Back 4 Blood

Back 4 Blood

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Valerie Feb 2, 2023 @ 5:37pm
2
2
Please enable workshop/modding if you're just going to abandon.
Title.

Plain and simple.

This has been requested since the launch of the game and devs said it wasn't completely off the table. Now that you've already announced you're done with it, give the community modding capabilities... Give the community something they ACTUALLY wanted since the start before you go. Lol

New guns, new cards, new infected, new maps, new characters, etc. Watch this game actually thrive with community made content instead of waiting for drip fed stuff. \
Last edited by Valerie; Feb 2, 2023 @ 11:07pm
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Showing 1-15 of 33 comments
Macrollium Feb 2, 2023 @ 5:55pm 
They don't want us modding squat. The patch pushed out on October 11th made that clear in its crushing of what little modding community we managed to have at the time. Although they claimed it was to combat cheating in Swarm, I don't buy it.

Eviscerating the longevity of your game to ineffectually make a gamemode that all of nobody plays a teeny bit fairer? Sounds to me like someone important just doesn't want us modding for whatever reason and used that as a thin cover.

Shame. I wanted to see Shrek throw screaming meatballs at me.
Nixvip Feb 2, 2023 @ 8:03pm 
:1scoreSD:
Mara Jadewind Feb 2, 2023 @ 8:51pm 
How to F up the community and fanbase 101. Fancy words and marketing strategy, we will support it with many years to come and great amount of content too. Suprise Sleeper Announcement abandoned the games. Not even open up for mods.
Kimosamie<sAp. Feb 2, 2023 @ 11:05pm 
Unless they get rid of EAC modding won't happen. Which sucks because custom levels would make this game amazing.
Valerie Feb 4, 2023 @ 3:15pm 
Originally posted by Kimosamie<sAp.:
Unless they get rid of EAC modding won't happen. Which sucks because custom levels would make this game amazing.
Yeah I don't have high hopes, but god I hope they at least own up to ONE of the community's BIGGEST request. At least give us that. But who knows..
Prince Ian Feb 4, 2023 @ 5:44pm 
2
Instead of complaining, why don't you just go play some other game that has mods if you care about that so much.
Valerie Feb 4, 2023 @ 7:26pm 
Originally posted by Prince Ian:
Instead of complaining, why don't you just go play some other game that has mods if you care about that so much.
There's no way you have over 500+ hours in this game, and say something as brainless as this. Have we really reached a point in gaming where communities are AGAINST modding now? Especially when this game is already confirmed to be abandoned now by the devs. Lol
Last edited by Valerie; Feb 4, 2023 @ 7:33pm
Bathtub Shitter Feb 4, 2023 @ 8:16pm 
Lack of mod support was one of the few things that actually disappointed me cuz i played like 300 workshop campaigns from l4d that felt better than official maps.
Valerie Feb 11, 2023 @ 8:56pm 
Originally posted by DUNG DEFENDER:
Lack of mod support was one of the few things that actually disappointed me cuz i played like 300 workshop campaigns from l4d that felt better than official maps.
It severely disappointed me too, but I also did enjoy the game when it came out. Both closed alpha, closed beta, and open beta. The game itself was just fun for me and my friends. I held off my disappointment 'cuz they made it sound like there was a possibility of it down the line which I was excited for.

Now that we're at the end of this road rather abruptly, it leaves a bit of a sour taste in my mouth and I doubt we'll be getting it.
whatshisface117 Feb 12, 2023 @ 12:08am 
2
Originally posted by Valerie:
Title. Plain and simple.

I'm just here to bump and support this thread. Title says it all and its a very justified and valid request.
Anachronomalous Feb 12, 2023 @ 8:19am 
Originally posted by Kimosamie<sAp.:
Unless they get rid of EAC modding won't happen. Which sucks because custom levels would make this game amazing.
Not just EAC but crossplay in general.

