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Bad design of hints for running through mission that will spawn infinite zombies.
Bad design of special enemies appearance.
Needs to learn how to avoid some specials, learn how to disable alarms on the internet.
Snipers are valuable but you pretty much don't use them for anything but mutations, and you use your sidearm for everything else. Don't use high powered sidearms like a revolver or a deagle if you are using a sniper as you are better off with a clearing weapon to complement your primary.
The door alarms seem unavoidable but basically if you make a bunch of noise a ridden will attack it and disable the alarm. You can blow up birds so your team won't set off alarms.
Worst case scenario, you can take breakout, melee knife and battle lust and be largely invincible regardless of what you do on recruit difficulty as long as you stab some ridden here and there. Scar tissue helps a lot too and halves a bunch of damage.
Ok. So how do I get my random teammates to do better? Again, it seems like the game should be communicating these concepts ON THE EASIEST LEVEL, not forcing randos to consult an open source wiki on things like pushing through endless hordes.
I can't really say it's the games fault the average gamer doesn't listen to the numerous times the game tells you things. People also don't pay attention and do things like accidentally run into or shoot birds and open alarm doors. If you have a bot, they mark the cars, they mark the birds, the medkits, etc. It tells you about trauma.
I never used a wiki, and I often teach newbies how to play and builds to use early on so they don't either. I try to help everyone I play with. It's a complex game and you have to learn some through trial and error.
I guess after 10.4 hours, one gets really good at it then? Do you upgrade to not baby difficulty at that point? Hopefully I will get matched with those highly experienced randos soon. Thanks!
You don't.
What you should be doing is playing behind them and covering them. This way you can keep them alive longer and they won't die as much. This also helps you figure out how to play better by simply playing defensive and keeping your awareness high, while learning the map by observing from the back.
Once you've beaten recruit difficulty, then play veteran. That's where all the experienced players are playing so they can earn more supply points.
If you can't at least do this, you probably aren't ready for veteran. Also a large part of the difficulty is really earning enough supply points to get the good cards so you can actually do damage. Play a damage deck too, don't try and be a doctor or some support "build" without the best cards available.
It's really about you OP, not about your teammates in recruit.
Also, assuming you can't carry them in recruit, the only other way is for you to speak up. Tell people what to do in a nice way, and be a leader. Even just calling out mutation spawns is better than nothing. Or calling out alarm cars or birds.
Make no mistake, you CAN beat recruit as yourself if you play AROUND your teammates instead of trying to rely on them to perform up to your expectations. Do you have to work harder? Yeah.
Play solo offline if you think they are really holding you back. Maybe the bots are better.
Fair enough.
its unfair and almost impossible to win
especially when u go into water, u just die
wth