喋血复仇

喋血复仇

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Prince Ian 2022 年 8 月 18 日 下午 6:00
you're playing the pinata build wrong
If you're not stacking accessory damage and pyro. I just felt like making a random thread here about various pinata builds because i'm bored. Anyway the key to pinata builds is making sure you kill a lot of ridden before anyone else has a chance to. You don't want to dictate how anyone else plays, and you want to share the drops with your team as they want to join in on the fun, so stacking accessory damage and pyro will ensure that you generate enough kills to constantly drop items. Don't hold on to just molotovs, I see this mistake with a lot of players they are hording inventory. if you see an extra frag or pipebomb on the ground, pick it up and throw it. Spamming all offensive items is how you want to continue those kills and drops.

Here is another tip, you could also be your team's healer by expanding your quickslot items and carring at least 3 toolkits. Combine this with magician's apprentice and upgraded quickslots you can provide medstation heals for the entire team! Karlee could do this but she may not have magician's apprentice or there might not be a karlee on the team at all.


Now admit it, these tips are pretty good aren't they?
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正在显示第 16 - 28 条,共 28 条留言
Prince Ian 2022 年 8 月 19 日 下午 4:55 
引用自 Godwoken Dovahkiin
引用自 Prince Ian

you can kill ridden with one shot, but every ridden kill with your pistol trying to hit 40 kills is a ridden you didn't kill with an accessory. I tested it out. I came to the conclusion that I will get more from replacing that slot with a copper card and buying my molotovs than I would waiting for a single molotov to drop. I was able to generate more than enough items with pinata to constantly stay filled anyway. For me its all about maximizing my gain. Highwayman didn't add enough incentive for me.
I understand what you're saying but you don't always use accessories to kill ridden, it's either at hordes or good choke points and it's good to have a chance to create a molotov when you're killing lonely ridden. I can create 2+ molotovs with highwayman every map tbh.

Let's make an example:
4 stages of hazard pay would be 1000 copper.

It depends on how much you waste, 150-300 for molotovs per stage

150 x 4 = 600 which you have a 400 copper gain
300 x 4 = 1200 so you're losing money

1 highwayman procs x4 would be 600 copper value but you don't gain 400 from hazard pay.
2 highwayman procs x4 would equal 1200 copper value

The point is creating value so you're not wasting copper and hoarding it for upgrades. In the long run what matters more is how much you can generate while short term copper seems to be at an advantage.

molotovs are usually 150, the pipebombs are 300. My point is that the copper is more reliable and flexible than the 2.5% chance of highwayman. I might take that copper and buy something else I need, or I can just buy the 1-2 molotovs that would have dropped from highwayman anyway. It doesn't even have to be copper, there are a lot of cards that I think are more beneficial to your economy than highwayman. When you really look at it, highwayman is really just a 150-300 copper gift card for molotovs only that will expire like kohls cash if you don't pick it up.
SirYaripon 2022 年 8 月 19 日 下午 5:16 
引用自 MrHugz
Pro tip: Once you've established someone is playing with pinata, you can go AFK for half the entire instance as a single bottle of alcohol with a rag does your and everyone else's job better than you do.
pyro build players in b4b it's like deagle Players in l4d, borind/boring
they definitely need to balance this build
SirYaripon 2022 年 8 月 19 日 下午 5:23 
and I'm sorry, but most of the time when I see a player with a pyro(ect) build, most of the time the game will be ruined by me because you don't get any pleasure from the game, you simply have no one to kill (regardless of the difficulty level)
DrunkBunny94 2022 年 8 月 19 日 下午 7:40 
引用自 Prince Ian
引用自 Godwoken Dovahkiin
It's all about rolling the dice, the more chances you got to roll the better. You should be killing ridden in 1 shot with a secondary anyway.

you can kill ridden with one shot, but every ridden kill with your pistol trying to hit 40 kills is a ridden you didn't kill with an accessory. I tested it out. I came to the conclusion that I will get more from replacing that slot with a copper card and buying my molotovs than I would waiting for a single molotov to drop. I was able to generate more than enough items with pinata to constantly stay filled anyway. For me its all about maximizing my gain. Highwayman didn't add enough incentive for me.

You arent throwing a molotov at every idle common or at a small group of idles, you dont even need to be using your primary for that either so why not use your secondary for that, you'll get the odd drop while you're at it.

When theres a horde you group up and use a choke then you drop a molotov.

Not to mention that you can make some secondarys pretty strong for clearing hordes of trash with minimal investment, tec9/autoglock only really needs some reload speed and you can get loads from speed demon and wiremouth magwell/in the zone and its pretty good, belgium can go harder but also needs more cards as you need like 2 accuracy cards and reload speed 2 reload speed cards and large caliber rounds but its so strong that people use it anyways.

