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Valerie Nov 1, 2021 @ 9:43pm
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Why Money Grubbers is amazing, and why at least one person should run it.
https://www.youtube.com/watch?v=VocpDA_jAng

Another video from this guy who has been consistently great for breaking down things in greater detail.

IN short though: I always thought Money Grubbers simply kept adding 5 copper on every stack you find, and it stopped adding 5 until you hit 100 copper. Meaning at most I thought you'd just be getting an additional 100 copper. Per level. Sure kind of neat, but nothing I thought was worth getting.

Oh how wrong I was... It doesn't do that. It makes it to where, at full stack, every single copper pile you find is that, + 100. Meaning you can get about 300+ copper in 3 piles. This effect STACKS. So when everyone is running this, you can get at minimum 425 copper from even the smallest piles.

If you add this card together with Money Scavenger, where you see copper piles along with more spawning you will soon realize that money is no longer an issue. That's not even the tip of the iceberg either when running more copper cards. However these two little things could drastically help out with things like Veteran and CERTAINLY Nightmare where you don't even get a free heal.

So in short: Money Grubbers is a must have for at least one person in your group!
Last edited by Valerie; Nov 1, 2021 @ 10:19pm
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Showing 1-15 of 21 comments
Valerie Nov 1, 2021 @ 10:08pm 
Originally posted by Heretic:
I always run Money Grubbers. Copper scavenger and money grubbers first two cards.
I usually run a pure healing deck, but recently decided to build for other things. I heard it was good, but I didn't know HOW good it really was.
Link Nov 1, 2021 @ 10:16pm 
Okay buckoo
I just created a deck where I put this up first, time to judge ò.ó
Valerie Nov 1, 2021 @ 10:23pm 
Originally posted by Midnight:
Okay buckoo
I just created a deck where I put this up first, time to judge ò.ó
Again I highly suggest you run copper scavenger as well. Or honestly someone else since this card work for EVERYONE who picks up copper. So you don't even need to run the card, just one other.
Garfielf Nov 1, 2021 @ 10:24pm 
Huh, I thought this only worked when your team except you picked up any copper since some cards say: "Whenever you *and* your team...", well, this is gonna be my starter perk now
Valerie Nov 1, 2021 @ 10:28pm 
Originally posted by Heretic:
Only the person running the card gets the +5 Copper stacking bonus.
The video shows that others help out the stack increase too. Even if they don't have the card in their deck active. Might be a glitch then.
Last edited by Valerie; Nov 1, 2021 @ 10:30pm
Terotrous Nov 1, 2021 @ 10:33pm 
Copper Scavenger barely does anything and is unnecessary, money grubbers alone is enough to have infinite money.

The way Money Grubbers works is that it doesn't matter who picks up the card, whoever has the card gains 5 more copper x the amount of piles picked up, up to a maximum of 100 at 20 piles.

So the first gives +5, the second gives +10, the third gives +15, and so on. This is on top of whatever the pile would normally have been worth.
Last edited by Terotrous; Nov 1, 2021 @ 10:33pm
Valerie Nov 1, 2021 @ 10:34pm 
Originally posted by Terotrous:
Copper Scavenger barely does anything and is unnecessary, money grubbers alone is enough to have infinite money.

The way Money Grubbers works is that it doesn't matter who picks up the card, whoever has the card gains 5 more copper x the amount of piles picked up, up to a maximum of 100 at 20 piles.

So the first gives +5, the second gives +10, the third gives +15, and so on. This is on top of whatever the pile would normally have been worth.
Copper Scavenger makes more piles spawn. Meaning you will get that cap limit of 100 faster. I'd say it's far from useless unless you just know where every copper spawn is and even if you did, it's still not spawning as many if the card wasn't active.

Already this is a great combo to have when Nightmare mode doesn't let you get a free heal every round. Each time it's 400 copper. That's along with the fact you have to worry about upgrades as well.
Last edited by Valerie; Nov 1, 2021 @ 10:36pm
Clerericus Nov 1, 2021 @ 10:39pm 
Originally posted by Valerie:
Originally posted by Heretic:
Only the person running the card gets the +5 Copper stacking bonus.
The video shows that others help out the stack increase too. Even if they don't have the card in their deck active. Might be a glitch then.

Both of this statement is correct tho,
the +5 only applies for those who have that card active
But others can contribute too, whenever they pick up coins.

in general 1-2 person should run this card or if you have limited space for deck (mainly because you built around some other role), and you have 3-4 people on your team then this 3 card should be considered scatter around 3 people,
1. Money Grubber
2. Copper Scavenger
3. Compound Interest

the idea is that 1 guy will pick up the coins while benefiting from money grubber +5 up to +100 per pickup while the last guy will gather everyone's coin for 10% markup of every coins the guy have. the last guy bought every upgrade and try to communicate with the other on whether they need some to buy supplies.

That's about it.
Link Nov 1, 2021 @ 10:55pm 
Originally posted by Valerie:
Originally posted by Midnight:
Okay buckoo
I just created a deck where I put this up first, time to judge ò.ó
Again I highly suggest you run copper scavenger as well. Or honestly someone else since this card work for EVERYONE who picks up copper. So you don't even need to run the card, just one other.
Best advice everrrrrrrrr
Thanks!!! :necroheart:
Terotrous Nov 1, 2021 @ 11:01pm 
Originally posted by Valerie:
Copper Scavenger makes more piles spawn. Meaning you will get that cap limit of 100 faster. I'd say it's far from useless unless you just know where every copper spawn is and even if you did, it's still not spawning as many if the card wasn't active.
It does give you even more money, but the effect is not nearly as powerful, probably 1/4 as powerful as money grubbers at best. So it'd be better to have a second player play Money Grubbers rather than using Copper Scavenger if you really think you need more money.

This is especially true on the higher difficulties, where you pretty much need every card to stay alive. Taking Money Grubbers gives you substantial long-term power, but it makes you very weak for the first few maps, doubly so if you play both Copper Scavengers / Money Grubbers as you first two cards.
Last edited by Terotrous; Nov 1, 2021 @ 11:02pm
Monk Nov 1, 2021 @ 11:05pm 
Been runni g scavenger / grubber for a while, only downside us it makes the first round or two a bit tougher as your setback on getting combat or support perks, but it really helps to be able to pick up all upgrades from that point on.
Yuri Nov 1, 2021 @ 11:07pm 
Interesting, I always thought it requires your teammate to pick the copper not yourself...
Now I wonder if lucky pennies work after money grubbers bonus or before..or if I should simply ditch that 35% chance looks good on paper...
Valerie Nov 1, 2021 @ 11:12pm 
Originally posted by Yuri:
Interesting, I always thought it requires your teammate to pick the copper not yourself...
Now I wonder if lucky pennies work after money grubbers bonus or before..or if I should simply ditch that 35% chance looks good on paper...
In the video it does say that 35% and Money Grubbers work well together.
Heru Ra Ha Nov 2, 2021 @ 12:37am 
nice info, thanks for that
Gracey Face Nov 2, 2021 @ 2:34am 
For maximum economy efficiency everyone should have copper scavenger and money grubbers in slot 1 and 2, and then one person should have compound interest in slot three, and every person should throw the guy with compound interest all of their copper before they close the saferoom door (since then the whole team functionally benefits).

You will have every store upgrade and everyone with all of their slots full out of each saferoom this way.
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Date Posted: Nov 1, 2021 @ 9:43pm
Posts: 21