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I'm sold.
Now that we full deck draw you cant really abuse this card anymore.
If some people are struggling and having to use a few extra continues to beat a mission hey still gotta do it and they aren't getting bonuses for doing so like they used too. They're just saving time not replaying the previous missions.
Seriously who cares about HCW these days lmao.
OR
IF it has to be changed it should be made like it was in L4D2. Infinite continues, but back to saferoom and random RNG on the map. Every fail everything gets re-rolled. Corruption cards, shop discounts, shop items, everything. It worked in L4D2, made the game less frustrating and fun. Here you get cost of avarice + burning commons + acid commons and the run can fail even for good players, let alone for the average player of this game. Ive had to restart NH runs because we got such terrible RNG that we could not overcome. Not even with the help of experienced player from discord.
On the one hand, having the threat of failure isn't a bad thing because it keeps the tension high and gives you a reason to constantly play your best.
On the other hand, getting killed late into a run and losing hours of progress is really, really demoralizing and is one of the main complaints I've heard from others about the game, especially those who started on Recruit and are looking to start on higher difficulties.
In a sense, the Recruit/Vet continue points are part of the problem because they aren't hard enough to warrant starting from scratch if you wipe; dust yourself off and pick up where you died, it's all good
Nightmare/NH, by contrast, doesn't offer that, and those difficulties are hard enough to where you want to start from the beginning anyway in each chapter for the best chance of building up a solid stockpile of weapons/armor/item slots/etc...but those difficulties are also the ones where a single good slip-up is enough to wipe the team and force a restart.
Hell Can Wait used to be more of a problem, like DrunkBunny94 mentioned, where you could die and burn a HCW for "free" buffs in a hard-mode run; since that's gone I don't see as much of an issue with it. If one HCW is what gets people to push through T-5 on Nightmare/No Hope then I don't see as much of an issue with it.
I guess from my standpoint it's not quite in the same vein as credit-feeding an arcade game since those don't take hours to complete a run on. If one has to put a limit on it, maybe put a hard limit on allowable HCWs for No Hope?