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Honestly the game is still really new right now and the idea of "Banning" characters just because they have strengths is kinda a bad idea.
Honestly, all things considered, I didn't find them too offensive to deal with. Ryuko's is just different compared to her normal stance, and while satsuki's is strong, I don't think it's enough to be worth crying "ban" over. It just feels like a really particular playstyle niche that's being scratched, with the "High speed meh damage" role only being slightly nudged into by the data-log guy.
(Excuse my inability to remember KlK names. I didn't watch the anime. I was gifted the game and only accepted cause it was an ArcSys game. The anime itself doesn't interest me that much.)
Real talk, I think Nui and the "Big bad" lady need some buffs. Their attack speeds are just too slow to deal with even the big damage boys, and their payoff for landing isn't even that good compared to someone like, most of the cast. I get Nui is supposed to be the Faust-like character in this game, with crazy and zany setups and mixups but it just feels like she really needs a small boost to attack speed or hit=stun or something.
Same with the big=bad. Her attacks linger and thats great, but in a head on engagement she lacks the tools to push people off of her to re=engage at a distance like her kit seems designed for. Maybe a different type of armor break (Back+armor break) could be slightly faster but do little damage, or maybe have her projectiles be able to withstand her being hit to offer some protections from rushers.