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도깨비 Oct 15, 2021 @ 7:37am
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Don't Add Attachment Removal as Player Card
PLEASE, don't add attachment removal feature as a player card and add it as a base game feature.
Link: https://trello.com/c/uHq4Y0xc/52-add-player-card-that-allows-you-to-remove-weapon-attachments

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Last edited by 도깨비; Oct 16, 2021 @ 1:48am
Originally posted by RNG_Wizard:
Honestly, the combat knife is getting away from the point. The point here is that there are mechanics that actively hinder quality of life and sometimes hinder progression by encouraging players not to upgrade guns, as well as discouraging cooperation by preventing teams from sharing attachments.

The fact that Turtle Rock's kneejerk response is to add a card as a bandaid fix is a massive red flag. This bodes incredibly poorly for the game's health with future patches if their response to quality of life is to force you to grind & restrict your build to circumvent poor systems instead of taking cards that are fun or lead to new gameplay.

It raises concerns for whether or not this game will go Dead by Daylight's route where most if not all the things you take to shape your build are based around mitigating the game's issues instead of taking what's unique or fun to you.
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Showing 1-15 of 157 comments
RNG_Wizard Oct 15, 2021 @ 7:43am 
For real, it desperately needs to be a baseline feature.

We shouldn't be able to remove broken attachments, those should require either a tool kit or finding an alternative to swap them out. However, I desperately want to be able to remove say some of the bigger, clunkier sights when I find a good gun with a sight I hate. If nothing else, sights in particular should be able to be removed on the fly for free.
도깨비 Oct 15, 2021 @ 7:47am 
Originally posted by RNG_Wizard:
For real, it desperately needs to be a baseline feature.

We shouldn't be able to remove broken attachments, those should require either a tool kit or finding an alternative to swap them out. However, I desperately want to be able to remove say some of the bigger, clunkier sights when I find a good gun with a sight I hate. If nothing else, sights in particular should be able to be removed on the fly for free.

Indeed! I hate accidentially equipping a sniper rifle scope on my pump-action shotgun and not being able to remove it until I find a smaller sight or can't even exchange it with my friends whenever I want. I think 15 cards barely enough and as you said, it should be a base game feature. In my opinion game released really unpolished.
A card?
A cardddddd?
Really?
Why a card?
It is annoying that you can swap mods being cleaver about it at times with anyone but it being a highly requested thing and then turned into a damn card?

If anything why not just have a card that ups the chances of rarity that spawns on a level for weapons and attachments.
도깨비 Oct 15, 2021 @ 8:19am 
Originally posted by (N☆G) Jackal ★JJ★:
A card?
A cardddddd?
Really?
Why a card?
It is annoying that you can swap mods being cleaver about it at times with anyone but it being a highly requested thing and then turned into a damn card?

If anything why not just have a card that ups the chances of rarity that spawns on a level for weapons and attachments.

I know right? Quite disappointed by that after seeing it in that Trello list..
RubbingMyAxe Oct 15, 2021 @ 8:22am 
Agreed, not being able to remove attachments makes me avoid "upgrading" my weapon throughout a run. If they make this feature a card though, it's going to be in most people's decks anyway... Maybe make the ability to remove broken attachments a card instead?

Also need a better way to compare attachments... when you look at an attachment it should show you the details of the one you have equipped too.
도깨비 Oct 15, 2021 @ 8:35am 
Originally posted by RubbingMyAxe:
Agreed, not being able to remove attachments makes me avoid "upgrading" my weapon throughout a run. If they make this feature a card though, it's going to be in most people's decks anyway... Maybe make the ability to remove broken attachments a card instead?

Also need a better way to compare attachments... when you look at an attachment it should show you the details of the one you have equipped too.

Yeah, it will mess up with my deck and it will be on 99% of people's deck. I can't understand how they come up with these bad ideas..
Originally posted by RubbingMyAxe:
Also need a better way to compare attachments... when you look at an attachment it should show you the details of the one you have equipped too.

This is my MAIN issue with the game.
For a game that copies the L4D formula about fast pace moving and shooting... it is INSANE they took a mechanic that you find in games like Diablo 3 and not realize there are times where people completely stop their current run JUST to compare stats of an item.

It blows my mind how I have to either tab then hover over my item or memorize my stats on each attachment for the next one I pick up.

And obviously not to mention why even have rarity in the attachments when most randoms will go and vacuum up a legendary or epic without even reading it or needing it the second they see it and have it on a trash weapon they never swap out.

Ugh just.... this alone is one of the major issues I have with the game.
Zoltan Redbeard Oct 15, 2021 @ 8:40am 
I agree, it's good that the devs seriously considered the idea, but it'll be ridiculous if it will be implemented as a card.
DAWN OF THE DEAD Oct 15, 2021 @ 8:42am 
Card is actually good solution and more cards like this could bring some role as support "gunsmith' to team synergy
도깨비 Oct 15, 2021 @ 8:45am 
Originally posted by TheCaptainGhost:
Card is actually good solution and more cards like this could bring some role as support "gunsmith' to team synergy
Sadly, I disagree with you, bringing base game features as card is a really bad idea.
도깨비 Oct 15, 2021 @ 8:48am 
Originally posted by Zoltan Redbeard:
I agree, it's good that the devs seriously considered the idea, but it'll be ridiculous if it will be implemented as a card.
Yeah, at least they consider. Imagine being able to sprint with only the sprint card. Ugh..
DAWN OF THE DEAD Oct 15, 2021 @ 8:52am 
Originally posted by 도깨비:
Originally posted by TheCaptainGhost:
Card is actually good solution and more cards like this could bring some role as support "gunsmith' to team synergy
Sadly, I disagree with you, bringing base game features as card is a really bad idea.
ahh. no? you can argue combat knife is should be base game feature. people clearly want to play all games same way, and there is lot of unrealistic things
Last edited by DAWN OF THE DEAD; Oct 15, 2021 @ 8:53am
Originally posted by TheCaptainGhost:
Originally posted by 도깨비:
Sadly, I disagree with you, bringing base game features as card is a really bad idea.
ahh. no? you can argue combat knife is should be base game feature. people clearly want to play all game same way

Why does a nerf should be baseline, exactly? Combat Knife only hits one ridden and kills it while the push, well, pushes away everyone that's in front of you.

That's a card for snipers that rarely get into the fray.
Last edited by あらあら、うふふ!; Oct 15, 2021 @ 9:03am
도깨비 Oct 15, 2021 @ 8:57am 
Originally posted by TheCaptainGhost:
Originally posted by 도깨비:
Sadly, I disagree with you, bringing base game features as card is a really bad idea.
ahh. no? you can argue combat knife is should be base game feature. people clearly want to play all games same way, and there is lot of unrealistic things

Combat Knife is bad against exploding zombies in Veteran or in Nightmare difficulty. Would be bad if it would've been a base game feature.
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Date Posted: Oct 15, 2021 @ 7:37am
Posts: 157