Back 4 Blood

Back 4 Blood

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Pandemonica Oct 31, 2022 @ 4:11pm
The continue System...
We all know the continue system and what not. How if your team fails a run, you get one more chance to finish it, but nowadays you can abuse "hell can wait cards" with little to no consequences. Example, if your team fails a run then one player on your team can use a HCW card and the other 3 can use other burn cards to abuse the system and keep making each fail easier and easier, given how much you can overcome challenges in the game by spamming burn cards over and over again. One can abuse the continue system by also loading a lobby and changing the vendor upgrades and such.

What i suggest is simple, remove the old continue system and put a new one in, one where u have unlimited amount of continues but with restrictions. If ur team fails then no problem, u can keep going without worry, but now since ur team failed said chapter once, the restrictions come into play, no vendor discounts, no use of burn cards whatsoever and non of ur sneaky exiting and remaking lobby for better rng on the vendor, the vendor will now be static(as in everything in the vendor will never change till u beat the chapter). This gives the players that want to continue and bang their heads in, all the time they want. I mean the players should really be the ones to call it not the game but with harsh restrictions as to not lessen the challenges.
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Showing 1-9 of 9 comments
Wonder Box Oct 31, 2022 @ 4:44pm 
Sir, I once played 15 continues with randoms to pass a level, after playing 15 continues I gave up and quit.
Macrollium Oct 31, 2022 @ 4:50pm 
Originally posted by Pandemonica:
...unlimited amount of continues...

I'm sold.
DrunkBunny94 Oct 31, 2022 @ 4:51pm 
The main reason hell can wait was OP was because you could spam them and draw a card from your deck with each card allowing you to scale up faster and get ahead of the curve.

Now that we full deck draw you cant really abuse this card anymore.

If some people are struggling and having to use a few extra continues to beat a mission hey still gotta do it and they aren't getting bonuses for doing so like they used too. They're just saving time not replaying the previous missions.

Seriously who cares about HCW these days lmao.
Terron Oct 31, 2022 @ 5:19pm 
I have no issue with this at all actually. Honestly I LOVE a proper challenge but being set back 4 levels or so on no hope or OG nightmare as a serious pain and I hated it. T5 was the big one then. You made it to T5 and maybe failed twice then back 5 levels. Ugh. I always hated that. I must have over 140 HCW cards now. They are a life saver but I would rather they just gave you infinite continues. I do notice you tend to have less trauma damage after each continue use though so I am not sure if thats intentional. Like say the whole team has 50 percent trauma damage and no one uses an urgent care or has any trauma heal cards, when you fail that mission and retry with a hell can wait we will all have about 40 percent trauma and then 30, 20 etc. Its odd. Anyway long story short. I would be fine with your suggestion.
^9[DSS]Dahaka Oct 31, 2022 @ 6:53pm 
Nah, leave it be. The continue system was a really bad decision, that had to be mitigated by the HCW burner cards. Now it's not so bad, the game is enjoyable. Leave it as it is.
OR
IF it has to be changed it should be made like it was in L4D2. Infinite continues, but back to saferoom and random RNG on the map. Every fail everything gets re-rolled. Corruption cards, shop discounts, shop items, everything. It worked in L4D2, made the game less frustrating and fun. Here you get cost of avarice + burning commons + acid commons and the run can fail even for good players, let alone for the average player of this game. Ive had to restart NH runs because we got such terrible RNG that we could not overcome. Not even with the help of experienced player from discord.
Prince Ian Oct 31, 2022 @ 6:56pm 
All I want now is a host kick feature.
CRAGNAR Nov 1, 2022 @ 11:29am 
It's a balance for how the devs still haven't balanced the difficulties properly.
Anachronomalous Nov 2, 2022 @ 7:36am 
The "ironman"/limited continues thing is definitely one of the more polarizing features of this game and honestly I don't know how to feel about it.

On the one hand, having the threat of failure isn't a bad thing because it keeps the tension high and gives you a reason to constantly play your best.

On the other hand, getting killed late into a run and losing hours of progress is really, really demoralizing and is one of the main complaints I've heard from others about the game, especially those who started on Recruit and are looking to start on higher difficulties.

In a sense, the Recruit/Vet continue points are part of the problem because they aren't hard enough to warrant starting from scratch if you wipe; dust yourself off and pick up where you died, it's all good

Nightmare/NH, by contrast, doesn't offer that, and those difficulties are hard enough to where you want to start from the beginning anyway in each chapter for the best chance of building up a solid stockpile of weapons/armor/item slots/etc...but those difficulties are also the ones where a single good slip-up is enough to wipe the team and force a restart.

Hell Can Wait used to be more of a problem, like DrunkBunny94 mentioned, where you could die and burn a HCW for "free" buffs in a hard-mode run; since that's gone I don't see as much of an issue with it. If one HCW is what gets people to push through T-5 on Nightmare/No Hope then I don't see as much of an issue with it.

I guess from my standpoint it's not quite in the same vein as credit-feeding an arcade game since those don't take hours to complete a run on. If one has to put a limit on it, maybe put a hard limit on allowable HCWs for No Hope?
Reeva! Nov 5, 2022 @ 7:34pm 
Originally posted by Prince Ian:
All I want now is a host kick feature.
Xbox players can barely figure out how to turn 180 and shoot accurately, I don't trust them to know how to enter private mode and not kick every person that joins their games after a 3m queue time. The current system is utter dogwater, but I've not seen a better suggestion anywhere, and any suggestion I can come up with has holes as well. You can close a lot of holes with a good system, but never all of them.
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Date Posted: Oct 31, 2022 @ 4:11pm
Posts: 9