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报告翻译问题
molotovs are usually 150, the pipebombs are 300. My point is that the copper is more reliable and flexible than the 2.5% chance of highwayman. I might take that copper and buy something else I need, or I can just buy the 1-2 molotovs that would have dropped from highwayman anyway. It doesn't even have to be copper, there are a lot of cards that I think are more beneficial to your economy than highwayman. When you really look at it, highwayman is really just a 150-300 copper gift card for molotovs only that will expire like kohls cash if you don't pick it up.
they definitely need to balance this build
You arent throwing a molotov at every idle common or at a small group of idles, you dont even need to be using your primary for that either so why not use your secondary for that, you'll get the odd drop while you're at it.
When theres a horde you group up and use a choke then you drop a molotov.
Not to mention that you can make some secondarys pretty strong for clearing hordes of trash with minimal investment, tec9/autoglock only really needs some reload speed and you can get loads from speed demon and wiremouth magwell/in the zone and its pretty good, belgium can go harder but also needs more cards as you need like 2 accuracy cards and reload speed 2 reload speed cards and large caliber rounds but its so strong that people use it anyways.
Ofc both can then also benefit from ammo stash and you can never run out of stuff since you'll always have ammo for your secondary that will eventually drop you molotovs which will then feed pinata.
way too powerful having unlimited molly/nades/pipes, hoffman pinata builds can solo entire acts while the rest of the team simply watches
An example of off tempo situation for pinata: burning fields with mist + ferocious stingers. Even if you don't trigger any alarms there's randomly like 3 stingers in the map at any given time hitting you from across the map for 20 damage/second. You are taking 80% of your damage from extremely spread out enemies with no lane, trying to avoid alarms.
Another off tempo situation: tallboy hordes at the end of abandoned (Not sure if the game is sadistic enough to roll tallboy hordes on abandoned, but maybe), where your team needs to make extremely good pace, you are committing suicide if you stand still to lure enemies through mollies, so if only mollies spawn you could be wiping your team.
and p builds can use not only mollies but also pipes ect.
take it as a FACT builds with grenades, pinata are EXTREMELY strong
tempo? lanes? bruh do you think this is league of legends? Just say bottleneck. I agree that the pyro build isn't the end all solution for every situation that people here are making it out to be and is highly overrated, but did you read my post? The key is stacking damage. So even if you had just molotovs, you can still kill or severely soften up most enemies and hordes on the game with the stacked damage, but you will also drop a wide variety of items guaranteed and not just molotovs as you fear. I made this post precisely because I see people playing the build wrong. They don't know how to stack cards properly, what to carry, when to throw, WHERE to throw, positioning is wrong, etc etc. But if you're trying to basically say that the build is overrated then yes I agree with that.
hopefully not before speed cards are nerfed into the ground where they belong.
Oh, another "speed" word. Nerf Speed but not Pinata ? Haha, nice joke.