Back 4 Blood

Back 4 Blood

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Pandemonica Nov 15, 2022 @ 10:00pm
My thoughts on the new Cleaner...
1st point - her bleeding from her attacks is debatable, in terms of damage output and it resets on hit or just the first hit till the bleed falls off till you need to reapply it. Other forms of cards could help it along, but we will see when the time comes.

2nd point - Jeff the friendly Tallboy feels like sending in a ape to distract enemies, which in turn could prevent a team incap but then again, why did your team screw up again? Jeff just seems like a cover for bad teammates/team play really, but we will see come soon.

3rd point - 1 warped chest per level, no hives needed? idk about you guys but that sounds awful like having an advantage via currency to accomplish mission like goals without the need to venture into dangerous locations that are underground. Your team basically needs a tala in the group now because, well, I said it already. Game is becoming A lot like killing floor 2 btw if u have seen how they work with their...*clears throat* content...lol.
Last edited by Pandemonica; Nov 15, 2022 @ 10:07pm
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Showing 1-9 of 9 comments
Bathtub Shitter Nov 15, 2022 @ 11:38pm 
Dunno about the first point because we don't know how bleeding works at all yet.

a friendly tallboy AI sounds like a more effective pipe bomb that puts up a fight, probably lasting longer with more uses as well. Might be op for running events.

Warp chests above ground just sounds like an even easier method of obtaining legendary weapons and good attachments without the hassle of inner hives. And for each level? Good lord.
DrunkBunny94 Nov 16, 2022 @ 8:30am 
Don't know how the bleed works but assuming it's like pestilence or claws but for every weapon if it's a flat amount if damage it could easily be better than walkers 10% damage for SMGs, ARs and maybe shotguns.

Jeff seems underwhelming, as dung says it's just a more elaborate pipebomb - not exactly a reason to pick her but a nice bonus.

Hive attachments/weapons are absolutely insane and having the ability to find one every mission is worth considering her regardless if her other stats (although I do hope the bleed is half good)
Kimosamie<sAp. Nov 16, 2022 @ 9:21pm 
Good. Tired of hives adding 5 years to a run.
Pandemonica Nov 16, 2022 @ 9:43pm 
Originally posted by DrunkBunny94:
Don't know how the bleed works but assuming it's like pestilence or claws but for every weapon if it's a flat amount if damage it could easily be better than walkers 10% damage for SMGs, ARs and maybe shotguns.

Jeff seems underwhelming, as dung says it's just a more elaborate pipebomb - not exactly a reason to pick her but a nice bonus.

Hive attachments/weapons are absolutely insane and having the ability to find one every mission is worth considering her regardless if her other stats (although I do hope the bleed is half good)

idk really, having one warped chest above ground sounds awful in terms of power creeping the game. Making the game easier but at the same time removing the danger of the hives, sure hives give me in terms of chests/copper, doesn't take away the fact that all a team would need is one warped chest to start snowballing the level. Cleaner herself is bringing a passive that's going to make no hope even more trivial then it already is. A must have and dare i say"applying a method with real currency to secured a victory with little to no brain usage or danger to one self's or others on said team". One must understand that even one warped chest is too strong of a passive and should be removed for something else.

What's made worse is that the warp chests will follow the rules of the hive ones, where u can get the best weapons/attachments/ and broken op legendary weapons/attachments/accessories. We should all know how using the the Curse key is overpowered/broken and should be hard rework, given the state that it is in now. It should be limited to 3 uses then get 50% chance after that to break.
Knee Nov 16, 2022 @ 10:46pm 
Originally posted by Kimosamie<sAp.:
Good. Tired of hives adding 5 years to a run.
It's been pretty nice lately, most people I quickplay with unanimously see a hive and ignore it.
DrunkBunny94 Nov 16, 2022 @ 11:54pm 
Don't see how 1 chest in every mission is any more power creep than on average a hive every mission or other mission.

It's good don't get me wrong more chances at legendary stuff is strong - but the power creep your talking about happened 6+ months ago when they added hives in the first place.

Giving you access to 3 warped chests, sometimes 5 with the nursery from 1 mission and also letting you strategically skip hard parts of the act and leave the hive early.

Don't get me wrong it's still good, but the hives were never a threat lmao they were a blessing!
Pandemonica Nov 17, 2022 @ 12:11am 
Originally posted by DrunkBunny94:
Don't see how 1 chest in every mission is any more power creep than on average a hive every mission or other mission.

It's good don't get me wrong more chances at legendary stuff is strong - but the power creep your talking about happened 6+ months ago when they added hives in the first place.

Giving you access to 3 warped chests, sometimes 5 with the nursery from 1 mission and also letting you strategically skip hard parts of the act and leave the hive early.

Don't get me wrong it's still good, but the hives were never a threat lmao they were a blessing!

if u think about it, when hives are added to the games, parts where the team would most likely wipe due to a difficult area or event, one can bypass it with a hive(given the right chapter and location of course). Back then u had to take what u get and see if ur team was capable of beating said chapter/campaign but most people(not including loot/weapons here) use hives are free passes to avoid things that could cause a reset. Maybe the team wasn't ready for it but can now cheese it with hives.

If Tala is on the team and ur doing.. say act 1 then every chapter is a warp chest without the dangerous of a hive. A-lot of free things for something that's passive, which again should be reworked completely. Blessing to some, i would say for the bad players. Of course i speak for non abuser builds and such, people who use melee/pinata/high damage only nade builds and what was E.t5 and a.i. assist. People don't want to play the game and want to trivial everything about it cause...haha game too hard must have op builds. Sadly the full deck patch made this even more annoying then before.

Don't get me started on the currently broken Curse key legendary. Sure its random but the moment u get one, u can just say no to any form of damage you or your team takes. No Hope already got a nerf with the crates on t.5 mission so it wont be long till no hope is like nightmare either with nerfs to it or patches that add things that any monkey with a banana can pass in due time.
Big Stick Energy Nov 17, 2022 @ 6:04am 
Question:

Is B4B meant to be taken seriously as a narrative and a world? The quirky hero banter says no, but someone commiting suicide by gun on a radio transmission says yes.

But then Jeff the Tallboy says no. I've been trying to figure out what the narrative tone of B4B is meant to be, and I feel like choices like this comboed with other narrative choices make both options lesser as a result.
Macrollium Nov 17, 2022 @ 6:56am 
Originally posted by Big Rick Energy:
Question:
Is B4B meant to be taken seriously as a narrative and a world? The quirky hero banter says no, but someone commiting suicide by gun on a radio transmission says yes.

This is certainly one thing that's always bugged me. The character's overall attitudes just don't match with the world they're in.

Their portrayals seem like a dramatization of the actual characters someone in their universe's far future would create based on surviving myths and legends. If that's the angle they're going for, then I think they did a pretty good job, but I don't feel that's the case.
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Date Posted: Nov 15, 2022 @ 10:00pm
Posts: 9