Back 4 Blood

Back 4 Blood

View Stats:
Why we have no legs ):
It's 2021. Why are we still just a floating camera?? I enjoy looking down to see the body that Humans have, yanno? Nothing more immersion breaking than looking down to see nothing.
< >
Showing 1-15 of 19 comments
Yippo the Clown Oct 28, 2021 @ 3:43pm 
Probably because it's a lot of extra time having to animate and extra weight the player's computer has to pull, just to render something that players won't see 99% of the time they're playing and won't care about 99% of the time they do see it.

Basically a huge waste of time and money.
Bog the Builder Oct 28, 2021 @ 4:17pm 
Originally posted by Yippo the Clown:
Probably because it's a lot of extra time having to animate and extra weight the player's computer has to pull, just to render something that players won't see 99% of the time they're playing and won't care about 99% of the time they do see it.

Basically a huge waste of time and money.

I've modded older RPG games and the modder said they simply zoomed the first person camera out a bit (the easiest method) and added some FoV values to make it easier. Only issue is weird neck clipping if you use too much FoV (anything over 100 can get dicey).

It doesn't seem time consuming at all. If you want to add realism to it though, THAT is a waste of time. We don't need inertia or legs moving independently to the torso. Something as simple as adding a mesh, even, from the character model itself would be quite simple to do.

Furthermore, this IS something the players will see quite often. If done correctly, like a realistic first-person camera is usually done (Halo 2 did it back in 2004), you will see some of your chest and all of your legs and shoes. Plus, I do look down quite a lot in this game, whether it be to shoot Ridden below me or to look for goodies. It is truly immersion breaking to see nothing beneath my floating camera of a head.
Last edited by Bog the Builder; Oct 28, 2021 @ 4:20pm
Vintorez Oct 28, 2021 @ 4:21pm 
I think it's because it's generally smart to get on high ground when hordes are coming, and legs would be kinda annoyingly in the way visually when trying to bash and slash at ankle nibblers.
Bog the Builder Oct 28, 2021 @ 4:26pm 
Originally posted by Vintorez:
I think it's because it's generally smart to get on high ground when hordes are coming, and legs would be kinda annoyingly in the way visually when trying to bash and slash at ankle nibblers.

I can get that, of course, but still :l

It never really affected me in any of the Halo games post Combat Evolved, nor did it affect me in the recent Far Cry games. Plus, I mod first-person cameras into every game that can be modded. I think, as a creative decision and as a justification in general, that's a weak argument to make if that is what Turtle would argue for.

Yippo the Clown Oct 28, 2021 @ 4:30pm 
Originally posted by 🅱og The 🅱uilder:
I've modded older RPG games and the modder said they simply zoomed the first person camera out a bit (the easiest method) and added some FoV values to make it easier. Only issue is weird neck clipping if you use too much FoV (anything over 100 can get dicey).

It doesn't seem time consuming at all. If you want to add realism to it though, THAT is a waste of time. We don't need inertia or legs moving independently to the torso. Something as simple as adding a mesh, even, from the character model itself would be quite simple to do.

Sure. But seeing a poorly animated model is going to be just as jarring as seeing nothing at all - more so, in fact, since suspension of disbelief is actively assisting the latter to not bother you.

This leads me to repeat - where is this benefitting the developer? I'm confident that you're in the minority of people who even notice such a thing, let alone get bothered by it. Floating camera is industry standard, and how many complaints about it do you honestly see?

In all honesty, I suspect it'd produce MORE complaints to have a half-arsed character model visible than to have nothing at all.
Yippo the Clown Oct 28, 2021 @ 4:34pm 
Addendum to the above - just to clarify, I'm not trying to be intentionally dismissive here. I'm not trying to just hand-wave and 'no, that's a stupid idea' at you. I just genuinely don't think many people would agree that it's important, and to do it *right* would cost time and resources that aren't getting anything in return, while doing it wrong would probably be worse than not doing it at all.
Prone_To_Injury Oct 28, 2021 @ 4:42pm 
This man talking about the legs, i get i really do but that damn water is AWFUL!
Kinda wish more modern games actually had more immersive first person, like seeing your characters legs, etc. Not that video games are meant to be realistic, but, it would be cool.
INTOWN Oct 28, 2021 @ 7:11pm 
Originally posted by Yippo the Clown:
Probably because it's a lot of extra time having to animate and extra weight the player's computer has to pull, just to render something that players won't see 99% of the time they're playing and won't care about 99% of the time they do see it.