The amount of stuff that has to be dealt with on the backend--at least in current technical environments--effectively means you can either have PC-and-console crossplay or modding, but not both. I know the meme is that all PC games should release with crossplay and Steam Workshop already active, but that's simply not going to happen in most cases; IIRC the only exceptions are for really simple stuff like recoloring the Turtles in Shredder's Revenge, where it's exclusively client-side for PC only and doesn't mechanically effect anything in online matches (and the game has no anti-cheating client).

TRS chose crossplay, likely for a few business-related reasons.

One is that crossplay not only sounds better to a publisher's marketing team (play with all of your friends no matter what console you own!), it makes it much easier to collect data with regards to preferred playstyles, balancing, etc. when you have it all in one basket rather than having to balance what is effectively multiple different versions of the game. (I know that's not how it technically works because KBM and controllers still affect player performance in the end, but hopefully you understand what I'm getting at.)

Two is that In the current days of advertising your game via streaming and whatnot it's easier to supply publisher-approved SFW stuff (skins, sprays) and use that as incentives for players who honestly care about cosmetics and such rather than having the Sturgeon's Law examples of L4D2's Steam Workshop being filled with MLP bodypillow guns, anime skins, and gun models and animations literally yanked from other games.

Three, related to point two, is that most modding content and stuff is either sold as DLC these days or used as a carrot-and-stick for players who want "mOrE cOnTeNt" because they see a game not as an experience to be enjoyed, but as an unlock treadmill. Mercifully the former wasn't really the case with Back 4 Blood because they probably wanted to avoid the stink of publisher-mandated MTX that Evolve gave off from day 1, but it's something to consider all the same.

Main downside to multiplatform crossplay being the restrictions on modding (to keep everything consistent between versions) and the sort-of-understandable-but-still-draconian patching policies of Microsoft and Sony meaning everything takes longer to adjust because every update to the game has to be stress-tested for three different platforms to ensure consistency (plus the hurdles that come with dealing with MS and Sony in general adding lag time to patching schedules).

Point being: don't hold your breath on modding. That would require TRS to write their own modding thing that--as far as I know--literally nobody else has implemented in a game where crossplay exists. There's too many hurdles to jump through.
Last edited by Anachronomalous; Feb 12, 2023 @ 9:45am
Valerie Feb 13, 2023 @ 11:57pm 
Originally posted by ✾ Rook ✾:
Originally posted by Kimosamie<sAp.:
Unless they get rid of EAC modding won't happen. Which sucks because custom levels would make this game amazing.
Not just EAC but crossplay in general.

The amount of stuff that has to be dealt with on the backend--at least in current technical environments--effectively means you can either have PC-and-console crossplay or modding, but not both. I know the meme is that all PC games should release with crossplay and Steam Workshop already active, but that's simply not going to happen in most cases; IIRC the only exceptions are for really simple stuff like recoloring the Turtles in Shredder's Revenge, where it's exclusively client-side for PC only and doesn't mechanically effect anything in online matches (and the game has no anti-cheating client).

TRS chose crossplay, likely for a few business-related reasons.

One is that crossplay not only sounds better to a publisher's marketing team (play with all of your friends no matter what console you own!), it makes it much easier to collect data with regards to preferred playstyles, balancing, etc. when you have it all in one basket rather than having to balance what is effectively multiple different versions of the game. (I know that's not how it technically works because KBM and controllers still affect player performance in the end, but hopefully you understand what I'm getting at.)

Two is that In the current days of advertising your game via streaming and whatnot it's easier to supply publisher-approved SFW stuff (skins, sprays) and use that as incentives for players who honestly care about cosmetics and such rather than having the Sturgeon's Law examples of L4D2's Steam Workshop being filled with MLP bodypillow guns, anime skins, and gun models and animations literally yanked from other games.

