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you can check achivement info to know how many.
but i can say that each of nightmare missions was beated by 0.1% players.
Dont know how is it about vet
Nightmare is pretty much unbalanced, played some, but didint even bothered to finish it.
I'm on Act 2 nightmare and it is rough....
Veteran was pretty rough but the biggest issue is starting and once you get established its not so bad... but in order to get established you need certain cards unlocked, diversity in the team, and then you have to beat RNG also.... but once you get pass mission 3 or 4 the ball starts rolling and it is fine.
Veteran isn't too bad, but it can feel like Nightmare depending on the cards.
Nightmare is a mess no matter what you do, it's straight up unfair, but the difficulty atm is making the best out of bad situations. Every situation will be a bad one, game just likes to see how much you can handle. People who complain tallboys are too tanky after getting cornered by them due to their own positioning and low damage, is not exactly the game's fault. Not saying the complaint doesn't have merit, Nightmare mode is BS, but there are simple ways to just complete levels quickly or painfully slowly.
Nightmare's completion percentage sits at 0.1%.
Through immense toil, my 2-stack has reached Vet 8-5. This stage is virtually impossible, though we're sort of approaching a viable strategy for it. There's no doubt that playing in a 2-stack is a huge handicap compared to having 4 competent players, as the bots are almost totally useless, spending most of their time stuck in doorways and just sitting there as the Ridden beat them to death, but this is easily one of the most brutal challenges I have ever seen in any game. I legitimately doubt beating Nightmare with a 2-stack is even possible, but I'll be satisfied if we beat veteran.
Sniper should be Jim but can be Walker too. Only taking Sniper because Ogres are a pain to deal with for melee, you shouldn't have to melee it, but a Weakspot-deck sniper can make short work of it in less than a minute if they aim well.
Otherwise, get a copper scavenger, with all the copper perks. Run support slots, offensive slots, and accessory damage on them. You can buy every single improvement in all the shops at all times which will make your whole team a monster, you'll be able to carry 8+ offensive accessories, barbed wire can kill regular Ridden with accessory damage cards, and you can grenade anything big enough to survive your teammate and the bots with impunity.
You can take Karlee too instead of the recommended characters, for the Use Speed, if those end-parts are really difficult to do, tying containers to the chopper etc.
I don't even know if I wanna think about nightmare though. I heard there's even a DoT corruption card until the end of the level... On top of just throwing more corruption cards per level. I'd like to tackle it someday, but it sounds like all the problems I had with Veteran will be amplified even more on Nightmare. (RNG Corruption cards absolutely killing a run).
Nightmare is a massive pain with the RNG. I've had runs where everybody immediately left the game at the start because of bad card draws. And unlike veteran it's nearly impossible to do with randoms. There are much more ways to alert hordes, and setting off 1-3 can easily kill a run.
The steam achievements show otherwise.
Some maps also have strats you can build decks around once you get certain checkpoints. Nightmare is a different beast though.