Harold Halibut

Harold Halibut

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K A Y S A Feb 6, 2024 @ 12:17pm
Fantastic, but technically flawed demo?
I have been ultra hyped for this game since I first saw the trailers and still am.

Really happy with how the game looks and feels, I'm having some strange technical issues though.

First of all I'm using a RTX 4090 with an 5800x3D, so pretty beefy I suppose.

I'm running the game at 4k and with DLSS Ultra Quality and the game dips into the 70s at the lab, but that's not my main issue, as I'd happily just lock the game to 60fps.

The main problem is that the visuals seem super "smeary" and blurry. Like there's something wrong with the internal resolution or scaling. I also have the issue that when the game starts, the scaling of the logos is off and when I hit Escape ingame, the menue scaling is much to big aswell and I can basically only see the lower left quarter of the full image.

I thried various resolutions from 4k to 6k, different DLSS settings and I also manually updated the DLSS file to the latest dll.

Maybe the smearing is just a motion blur issue, but I didn't find a way to disable that.

That being said, the game still feels truly unique and I can't wait to get my hands on the final version!
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Showing 1-11 of 11 comments
BHZ Feb 6, 2024 @ 1:02pm 
Same thoughts here. Also, something strange with the cutscenes, which seems like they are buffering at times.
The game in general looks fantastic, and most rooms run buttery smooth. We are now at the point when in-game engine can look better than the cut scenes depending on the settings.
Anyway, this is the kind of issue that can be fixed before release.
Rouvi Feb 6, 2024 @ 2:02pm 
Yeah, my rig is not as beefy as yours (RTX 4070) but I also experience these "smeary" issues. Especially with the shadows at Harold's legs when he walks. Depending on what kind of floor he walks the shadows are so weirdly blurry no matter what options I use.
HartFalleon Feb 6, 2024 @ 5:50pm 
Does it have to do with the graphics engine that it is rendered in? Like I'm not sure what technical work goes into filming stop-motion and then putting that into a graphics engine. I'm sure whatever translation goes on, it probably isn't super efficient because I wondered if that was "buffering" too during some transitions and the framerate dips. I don't know if that is something that they can optimize though, maybe DirectStorage would help?
Dreambox Feb 6, 2024 @ 6:00pm 
Game has the smeary look even without DLSS, so it seems that's just how it is
HartFalleon Feb 6, 2024 @ 7:51pm 
It was noticeable to me too even at native 1440p but like watching an old film or something like that, it didn't distract me from the experience. It might be due to the motion blur like someone mentioned since you can't turn it fully off.
SlowBros  [developer] Feb 7, 2024 @ 3:06am 
Hey all! We are aware that there still some graphical issues in the demo atm. Especially the "smearing" got mentioned often by players and we are tackling it already for the full release.

Some tips to get the best visuals (as of now) for the demo:

1. Switch upscaling from DLSS to STP to reduce smearing
(Unity native upscaling method, gives better quality than DLSS)

2. Disable HDR

3. Disable Dynamic Resolution (if you have a beefy machine)

4. Turn off Vsync if you experience stuttering in character movement

5. Reduce the Fog Settings to Medium (big boost on FPS, no real visual difference)
K A Y S A Feb 7, 2024 @ 12:04pm 
Originally posted by SlowBros:
Hey all! We are aware that there still some graphical issues in the demo atm. Especially the "smearing" got mentioned often by players and we are tackling it already for the full release.

Some tips to get the best visuals (as of now) for the demo:

1. Switch upscaling from DLSS to STP to reduce smearing
(Unity native upscaling method, gives better quality than DLSS)

2. Disable HDR

3. Disable Dynamic Resolution (if you have a beefy machine)

4. Turn off Vsync if you experience stuttering in character movement

5. Reduce the Fog Settings to Medium (big boost on FPS, no real visual difference)

Thanks for reply, appreciate it. Will continue the demo with some of these suggestions!
Torus Feb 7, 2024 @ 12:04pm 
Originally posted by SlowBros:
Hey all! We are aware that there still some graphical issues in the demo atm. Especially the "smearing" got mentioned often by players and we are tackling it already for the full release.

Some tips to get the best visuals (as of now) for the demo:

1. Switch upscaling from DLSS to STP to reduce smearing
(Unity native upscaling method, gives better quality than DLSS)

2. Disable HDR

3. Disable Dynamic Resolution (if you have a beefy machine)

4. Turn off Vsync if you experience stuttering in character movement

5. Reduce the Fog Settings to Medium (big boost on FPS, no real visual difference)
I did all of that. it did Improve frame Rate (100-150FPS), but a strong traversal stutter (sometimes more than 1 second completely frozen picture mid animation) and the trails behind the character remained. It is very said, because it it not minor, but distracting from the gameplay. E.g. also during dialogue, with the weird shimmering behind the shoulders.
I have the newest graphics drivers for my 4060Ti and a fast M2 SSD, so I expect many affected people, even with good machines.
Last edited by Torus; Feb 7, 2024 @ 12:06pm
Slaythe Mar 21, 2024 @ 6:24pm 
Originally posted by SlowBros:
Hey all! We are aware that there still some graphical issues in the demo atm. Especially the "smearing" got mentioned often by players and we are tackling it already for the full release.

Some tips to get the best visuals (as of now) for the demo:

1. Switch upscaling from DLSS to STP to reduce smearing
(Unity native upscaling method, gives better quality than DLSS)

2. Disable HDR

3. Disable Dynamic Resolution (if you have a beefy machine)

4. Turn off Vsync if you experience stuttering in character movement

5. Reduce the Fog Settings to Medium (big boost on FPS, no real visual difference)



The Vsync has absolutely nothing to do with the traversal stutters. (confirmed running both off and on)

They're also not shader stutters, they're loading assets too fast and the game doesn't keep up.
GinnyGlider Apr 25, 2024 @ 3:12am 
Originally posted by SlowBros:
Hey all! We are aware that there still some graphical issues in the demo atm. Especially the "smearing" got mentioned often by players and we are tackling it already for the full release.

Some tips to get the best visuals (as of now) for the demo:

1. Switch upscaling from DLSS to STP to reduce smearing
(Unity native upscaling method, gives better quality than DLSS)

2. Disable HDR

3. Disable Dynamic Resolution (if you have a beefy machine)

4. Turn off Vsync if you experience stuttering in character movement

5. Reduce the Fog Settings to Medium (big boost on FPS, no real visual difference)

Would adding super sampling solve this issue? (I know there's more to it).
Currently, the base resolution is capped to my monitor's resolution.
maross80 Apr 25, 2024 @ 9:23am 
Also, please put a timestamp on autosave, otherwise it doesnt really feels safe to quit the game, as i have no idea of the last save time.
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