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Ein Übersetzungsproblem melden
Then switch the doc for something else or keep it but then you can still use some dmg/eco cards. I can agree that with randoms on NH it's hard but if people get hit too easily it doesn't mean healing is a need, it means they should train about doding before. As I said, having Run Like Hell is far enough to dodge the specials if they attack or even run away from riddens by climbing cars/trucks. You can still take the cards you mentioned, if it gives comfort to you, but don't forget eco and damage as well. A doc who cannot kill anything is a dead doc, even by shooting heads she can get overcrowded easily.
I get that the server lags get the game WAY harder it should me, it's even a corruption card now. Yet, if you're used to "how" the server lags, you can dodge everything. I'm not a "speed card" addict, just saying if you use Run Like Hell you'll have enough move/sprint speed to get away from dangerous situations.
My personnal experience while playing with a friend and 2 bots on NH is having 2 damage builds (and not OVERdamage), me having just EMT Bag and Med Professionnal and we get this easily. Economy is a must to keep your deck evolving and improving the whole act. There is a moment where you're strong enough to feel like you're playing Vet.
Yet I agree about how playing with randoms is hard. That's why I rarely play with randoms on higher difficulties in any game. No communication, random builds, no training on lower difficulties before. But I don't blame them, they're trying. If I wanna have fun in a random game I'll go NM but not NH.
Also bots give you their coppers so it's easier to build an economy and buy team upgrades or card shrines.
So playing with friends and bots is definitively easier than playing in QP.
I agree about bots, NH is easy af with them.
Any difficulty : Doc very beneficial ?
I play often NM with randoms (with or without a friend), I never felt the need of a Doc on my team. Most of all, damage is lacking by building tankish/healing decks. I can kill as many riddens/specials as I want, if all my team gets down I become useless if I can't go forward.
As I said, EMT Bag and Med Professionnal on any character is far enough of a heal. If people get hit and downed easily, having a Doc will just have a lose in damage and most of the time will become useless because whoever/whenever you're healing, people will still get down.
You don't have infinite healings, I was thinking like you before and played Doc a lot but still managed to lose because of people constently going down and me having no damage output ; once you have no healing, you become the most useless character ever.
Melee is strong actually and I have nothing to say against, but tankish/healing ONLY builds are just useless. You're just surviving a bit more but still get down because you're slow or unable to kill.
Why should we think about not having enough firepower if someone is playing Doc while the 3 other players should have enough DPS with their high damage weapons? Like a sniper build can kill any mutation in a few bullets. Same for a random grenadier build. Melee would remove all common riddens without any difficulty.
You can totally play as Doc with more than 2 healing cards, a few economy cards (copper/scavenger), a reliable weapon like the M1A which can already kill most common enemy with 1-shot and be good enough for shooting weakspots with ease.
Plus, with the new card Suppressing Fire, you can actually slow down many enemies and greatly help the team with a single card investment for this weapon.
It seems that the healer players you met (or yourself) didn't have time to shoot a single bullet and were waiting for someone to heal or were too busy healing (nobody is healing 24/7 anyway) then quickly assist the team.
So maybe these Doc were awfully bad but it doesn't mean you are losing a huge DPS when you are supposed to only spend a few seconds healing someone before returning to fight.
Why should we run a glass cannon build on a Doc.
Are you supposed to deal the missing extra damage that the other players can't deal to enemies with their Barrett or LMG or Machete? is it your duty on Earth?
If the other players can't deal with the horde or mutations when they are 3 with big guns and a full deck, the problem is not that you need or don't need a healer but why couldn't you be a good healer who makes the run smoother and who actually contribute to the fight at the same time?
Regarding melee/tank, they are very good even at surviving even in NH with proper placement and good reactivity.
I completed all NH as a melee/tank and you take a lot of trauma overall for sure but you survive and can finish missions without being downed.
So it depends on players and how they play.
For instance, some people are just too confident when they play melee because you can 1-hit most enemies but they just don't know what to do when an unexpected event occur and when they are surrounded by enemies, so they get down quickly and suddenly.
Or they don't know when to move forward or when to back up.
Some players completely don't understand, what need to do and where need to hide in certain situations. And they are just dying.
https://www.youtube.com/watch?v=oN2mQAlJnQ0
Sue's melee cards: https://i.imgur.com/dK8gJMI.jpg
That's how you see the game, and I dont. But I respect that and understand it.
And no, I'm not running like an idiot with a few bandages. But when you play a full-healing-deck Doc and see your team getting down again and again and again and again even if you heal them all day long, you think twice about how you should have played.
Playing a Doc with 3-4 healing cards is far enough if you really want to, but then pick eco/speed (run like hell)/damage and we'll agree. I'm really talking about a full Doc healing build, there is no need to get that kind of build. As I said earlier, I'm myself using 2 healing cards in my build I'm using with any character : EMT and Med Pro.
Now, the question was : is Doc a must ? You answered yourself by a no. Having a healer may be more comfortable for some, but having someone dedicated to that job only and killing like 50 riddens only in a chapter isn't a MUST. You'll go faster forward while having someone dealing damage + you can save someone not by healing but by killing what deals damage to him.
Btw, you may feel that the game is smoother when everyone is max HP because many go on panic when they're lower than 60. When you're used to play with low hp (with Glass Cannon already but with some hits also), you just play safer until you can go hard again.
One thing again, what if your sniper/DPS/melee dies ? This is over. Not every sniper can aim the weakspots well, not every melee plays right as you mentionned, not every DPS get rid of everything on its way. And this is an "ideal" world you're talking about. I prefer being able to deal the extra missing damage as you said, instead of being a walking pharmacy.
Nice ! But that's strange, you don't have the corruption card : "laggy servers and teleporting riddens hitting you from 10 feets".
Hahaha, what advice you and kozerd.lb are giving who never play co-op with full team. You play solo no doubt because the way you are saying is already that you never play co-op or just only on nightmare and no hope on solo with bots. I saw your deck and it works with bots.
I agree with OP because I am the only one in existence that is good at this game, that means no one else can be. Humble yourselves!
I don't use stamina build, I use food scavenger instead of cross trainer. The only card I use is Adrenaline fueled.
For solo or group up friends, maybe Doc might not needed, but with randoms, I suppose Doc is a must on the team.
Did you even read everything I wrote ?
My deck fits my playstyle and works with any randoms on NM (NH if I get to play with good mates). Please, dont answer when you're not even reading everything.
Again, play how you like, I'm just telling how I feel about the game needs and mechanics.
No more time to spend for you if you don't take time to read the whole thread before talking ♥♥♥♥.