Eternal Radiance

Eternal Radiance

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Lagu Feb 14, 2023 @ 4:20pm
Deeper helps in the game tutorial/descriptions
Hi all, I actually has been playing until chap 6 and clearing almost all I found in hard mode (my first run), the game is pretty enjoyable, there is only some points that I think can helps a lot to enjoy it, actually a lot of them belongs to the help/guide from the game or just change some text descriptions. There is no order on the list I'll write like priorities.

The only exceptions here, is in case the devs just put it to be discovered.

1. How to buy things, personally is not very intuitive, a mini-guide where you need to buy something and there is tips to do it could help, or some descriptions in the buy menu.

2. Stats: Oks, I really don't get very well how the stats works, and what stat affects what ability to know what stat priorize in the characters.

Here is some concepts that can be very confusing:

2.1.: ATK (physical) vs MATK (magical): We have... several ways of attack, lets see some intuituve ways:

Melee (Celeste): I think is ATK
Ranged (Valana): Not sure, uses a bow (physical), but the shoots seems to have magic. No idea if is one other or both.
Ranged (Ruby): I think is MATK (thinking is magic)
Skills that uses mana (the game says its different from magic it self): How the game explains, skills are different to magic, so th skills from Celeste is not clear if uses ATK or MATK, the same for all character skills.

2.2.: Critical: There is no standard of what a critial hit is, in some games is the double, in other games uses other rate, every game have its own ways to declare it, so even if a first impression is a good start point, keep the Critical Damage without more explanation after the introduction is very confussing.

2.3. Def: When the defense count? when we use the skill to defend? all the time? the skill to defend have an extra def stat? is not very clear.

One way to take care all of the stats, is just write the formulas in every skill we can use, in the basic ones and the special ones. This maybe is not the best for a second deeper guide, but have this can helps a lot when we try deeper in the game, be able to inspect the skills this deeper would be great, just... the basic skills does not have a menu screen to check them, maybe add them somewhere. Just an option.

3. Enhacement: Here is middle middle from my point of view, there is a lot that can be tested, and load again the game, this helps to know a lot about the system, I think still can be simplified.

3.1 Remove Enahcement: The game says we will recover part of the materials, would be great exaplaein the gear will be lost. And if we do this with a scroll that we can't create/buy, what materials will be recovered? do this with a unique scroll means lost it, a warning of we will lost doing this would be great too.

3.2 Relics:

3.2.1 When a relic has 4 effects, we can still try to mix with other one, the game still says you have 30% of get a new skill, the game should lock this and tell use we are at the limit.

3.2.2 We can mix two relics and the one can be have two effects, 30% is to get one effect from it, or to get both from it? this can be fixed just replacing what says this screen to be more accurate.

3.3 Scrolls: There is two things about scrolls.

3.3.1 Firsts, we don't know what effects has every level of the scroll, test every scroll would be madness, can know the % to lvl up, and how much stats we will get with every lvl of the scroll would be great, a way to inspect it.

This is pretty important, when I tested it, the advantage of the levels is not very high, get +1 consumes a lot of material (in my test is likely +1 every two levels, the probability drops with more lelves), know this helps to avoid the demotivation.

3.3.2 Some scrolls can't be lvlup with every scroll, seems from a specific lvl, we need a special scroll, probably from that lvl too. This one point that can helps have deeper help, or just test/discover, only if all the scrolls follow the same rules, again test this will a lot of scrolls is not great.


Hope this helps to have a better experience in the game, the idea was just some tips the devs can change/complement to do the game more enjoyable, I skip every point that is more to the game system, in case I want to do that I'll open other post.

The game is great, lets have fun!

Thx!