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Basically a huge waste of time and money.
I've modded older RPG games and the modder said they simply zoomed the first person camera out a bit (the easiest method) and added some FoV values to make it easier. Only issue is weird neck clipping if you use too much FoV (anything over 100 can get dicey).
It doesn't seem time consuming at all. If you want to add realism to it though, THAT is a waste of time. We don't need inertia or legs moving independently to the torso. Something as simple as adding a mesh, even, from the character model itself would be quite simple to do.
Furthermore, this IS something the players will see quite often. If done correctly, like a realistic first-person camera is usually done (Halo 2 did it back in 2004), you will see some of your chest and all of your legs and shoes. Plus, I do look down quite a lot in this game, whether it be to shoot Ridden below me or to look for goodies. It is truly immersion breaking to see nothing beneath my floating camera of a head.
I can get that, of course, but still :l
It never really affected me in any of the Halo games post Combat Evolved, nor did it affect me in the recent Far Cry games. Plus, I mod first-person cameras into every game that can be modded. I think, as a creative decision and as a justification in general, that's a weak argument to make if that is what Turtle would argue for.
Sure. But seeing a poorly animated model is going to be just as jarring as seeing nothing at all - more so, in fact, since suspension of disbelief is actively assisting the latter to not bother you.
This leads me to repeat - where is this benefitting the developer? I'm confident that you're in the minority of people who even notice such a thing, let alone get bothered by it. Floating camera is industry standard, and how many complaints about it do you honestly see?
In all honesty, I suspect it'd produce MORE complaints to have a half-arsed character model visible than to have nothing at all.
hmm thats interesting...never thought of that.
Of course, half-assing it is more of an insult than a good implementation. Far Cry 6 did it well, quite a few mil-sims do it fantastically and science fiction shooters like Halo and Destiny did it flawlessly. It's just nice to see some legs, yanno? But I do get where you're coming from and I don't oppose your perspective at all. I just wish I could be more than a floating camera :l
Where it sits, real talk. You're looking at after DLC drops and we're pushing for Mod Support. Either way, take a seat. It'll be a while for that and other then you I haven't even had this on the radar as it is niche as ever a request in these forums for B4B.
I would rather them fix even the AI's legs on the bots when it comes to maps like "The Clog" and like maps far before this. Walking is apparently a challenge for them and I can see their legs, so. "Immersion breaking" right?
You don't have a "self" at the moment XD
Idk what a "pancake" game is, but there are a few FPS' out there that grant us the ability to see our appendages. I just can't understand why B4B doesn't want us to play as Human characters. I'm just fed up with floating around a world as a camera with arms.