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Can you start and play the game if you don't have access to internet?
Otherwise, I'm sorry to say I will skip it entirely.
If there's anything I learned is the fact that there's nothing worse, gaming wise than "always online" DRM. (Lawbreakers, Battleborn, Hawken and many many others are completely unplayable today, nothing more than digital paper weights).
"Always online" puts the user at the mercy of factors completely outside of his control like server uptime, ping, connection availability.
While acceptable for the multiplayer portion of the game, there's absolutely NO EXCUSE for not implementing the single player portion offline. If it worked for Doom Eternal, for RDR2, for Horizon Zero Dawn, for Metro Exodus and countless other AAA 60+$ games, it should also work for Back4Blood.
Yeah, exactly, me too. If they confirm those, I'm set, I'll probably get the ultimate edition to show my support.
Otherwise I'll skip it and just play L4D2 when I feel like it.
Mod support, steam workshop support and offline single player made the original L4D games immortal as opposed to all the "always online" crap the industry has been pumping out the last five years or so.
Mind you I also got the original Evolve, before it went f2p, and that's still 100% playable offline. If not for the offline mode it wouldn't even start.
I'm glad that there are still people that share this mindset.
Most gamers don't care enough to stick for years with a game. They want as cheap as possible (preferably free to play) so they can hop on have a little fun then move on to the next best 'free' thing.
I think good games should be treated like good vinyl music albums. You build a collection and enjoy them for years. This is the status L4D2 has achieved. This is the legacy that B4B needs to live up to.
There's no place like for "always online" in this approach.
"Always online" means cheap, disposable games with built in planned obsolescence. "Always online" means having a kill switch in the heart of a game.
"Always online" means completely locking users out of the game they purchased for a myriad of reasons, including server issues, maintenance, routing issues, user side connectivity issues and the list goes on and on.
There's ZERO benefit whatsoever from the user side for an "always online" implementation of the single player functionality, regardless of the narrative pushed by game publishers.
I have no issue with supporting game developers by purchasing the most expensive digital version of their games.
I do however have a huge problem with "always online", because it's just a glorified form of rental. I'm into building game collections, not at all into game rental.
As for the always online part, yes I don't like it but now a days even Steam requires Internet connection every so often to verify the credentials. So do games with denuvo for example. I don't mind being online much, because I think the Internet is the feauture but when a game is unplayable due to lack of people it is a huge problem. Say Evolve didn't die off completely because it does have bots. I believe this game shall be no different, since it also says "single player" as a tag on Steam. My hopes are up now.
Thanks for the info ! :)
Just a quick correction: Steam games themselves don't require an online check, even periodically. Steam's Offline Mode lasts indefinitely, and any games that use only the client as DRM can even be moved to another offline PC along with the client, and no online validation will be required. Only games with server-based DRM like Denuvo -- i.e., glorified rentals -- require you to ever go online again after the initial download.
Not sure if it was steam or my PC though.