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Rapporter et problem med oversettelse
Another special I hate is the puking zombie, not only does it have damn near sniper rifle range, it slows you, making it even harder to get out of it, and if you do? the damn thing can turn while puking and just coats you again. The piles on the ground also last for way to long.
The game could use a sidestep dodge move to help with avoiding hocker/puker projectiles.
Tallboy/bruisers, Their attacks seem to have a way bigger hitbox than it looks, and if they start that overhead swing your pretty much getting hit, as I've not been able to run out of it, and if I do they just turn and still hit me.
Crushers are just annoying period, there is pretty much no way to dodge their grab, if it gets close to you, your pretty much dead unless a party member helps you quick, which with their insane hp pools they have, can mean your going to take way more damage than you should.
This game is a shooter roguelike where you get stronger as you progress and RNG for the enemies and loot. It strikes me more of a roguelike which I enjoy.
I can't really share a opinion since I haven't tried nightmare yet, but as for hazards in the game I don't really trigger them. Unless you have fog or beyond zero awareness. You can see them from car alarms, doors, crows and sleepers.
I've never played L4D myself, Took a look at it and deemed it not worth buying due to how simplistic the gameplay looked. Only reason I bothered with B4B was it was on xbox game pass for pc, which I happened to have had anyway for other games. Otherwise i'd have not bothered with it just like I never did with L4D. FPS games are almost always never worth the price tag.
Yes, i can be very aware of a flock of birds that is completely hidden underwater. Or a flock of birds that is on the other side of the map behind one ogre and 100 other infected. I can also be aware of some random alarmed door, cause in nightmare at least half the doors are alarmed, and i can also see through the fog, cause i'm godlike and got secret xray vision.
What a joke. Plus you need to work on your english and your reading/comprehending skills, I never said I should be able to beat veteran, I said I HAVE BEATEN VETERAN. What I'm discussing is that even if you got skills, unless you are in that 0.1%, you aint beating nightmare or even certain veteran maps, if the RNG says so.
It is RNG based, even on recruit its RNG based. This is exactly the problem, IMHO. That is exactly what I'm trying to discuss here. I don't want anything nerfed, I want everything to be more fair. Big difference.
Yeah, except you can shotgun blast the witch, or one person sacrifices himself so the others can escape, and you can straight up kite around not 1, but even 3-4 tanks on the map. So no, it was not unfair. Try throwing in 8 tanks at the same time in L4D2 while the players are on the parish bridge. Plus a random card where every common killed generates a spitter puddle, plus all 8 tanks now have triple the HP. That's B4B for you. Of course you can get lucky and get almost no specials. But why is that a good thing to be dependent on luck so much?
Well you see, problem is, I was promised a "L4D2 like game" from "the makers of L4D2" and while I knew it's going to be a vastly different game, I could never imagine they would make success based on RNG, instead of skill. Nobody told me. So I bought the game. And of course I didn't realise the fact till I was way over two hours of gameplay. So yeah, if this was called casino of blood or something along the lines, I would probably suspect that i'd have to like and play by the roll of the dice. The way it was advertised, I assumed and I quote "Infinite replayability" It was safe to assume it's going to be replayable like L4D2, not a game that forces you to replay it countless time until you get lucky.
I still don't know what skillgap you are talking about. Now tell me, are you able to start with 1 card, and get attacked by 8 specials right as you leave a saferoom, while all commons generate huge pools of acid when killed and progress? Can you? Or are you just going to fail 100 times, till you get favorable RNG? This is my problem. Make it more skillbased. Or let me pick and choose cards according to what the AI hits me with. That would require skill.
just look at the pvp trailer that alone shows how different it is from l4d
I mean, calling B4B a roguelite isn't as accurate as calling it a cooperative fps. Any elements B4B has that are roguelite qualities are more so to do with the cooperative shooter staples - levels, items, builds, etc. B4B is closer to Payday, Vermintide, or L4D than it is to Risk of Rain, Crypt of the Necrodancer, or The Binding of Isaac.
Left4Dead
Back4Blood
That's an immediate thing right there, the names are already almost identical. Then there's also the part with the overlapping studios, the fact that almost every piece of media/branding mentions L4D, the toting of B4B's "Competitive Multiplayer" in marketing which is to this day arguably L4D2's biggest strength, the act/chapter system functioning similarly, the near identical inventory, the fact that it's a cooperative fps zombie game...
Left 4 Dead is plastered all over this game. It's absolutely everywhere. On Steam, in news pages, on youtube videos and other media, on their website, you name it.