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We shouldn't be able to remove broken attachments, those should require either a tool kit or finding an alternative to swap them out. However, I desperately want to be able to remove say some of the bigger, clunkier sights when I find a good gun with a sight I hate. If nothing else, sights in particular should be able to be removed on the fly for free.
Indeed! I hate accidentially equipping a sniper rifle scope on my pump-action shotgun and not being able to remove it until I find a smaller sight or can't even exchange it with my friends whenever I want. I think 15 cards barely enough and as you said, it should be a base game feature. In my opinion game released really unpolished.
A cardddddd?
Really?
Why a card?
It is annoying that you can swap mods being cleaver about it at times with anyone but it being a highly requested thing and then turned into a damn card?
If anything why not just have a card that ups the chances of rarity that spawns on a level for weapons and attachments.
I know right? Quite disappointed by that after seeing it in that Trello list..
Also need a better way to compare attachments... when you look at an attachment it should show you the details of the one you have equipped too.
Yeah, it will mess up with my deck and it will be on 99% of people's deck. I can't understand how they come up with these bad ideas..
This is my MAIN issue with the game.
For a game that copies the L4D formula about fast pace moving and shooting... it is INSANE they took a mechanic that you find in games like Diablo 3 and not realize there are times where people completely stop their current run JUST to compare stats of an item.
It blows my mind how I have to either tab then hover over my item or memorize my stats on each attachment for the next one I pick up.
And obviously not to mention why even have rarity in the attachments when most randoms will go and vacuum up a legendary or epic without even reading it or needing it the second they see it and have it on a trash weapon they never swap out.
Ugh just.... this alone is one of the major issues I have with the game.
Why does a nerf should be baseline, exactly? Combat Knife only hits one ridden and kills it while the push, well, pushes away everyone that's in front of you.
That's a card for snipers that rarely get into the fray.
Combat Knife is bad against exploding zombies in Veteran or in Nightmare difficulty. Would be bad if it would've been a base game feature.