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So, I see you're looking to leverage on her strengths/traits.
If building a deck for nightmare quickplay with randoms, I suggest something like the following:
5 cards for SMG/offense
5 cards for healing/support
5 cards for general/defense effects (overall )
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Overall effects
Useful burn cards:
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If you're playing with bots in nightmare difficulty, I think playing doc to leverage her healing efficiencies would be a bad idea. Bots can deal damage to nearby ridden but can't prioritize specials and boss weakspots. Bots also have unlimited healing items, and they often heal you.
If you're playing with other actual players who can prioritize targets and deal damage well, maybe playing doc as a healer can work. Doc can focus on common riddens while the rest of the team focus on specials/boss.
In general though, I would rather use my standard self-sustaining build even on doc. That means, I make use of her free "Field Dressing" on every level and use only "Amped Up" and "Fanny Pack" as support cards. This would free up more cards for offense/defense.
The best healing ones imo are med scav, amped up, group therapy, medical professional and EMT bag. If you have bots or a team mate to run amped up for you then utility scav is solid too or if they can take med scav too then you can take copper cards.
For No hope i would also take Needs of the many as well.
You want to keep this part as light as possible, like the bare minimum to allow the team to bounce back. "Full" healer doc is just plain bad you provide the team with nothing until things go wrong when you could be helping the team by stopping things from going wrong and preventing wipes at the same time.
For weapons i like using either snipers or SMG's.
M1A with suppressing fire's slow is a huge giving the team more time to kill everything, the guns handling is insanely good at blue/purple and while sniper ammo is uncontested you will need cards for extra ammo to carry more.
SMG's are also less contested for ammo, have great horde clear, but have less range - this also sets you up for a Prototype for its slow. I prefer the Admin reload, cocky, powerswap combo with ammo stash to constantly shoot, swapping between my tec9 and primary. This is less good on No Hope but has super carry potential on Nightmare.
Fill the rest with damage/combat cards like glass cannon, hyper focused, cold brew coffee etc like you normally would.
Can't easily just go full support, unless you are with reliable premades. 10+ key damage cards and up to 5 secondary/support ones, that's been my limit for NM & No Hope. Relying on randoms is not a good idea. Some cards like Ammo for all and On your mark can be fine even if more of the type, but still tend to go behind when you have to attempt carrying,
funny you should mention "Well Rested", as I added both that and "Fit As A Fiddle" to her team healing deck build. Since I didn't unlock the "Mag Carrier" card yet, I did have the "Ammo Belt" one available and used that for the extra 50% Ammo Capacity and 15% Reload Speed (65% Reload Speed total when taking the "Mag Coupler" Card into account).
So that way I could save room for a possible barrel attachment to increase the SMG's effective range a little bit.
Well rested allows to heal trauma all the time even by otherwise not very useful bandages or non-upgraded medkits that you grabbed by scavenging, that most people 'd otherwise ignore due to having pills or else already.
"Fit as a fiddle" would increase her shielding, but is mediocre compared to Well rested on Doc. Seems better on Mom if supporting with her instead, tbh. Or, if you already have Mom on the team, since it's a team buff. Fit as a fiddle has shined more on melee builds than supports for me. Even then I tend to go for Well rested instead.
That about the effective range... I tend to hold it just for a few recoilless shotguns and snipers and put compensators on anything else, since most time cards cannot negate recoil fully. Recoil kills my aim and often screws up things, especially with weakspots. Reload speed is good, but if you kill ADS, you can safely go for admin reload + ammo stash if it's SMGs or assault rifles.