Basically a huge waste of time and money.

hmm thats interesting...never thought of that.
Bog the Builder Oct 28, 2021 @ 7:19pm 
Originally posted by Yippo the Clown:
Originally posted by 🅱og The 🅱uilder:
I've modded older RPG games and the modder said they simply zoomed the first person camera out a bit (the easiest method) and added some FoV values to make it easier. Only issue is weird neck clipping if you use too much FoV (anything over 100 can get dicey).

It doesn't seem time consuming at all. If you want to add realism to it though, THAT is a waste of time. We don't need inertia or legs moving independently to the torso. Something as simple as adding a mesh, even, from the character model itself would be quite simple to do.

Sure. But seeing a poorly animated model is going to be just as jarring as seeing nothing at all - more so, in fact, since suspension of disbelief is actively assisting the latter to not bother you.

This leads me to repeat - where is this benefitting the developer? I'm confident that you're in the minority of people who even notice such a thing, let alone get bothered by it. Floating camera is industry standard, and how many complaints about it do you honestly see?

In all honesty, I suspect it'd produce MORE complaints to have a half-arsed character model visible than to have nothing at all.

Of course, half-assing it is more of an insult than a good implementation. Far Cry 6 did it well, quite a few mil-sims do it fantastically and science fiction shooters like Halo and Destiny did it flawlessly. It's just nice to see some legs, yanno? But I do get where you're coming from and I don't oppose your perspective at all. I just wish I could be more than a floating camera :l
Worlord Oct 28, 2021 @ 8:37pm 
It's not a big deal to me; on the other hand, it would be awesome if they could pull it off convincingly.
Ryvaku Oct 28, 2021 @ 9:07pm 
What if there was a zombie below me and shoot myself?!
CyFiver Oct 28, 2021 @ 9:11pm 
I find it weird to have a thread about Immersion on a Pancake game. I could see you complaining if this was a VR game or something but come on now. :_RIP_:

Where it sits, real talk. You're looking at after DLC drops and we're pushing for Mod Support. Either way, take a seat. It'll be a while for that and other then you I haven't even had this on the radar as it is niche as ever a request in these forums for B4B.

I would rather them fix even the AI's legs on the bots when it comes to maps like "The Clog" and like maps far before this. Walking is apparently a challenge for them and I can see their legs, so. "Immersion breaking" right?
Last edited by CyFiver; Oct 28, 2021 @ 9:13pm
Bog the Builder Oct 28, 2021 @ 10:36pm 
Originally posted by Ryvaku:
What if there was a zombie below me and shoot myself?!

You don't have a "self" at the moment XD
Bog the Builder Oct 28, 2021 @ 10:39pm 
Originally posted by CyFiver:
I find it weird to have a thread about Immersion on a Pancake game. I could see you complaining if this was a VR game or something but come on now. :_RIP_:

Where it sits, real talk. You're looking at after DLC drops and we're pushing for Mod Support. Either way, take a seat. It'll be a while for that and other then you I haven't even had this on the radar as it is niche as ever a request in these forums for B4B.

I would rather them fix even the AI's legs on the bots when it comes to maps like "The Clog" and like maps far before this. Walking is apparently a challenge for them and I can see their legs, so. "Immersion breaking" right?

Idk what a "pancake" game is, but there are a few FPS' out there that grant us the ability to see our appendages. I just can't understand why B4B doesn't want us to play as Human characters. I'm just fed up with floating around a world as a camera with arms.
Last edited by Bog the Builder; Oct 28, 2021 @ 10:40pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Oct 28, 2021 @ 3:40pm
Posts: 19