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solo carry build?
yo anyone know any solo carry build?
this is for veteran, i just wanna complete it while completely disregarding whatever the fk my teammates do

I have 1000+ hours in l4d2 but we always wipe to endless waves of special infected lol
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Showing 1-8 of 8 comments
civilian Nov 30, 2021 @ 6:47am 
Melee build is still good in veteran.
If specials give you the most trouble, just stack all cards that increase damage, find a sniper rifle and left click them.
Macrollium Nov 30, 2021 @ 7:50am 
Ammo stash + reload speed + mobility cards have personally gotten me through significantly more nasty last man standing situations than anything else I've tried. If quickplay grants me more card draws than normal, I go all in on basic ammo cards after my deck's drawn.

Weapon choice is a Deagle + M95. Deagle is primarily for shooting anything not a Mutation. M95 is solely for Mutations although the Deagle can sufficiently fill an all-purpose role indefinitely should I somehow run out of sniper ammo.

Preferred attachments are long barrels, fast mags, reflex or holo-sights, and light stocks.

Preferred items are stun guns, medkits, and flashbangs.

Having superior mobility is a very, very strong advantage and allows you a great amount of freedom in how you can handle the Ridden. Not to mention a mobility-focused deck comes online and starts granting you massive boosts in survivability soon after if not right at the very start of the campaign.

Build is very effective in both completely avoiding Ridden when necessary or desired and kiting and whittling them down otherwise. While you can perform great feats of survivability in the absence of a team, I nonetheless recommend staying within reasonable reach of your team at all times only when safely possible as while superior mobility is a significant combat advantage, you are not Jesus.

Breakers are a notable threat one-on-one should you choose or need to fight them and soloing them can be tricky depending on the surrounding area only due to their endlessly repeated Mutation and Common summoning. Getting caught within the circle alone is a death sentence. Take too long to kill a Breaker and it will summon a new swarm circle to replace the old one although you'd have to be fighting it for quite some time to witness this occurring.

There are certain situations where you cannot or it's highly unlikely you'll survive if your team kicks the bucket. Notable instances that come to mind are Act 1's The Sound of Thunder and Hell's Bells, Act 3's T-5, and Act 3's Road to Hell gauntlets due to endless and continuous streams of Ridden preventing or making it incredibly difficult for you to complete an objective.
Last edited by Macrollium; Nov 30, 2021 @ 8:02am
D.A.R.K. Nov 30, 2021 @ 8:40am 
Originally posted by OK BOOMER:
yo anyone know any solo carry build?
this is for veteran, i just wanna complete it while completely disregarding whatever the fk my teammates do

I have 1000+ hours in l4d2 but we always wipe to endless waves of special infected lol
It depends on what are you going to do. You can build up to speed run the map, ignoring most of the enemies to reach the safe room. Or you can build to go safe, killing everything, taking your time and progressing chunk by chunk. I believe the speed run strat is better, you can leave the dead weight behind to be bait while you guarantee reaching the safe room.
Tariff Mike Hawk Nov 30, 2021 @ 9:55am 
Originally posted by D.A.R.K.:
Originally posted by OK BOOMER:
yo anyone know any solo carry build?
this is for veteran, i just wanna complete it while completely disregarding whatever the fk my teammates do

I have 1000+ hours in l4d2 but we always wipe to endless waves of special infected lol
It depends on what are you going to do. You can build up to speed run the map, ignoring most of the enemies to reach the safe room. Or you can build to go safe, killing everything, taking your time and progressing chunk by chunk. I believe the speed run strat is better, you can leave the dead weight behind to be bait while you guarantee reaching the safe room.
what are the core cards for speedrunning?
D.A.R.K. Nov 30, 2021 @ 10:00am 
Originally posted by OK BOOMER:
Originally posted by D.A.R.K.:
It depends on what are you going to do. You can build up to speed run the map, ignoring most of the enemies to reach the safe room. Or you can build to go safe, killing everything, taking your time and progressing chunk by chunk. I believe the speed run strat is better, you can leave the dead weight behind to be bait while you guarantee reaching the safe room.
what are the core cards for speedrunning?
Cards that increase movement speed, stamina, and stamina regen. The idea is literally run to the end of the map... Have in mind that there are maps that you can't simply run because they are time-based, so you also need some cards to help you out on that.

During the run, you'll just ignore ridden, ignore exploring, ignore everything, and rush to the end. This is good to farm Supply Points in some maps as well, even more on maps that you don't need to kill or look for things.
Bullied by Pigeon Nov 30, 2021 @ 10:59am 
pretty much any build works in veteran :).. sniper build and mele are the most fun in veteran.
D.A.R.K. Dec 2, 2021 @ 10:26am 
Originally posted by OK BOOMER:
Originally posted by D.A.R.K.:
It depends on what are you going to do. You can build up to speed run the map, ignoring most of the enemies to reach the safe room. Or you can build to go safe, killing everything, taking your time and progressing chunk by chunk. I believe the speed run strat is better, you can leave the dead weight behind to be bait while you guarantee reaching the safe room.
what are the core cards for speedrunning?
https://youtu.be/bkBWw4ZBgOs?t=475

All Acts in less than 1 hours in a half.
Last edited by D.A.R.K.; Dec 2, 2021 @ 10:31am
Dan_The_Noob Dec 2, 2021 @ 11:24am 
I would recommend using Doc with wood armor or hoping the teammates end up picking doc.
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Date Posted: Nov 30, 2021 @ 6:23am
Posts: 8