Back 4 Blood

Back 4 Blood

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F2AR May 6, 2024 @ 11:40am
Powerful and Fun Build
This is a very powerful yet fun build for B4B. Link and breakdown below.

(YES I KNOW THAT OTHER CARDS MIGHT WORK WITH THIS BUILD. I UNDERSTAND YOU MAY PREFER ONE CARD OVER ANOTHER. THIS IS A FOUNDATION BUILD THAT YOU CAN TEST AND BUILD UPON WITH YOUR PLAY STYLE)

It revolves around Chemical Courage and Glass Canon. This setup is for a shotgun. However, you can run this with any weapon, with a few card changes. This is also subject to change depending on the Act you are on.

Mainly the cards that are subject to change are things dealing with shotgun damage if you want to run another gun. Also, the cards dealing with "Move Speed."

Chemical Courage gives you a 25% damage buff for 60 seconds every time you "pop pills." Coupled with support scavenger you will constantly find support items around the map. This with Glass Canon gives you a 50% damage buff. As well as, getting the infinite range barrel, makes shotguns (Not including melee) the strongest builds in the game.

This build allows you to Mob, delete mutations, and bosses. (Recommend AA12 for this)

With a few variations of this build I constantly and consistently solo No Hope.

https://steamcommunity.com/sharedfiles/filedetails/?id=3241030545

FOOTNOTES PER CARD (Shotgun fire rate is effected by reload speed)
1) Chemical Courage: 25% damage (self explanatory)
2) Support Scavenger: More pills, more proxing of card 1 and always have temp health. Plus save copper on support Items
3) Glass Canon: 25% damage (self Explanatory)
4) Double Grenade Pouch: More Flash Bangs for bosses
5) Offensive Scavenger: Save copper on Off. Items
6) Ridden Slayer: 20% weak spot damage. (Self Explanatory)
7) Knowledge is Power: Personal choice. Subject to change
8) Adrenaline Fueled: More stamina, more movement and "beat back"
9) Run like Hell: Faster movement, Subject to change
10) Medical Professional: Meds heal trauma, Coupled with support scav. Save copper on support items
11) Scattergun Skills: Faster reload for shotgun. Subject to change with different weapons
12) Reload drills: Faster reload and firing for shotguns
13) Dash: More mobility
14) Rolling Thunder: Reload and damage for shotgun. Subject to change
15) Headband Magnifier: Use speed can help in a lot of different areas
Last edited by F2AR; May 6, 2024 @ 11:41am
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Showing 1-3 of 3 comments
funny you should mention the "Chemical Courage" card, as I often call it this game's version of the Megahealth power-up from the original "Quake" game (as the extra health slowly ticks back down to normal levels)

as for cards with Reload Speeds, i'd recommend taking out "Scattergun Skills" and "Reload Drills" and replacing them with "Mag Coupler" and "Ammo Belt", as the former gives 50% Reload Speed, while the latter gives 15% Reload Speed (65% total when combined) and 50% Ammo Capacity
F2AR May 7, 2024 @ 7:59pm 
Originally posted by Mister Torgue Flexington:
funny you should mention the "Chemical Courage" card, as I often call it this game's version of the Megahealth power-up from the original "Quake" game (as the extra health slowly ticks back down to normal levels)

as for cards with Reload Speeds, i'd recommend taking out "Scattergun Skills" and "Reload Drills" and replacing them with "Mag Coupler" and "Ammo Belt", as the former gives 50% Reload Speed, while the latter gives 15% Reload Speed (65% total when combined) and 50% Ammo Capacity

I run various different builds with the "addict" (as I like to call it) build. Laser builds, Sniper builds, the list goes on. This was one I was using for Act 3.
Originally posted by F2AR:
Originally posted by Mister Torgue Flexington:
funny you should mention the "Chemical Courage" card, as I often call it this game's version of the Megahealth power-up from the original "Quake" game (as the extra health slowly ticks back down to normal levels)

as for cards with Reload Speeds, i'd recommend taking out "Scattergun Skills" and "Reload Drills" and replacing them with "Mag Coupler" and "Ammo Belt", as the former gives 50% Reload Speed, while the latter gives 15% Reload Speed (65% total when combined) and 50% Ammo Capacity

I run various different builds with the "addict" (as I like to call it) build. Laser builds, Sniper builds, the list goes on. This was one I was using for Act 3.

ah, fair enough
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Date Posted: May 6, 2024 @ 11:40am
Posts: 3