Back 4 Blood

Back 4 Blood

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MissingTarget Aug 31, 2022 @ 10:05pm
1
Beartraps made me uninstall this game
I was excited about ACT 5 and the new enemies like I think most of us were and read/consumed everything I could find about the new upcoming content. You know what wasn't menionted? Ahh yes the bear traps that literally spawn under your feet while you are running.

I know you might be saying something like "git good" or "you are blind lul" but literally the bear traps spawn under you and unless you are bunny hopping like your playing Call of Duty in 2003 or a 13 year old on crack its impossible to avoid them.. Hell I'm not even sure you can avoid them by jumping. This is the laziest coding mistake/decision period. I guess it'll take you probably 2-3 months to fix like the double use bug (you know what I'm talking about if you played the game in the last 6 months).

I'm not even going to start talking about how the devs/PR folks stated that the new enemies were not going to be humans and yet... The "Cult Mother" or whatever she was is clearly human and yes your forced to listen to her long winded speech about how you'll never escape while 10's of normal zombies attack from the sides because you clearly haven't ever seen zombies before right?!?!

GG to me I guess I'll just uninstall and never look back because you've lost any trust/hope I had that you knew what were you doing in this game. FML :steamthumbsdown:
Originally posted by xXZownXx:
Exactly dude, ♥♥♥♥ made the game more tedious than it already is. They had the nerve to put them in the hives too lol.
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Showing 1-15 of 89 comments
Dark Star Aug 31, 2022 @ 10:43pm 
TL;DR
Guzma Aug 31, 2022 @ 11:25pm 
Originally posted by Dhampher:
TL;DR
TLDR
They're bad at the game and they can't out maneuver a still object on the ground.
They're also uninstalling because they couldn't even enjoy it on easy(Nightmare)
The author of this thread has indicated that this post answers the original topic.
xXZownXx Aug 31, 2022 @ 11:50pm 
Exactly dude, ♥♥♥♥ made the game more tedious than it already is. They had the nerve to put them in the hives too lol.
Spendlove Sep 1, 2022 @ 12:12am 
If you suck as hard as it sounds then play as Karly as she can see them.
Actually I can confirm this ♥♥♥♥. Beartraps really were spawning under my feet from time to time. Wtf lol.
xXZownXx Sep 1, 2022 @ 1:28am 
Originally posted by Spendlove:
If you suck as hard as it sounds then play as Karly as she can see them.
It doesn't matter if they spawn directly underneath you while you're roaming legitimately anywhere. Didn't know this game turned into a literal Easter egg hunt.
Tariff Mike Hawk Sep 1, 2022 @ 1:44am 
play karlee
1 Corinthians 15:1-4 Sep 1, 2022 @ 2:46am 
2
No they do not spawn under your feet at all I have played this dlc for hours on end never spawned under my feet stop talking trash either you are blind or you really do need to get good cause wow that is some nonsense you just typed.....
Originally posted by 1 Corinthians 15:1-4:
No they do not spawn under your feet at all I have played this dlc for hours on end never spawned under my feet stop talking trash either you are blind or you really do need to get good cause wow that is some nonsense you just typed.....

Then you better start hustleing act 5 for another few hours until this (apparently) random glitch here happens to you as well. As already said, OP isn't the only one with this issue. I've had them spawn under my feet 2-3 times in one campaign run. You might have gotten lucky, but that doesn't mean anyone else isn't having the issues.
Patros Sep 1, 2022 @ 6:04am 
:cleanseal:
You must become one with the bear trap
Last edited by Patros; Sep 1, 2022 @ 6:04am
Chileon Sep 1, 2022 @ 6:32am 
Another one of the very low playerbase bites the dust. Color me surprised. Not.

It's okay OP, do not let those diehard fans of this game tell you anything else.
The whole beartrap-aspect is getting quite the negative feedback overall so you are not alone on this one.
Hope you find something better to play...which isn't going to be hard to find.
Barrier Sep 1, 2022 @ 7:12am 
Beartraps make a noise, so listen for metal creaking and you will know there is one close by.
thebiomage Sep 1, 2022 @ 8:21am 
The bear traps can sometimes spawn underneath the terrain, making it impossible to see them. Have seen this happen in the tunnels and the final map of act 5.
NotForMe Sep 1, 2022 @ 8:29am 
Bear Traps make a noise, a metal creaking, you will hear it, and know a trap is nearby, the traps are also pretty freaking accurate on where you need to step to activate them.

I've gone slow with my friend through act 5, shooting every trap, never stepped on an invisible one, or one under the terrain.

Never even seen this issue people are claiming in hives, where terrain is less level, actually the opposite I've seen a Jankily placed bear trap, kind of floating a few inches off the ground on one corner.

Knowing what I know about unreal engine, it's extremely simple to make sure that an object spawns on top of another walk-able surface, or not at all.
If the object detects any overlap of its collision mesh, with a walk-able mesh, it can be moved through set parameters, until it detects no collision from other walk-able mesh, and EVEN IF they did spawn under the ground, they wouldn't activate, as there is no collision of a player actor on the collision mesh of the trap.

It's simply a new trap type, that you are not used too yet.
Last edited by NotForMe; Sep 1, 2022 @ 8:35am
Guzma Sep 1, 2022 @ 10:07am 
Originally posted by NotForMe:
Bear Traps make a noise, a metal creaking, you will hear it, and know a trap is nearby, the traps are also pretty freaking accurate on where you need to step to activate them.

I've gone slow with my friend through act 5, shooting every trap, never stepped on an invisible one, or one under the terrain.

Never even seen this issue people are claiming in hives, where terrain is less level, actually the opposite I've seen a Jankily placed bear trap, kind of floating a few inches off the ground on one corner.

Knowing what I know about unreal engine, it's extremely simple to make sure that an object spawns on top of another walk-able surface, or not at all.
If the object detects any overlap of its collision mesh, with a walk-able mesh, it can be moved through set parameters, until it detects no collision from other walk-able mesh, and EVEN IF they did spawn under the ground, they wouldn't activate, as there is no collision of a player actor on the collision mesh of the trap.

It's simply a new trap type, that you are not used too yet.
shhh dont try to make sense , the children dont like it when you tell them why theyre wrong.
Last edited by Guzma; Sep 1, 2022 @ 1:34pm
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Date Posted: Aug 31, 2022 @ 10:05pm
Posts: 89