenger shouldn't be seen as +3 and +6 extra copper, you should count them as the 13th and 14th stack value. No Hope spawns 12 piles, so if everyone takes copper scav its 8 extra piles, if everyone has grubbers thats like 2384 team copper, or 596 individual copper. Not a bad sum, and thats assuming 25 copper piles with no lucky pennies proc.
Well, if you do it the way I suggest it would be like 6 misc, 9 offensive cards. But there is no right way and if you are building an ADS sniper dps deck then you probably need all the offensive cards you can take. My dps deck is refined from playing for a long time and finding a playstyle that works for me.
Like I said, I just grab a 870 right away so ammo usually isn't too bad if you switch out for a pistol often, and more than one person grabs On Your Mark and also, most people on no hope will give you ammo if you ask. The DPS card selection for me was just boiled down into what provides maximum benefit for me based on my playstyle. I'm not holding out for perfect weakspot shots, I see specials I'm immediately throwing lead. So, hyper-focused can be swapped for medical professional just to have some quality of life. Shredder is a no brainer since I'm using the 870 and its multiplicative, Glass Cannon cause its flat 25% across the board, Confident Killer because its multiplicative and ramps quickly in No Hope and Large Calibre Rounds because the penetration will help clear hordes as they bunch up.
As for overthinking the scav cards, I don't think so. Its a quality of life thing for the entire team, certainly the copper scavenger is worthy of a 4 stack, if nothing else. Finding defibs and toolkits can absolutely be clutch. Having pills scattered around to pop all the time can really help take the edge off when youre struggling a bit, maybe you find a nice medkit, thats always nice. Maybe the melee guy is happy to be finding stun guns just laying around the map too. And Food, if people can't see the benefit of the food and having food scav so you can 1.) See it to begin with. 2.) Heal 3 hp everytime you eat and 3.) mmm peaches, then I don't know what to tell you. Its the second best scav card in the game by far, after copper of course.