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maybe even add 10 temp per mutation kill as well, that could be interesting
If you play it right then 1 temp health per kill would be a massive downgrade.
In other words, without SOME source of bolstered health, you can't gain temp health above your max health. That can make the card look like it isn't working
You can kill a tallboy in like 4-5 shot and get quite a heal with it
That's why shotgun "builds" works so well