KILL la KILL -IF

KILL la KILL -IF

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*SPOILER* Question about 2 characters forms at the end of story
Do you guys think we'll get a playable version of ryuko(senketsu kisaragi) and satsuki(junketsu shinzui) like at the end of both of stories? Because HOLY ♥♥♥♥ do we need that! It was AMAZING!!!
Last edited by BLaZiNG SWiFTY; Jul 27, 2019 @ 9:40am
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Showing 1-7 of 7 comments
Jonesy974 Jul 30, 2019 @ 9:19pm 
I'm on the fence. I thought they were fun to play as, but I could see them completely breaking online play. Satsuki in particular, Ryuko was kind of mediocre. But Satsuki has ranged attacks that actually have high priority, and a guard break that she can move around and be completely invulnerable. Maybe if they were banned in rank, or even in casual there was an actual game lobby option to toggle them on/off as selectable fighters.
GravityLoL Jul 30, 2019 @ 10:27pm 
Wait for mods, I'm sure it's something that will be tried to be modded
SHAKEN, NOT STIRRED Jul 31, 2019 @ 10:21pm 
Wasn't Mako confirmed as one of the DLC toons?
GravityLoL Jul 31, 2019 @ 10:41pm 
Mako will be released as Free DLC at later date
Maverick Aug 2, 2019 @ 2:03am 
Originally posted by Jonesy974:
I'm on the fence. I thought they were fun to play as, but I could see them completely breaking online play. Satsuki in particular, Ryuko was kind of mediocre. But Satsuki has ranged attacks that actually have high priority, and a guard break that she can move around and be completely invulnerable. Maybe if they were banned in rank, or even in casual there was an actual game lobby option to toggle them on/off as selectable fighters.

Honestly the game is still really new right now and the idea of "Banning" characters just because they have strengths is kinda a bad idea.

Honestly, all things considered, I didn't find them too offensive to deal with. Ryuko's is just different compared to her normal stance, and while satsuki's is strong, I don't think it's enough to be worth crying "ban" over. It just feels like a really particular playstyle niche that's being scratched, with the "High speed meh damage" role only being slightly nudged into by the data-log guy.

(Excuse my inability to remember KlK names. I didn't watch the anime. I was gifted the game and only accepted cause it was an ArcSys game. The anime itself doesn't interest me that much.)

Real talk, I think Nui and the "Big bad" lady need some buffs. Their attack speeds are just too slow to deal with even the big damage boys, and their payoff for landing isn't even that good compared to someone like, most of the cast. I get Nui is supposed to be the Faust-like character in this game, with crazy and zany setups and mixups but it just feels like she really needs a small boost to attack speed or hit=stun or something.

Same with the big=bad. Her attacks linger and thats great, but in a head on engagement she lacks the tools to push people off of her to re=engage at a distance like her kit seems designed for. Maybe a different type of armor break (Back+armor break) could be slightly faster but do little damage, or maybe have her projectiles be able to withstand her being hit to offer some protections from rushers.
Roghul-MR Sep 7, 2022 @ 10:26pm 
I'm here in 2022 still searching hopelessly if there's any way to unlock them. Hope that solves the question.
They're both unlockable via modding, along with Fiber-Arms Nui and Shinra Koketsu Ragyo, but they don't function quite right, because their win conditions in Story Mode are programmed into the characters themselves, for example I think Kisaragi Ryuko can only win by landing all her ultimates.
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Showing 1-7 of 7 comments
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