Ofc both can then also benefit from ammo stash and you can never run out of stuff since you'll always have ammo for your secondary that will eventually drop you molotovs which will then feed pinata.
Tariff Mike Hawk 2022 年 8 月 20 日 上午 10:35 
pinata should be nerfed 100%
way too powerful having unlimited molly/nades/pipes, hoffman pinata builds can solo entire acts while the rest of the team simply watches
SirYaripon 2022 年 8 月 20 日 上午 10:53 
引用自 JOLLY COOPERATION
pinata should be nerfed 100%
way too powerful having unlimited molly/nades/pipes, hoffman pinata builds can solo entire acts while the rest of the team simply watches
Exactly
Dusty! 2022 年 8 月 20 日 下午 1:56 
引用自 SirYaripon
pyro build players in b4b it's like deagle Players in l4d, borind/boring
they definitely need to balance this build
I disagree. Pyro builds thrown off tempo are useless. They also require your team to hold positions to lane for the mollies, which gives the special infested lots of spawns and damage and ammo drain.

An example of off tempo situation for pinata: burning fields with mist + ferocious stingers. Even if you don't trigger any alarms there's randomly like 3 stingers in the map at any given time hitting you from across the map for 20 damage/second. You are taking 80% of your damage from extremely spread out enemies with no lane, trying to avoid alarms.

Another off tempo situation: tallboy hordes at the end of abandoned (Not sure if the game is sadistic enough to roll tallboy hordes on abandoned, but maybe), where your team needs to make extremely good pace, you are committing suicide if you stand still to lure enemies through mollies, so if only mollies spawn you could be wiping your team.
最后由 Dusty! 编辑于; 2022 年 8 月 20 日 下午 2:06
SirYaripon 2022 年 8 月 20 日 下午 2:04 
引用自 Duster!
引用自 SirYaripon
pyro build players in b4b it's like deagle Players in l4d, borind/boring
they definitely need to balance this build
I disagree. Pyro builds thrown off tempo are useless. They also require your team to hold positions to lane for the mollies, which gives the special infested lots of spawns and damage and ammo drain.

An example of off tempo situation for pinata: burning fields with mist + ferocious stingers. You are taking 80% of your damage from extremely spread out enemies with no lane.
lol, a couple of examples do not justify the build's imbalance
and p builds can use not only mollies but also pipes ect.
take it as a FACT builds with grenades, pinata are EXTREMELY strong
Prince Ian 2022 年 8 月 20 日 下午 2:26 
引用自 Duster!
引用自 SirYaripon
pyro build players in b4b it's like deagle Players in l4d, borind/boring
they definitely need to balance this build
I disagree. Pyro builds thrown off tempo are useless. They also require your team to hold positions to lane for the mollies, which gives the special infested lots of spawns and damage and ammo drain.

An example of off tempo situation for pinata: burning fields with mist + ferocious stingers (I've had this roll, giga troll). You are taking 80% of your damage from extremely spread out enemies with no lane, trying to avoid alarms. Another off tempo situation: tallboy hordes at the end of abandoned (Not sure if the game is sadistic enough to roll tallboy hordes on abandoned, but maybe), where your team needs to make extremely good pace, you are committing suicide if you stand still to lure enemies through mollies, so if only mollies spawn you could be wiping your team.

tempo? lanes? bruh do you think this is league of legends? Just say bottleneck. I agree that the pyro build isn't the end all solution for every situation that people here are making it out to be and is highly overrated, but did you read my post? The key is stacking damage. So even if you had just molotovs, you can still kill or severely soften up most enemies and hordes on the game with the stacked damage, but you will also drop a wide variety of items guaranteed and not just molotovs as you fear. I made this post precisely because I see people playing the build wrong. They don't know how to stack cards properly, what to carry, when to throw, WHERE to throw, positioning is wrong, etc etc. But if you're trying to basically say that the build is overrated then yes I agree with that.
incoming nerf
Prince Ian 2022 年 8 月 20 日 下午 2:49 
incoming nerf

hopefully not before speed cards are nerfed into the ground where they belong.
TsarFlow 2022 年 8 月 21 日 上午 5:42 
引用自 Prince Ian
incoming nerf

hopefully not before speed cards are nerfed into the ground where they belong.

Oh, another "speed" word. Nerf Speed but not Pinata ? Haha, nice joke.
StopItStepBro 2022 年 8 月 21 日 下午 3:46 
I wish I had the same level of a gatekeeping mentality as half this playerbase, if you synergize a deck properly, you're hated for it. If you play in a way half these people don't approve of, you're "ruining" the game for them. I thought solo lobbies were a thing? Am I wrong?
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发帖日期: 2022 年 8 月 18 日 下午 6:00
回复数: 28