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I found it pretty concise tbh. Should be a PSA to all new players, and even those trying for vet and nightmare.
You can also make a scavenger/economy build which is incredibly useful since having more copper and supplies spawn on the map is useful across all difficulties.
Yes, that's what I said. At least 2 people running it even w/o copper scavenger.
The problem is when I'm the only one running it and barely have enough for team upgrades and 6 grenades.
What kind of dumb answer is this. Copper can be used to top of offensive accessories and medkits, not to mention buy more slots and increase their efficacy. The more copper you have, the more reliably you can purchase the upgrades in the safe room (and also some cards you come across in the game).
I run a hoffman explosive build for killing the specials and ogres, once I had 8 grenade slots. And that crap isn't cheap. More grenades translates to more survivability for my team, same can be said for the medkits. Just like in real life, money is important. But there comes a point in game where it becomes a non issue. So at the least 2 players should run money grubbers.
Should definitely be a PSA, I see lots of people complaining about the difficulty but don't try to make it easier by buying upgrades smh and more ammo smh.
I'll have to check this, but I could've sworn it stacks since when I was running with a team of 4 money grubbing friends we seemed to break the 10k mark even if it was the only fortune card equipped.
You can also bait Rojers into getting hocker'd just outside the mansion then he draws all the agro of the commons.