Three, related to point two, is that most modding content and stuff is either sold as DLC these days or used as a carrot-and-stick for players who want "mOrE cOnTeNt" because they see a game not as an experience to be enjoyed, but as an unlock treadmill. Mercifully the former wasn't really the case with Back 4 Blood because they probably wanted to avoid the stink of publisher-mandated MTX that Evolve gave off from day 1, but it's something to consider all the same.

Main downside to multiplatform crossplay being the restrictions on modding (to keep everything consistent between versions) and the sort-of-understandable-but-still-draconian patching policies of Microsoft and Sony meaning everything takes longer to adjust because every update to the game has to be stress-tested for three different platforms to ensure consistency (plus the hurdles that come with dealing with MS and Sony in general adding lag time to patching schedules).

Point being: don't hold your breath on modding. That would require TRS to write their own modding thing that--as far as I know--literally nobody else has implemented in a game where crossplay exists. There's too many hurdles to jump through.
This is actually a good point. It'd be nice if they just let PC get the option and we could have seen this game do a L4D2 route where it's PC presence is still going with console getting the short end, but yeah I kind of forgot the fact that console wouldn't be getting nearly as many mods as we do and would just further split the community.
Anachronomalous Feb 17, 2023 @ 10:09am 
Originally posted by Valerie:
we could have seen this game do a L4D2 route where it's PC presence is still going with console getting the short end
To be fair to that issue, Valve never designed anything with crossplay in mind. Any visions of that started--and basically ended--with the TF2 Troubles, and since they're apparently stuck in that particular era of multiplayer gaming, I will eat my damn hat if they pull anything like TF3 on Source Engine 2 with crossplay on the XBS1X and PS5 complete with modding support.

This was during their Golden Age, when they were putting out absolute bangers one after the other, and Team Fortress 2 was started as an attempt to see if they could get their multiplayer magnum opus, concurrently patched, with three different playerbases all effectively playing the same game. (TF2 was very much designed with consoles in mind which is why it's so simplified compared to TFC, but that's another topic in its own; Valve's design direction became much more console-focused in these years and reverted almost as quickly.)

The idea was to have TF2 in similar states across all three major consoles: the PC, XBOX 360, and PS3. That didn't pan out because of how much of a mess trying to keep that up proved to be.
The PS3 port was farmed out to Electronic Arts (yes, they were responsible for the Orange Box on PS3) because Valve had no internal developers who worked with the PS3. So the PS3 version of TF2 has had one (1) update in its entire lifetime.
The 360 version was developed internally by Valve, but they dropped support for it after only four (4) patches because 1) Microsoft wanted to be paid a frankly exorbitant amount of money for patching games on the 360, because Microsoft, 2) the PC version was much easier to patch on the fly for quickfixes and whatnot, and 3) Valve was steering in the direction of refocusing on PC gaming anyway due to the aforementioned console difficulties.

So by the time L4D2 came around, the PS3 was out of the question and the only options left were the 360 and PC. And as to why the 360 version was quickly left in the dust, well...see above.

If MS hadn't been such an asspain to work with I'm sure they would've put more work into the 360 versions of L4D2, but the entire reason the Steam Workshop exists for the PC version is because the two versions aren't linked via crossplay. If they were, Valve would need an entire department to curate the cross-platform workshop all on their own just to make sure everything's cross-compatible.
vishuspuss Feb 17, 2023 @ 11:04am 
Originally posted by ✾ Rook ✾:
literally nobody else has implemented in a game where crossplay exists. There's too many hurdles to jump through.

https://store.steampowered.com/app/1120480/The_Anacrusis/

Gotta use EGS to download the mod tools. Yes there is crossplay. Yes it is UE4. Yes they wrote their own tools. Yes they have steam workshop support (in a crossplay title nonetheless)
Last edited by vishuspuss; Feb 17, 2023 @ 11:08am
Alert: Game has been abandoned.
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Date Posted: Feb 2, 2023 @ 5:37pm
Posts: 33