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https://steamcommunity.com/app/922500/discussions/0/1743386342229828736/
I don't expect the FPS to be fixed either.
I give up with this game.
You f*cked it up ArcSys.
Thanks for the heads up.
internal resolution is still locked at low resolution.
The game looks terrible at 1080P, and there's no good reason it shouldn't go up internally when a modification of the game file succeeded in doing it.
Probably they didn't have the resources to fix those glitches in higher resolutions, so they just re-scaled the game at 1080 -even when the game still looks bad at that resolution.
And yeah, it's very likely that the game was indeed meant to run at 1080p at most, but they might have wanted to do nothing or use another upscaling method rather than a quick and dirty one.
Maybe glitch-free higher resolutions can be achieved through DLL injection (many mods do that to change the viewport's size, including the BlazBlue Improvement Mods), but I know next to nothing about it so I can't help.
yeah there is flicker issues with some graphics like smoke and shadows during certain scenes and some visual issues in ohko finishers whatever those are called...
In Story Mode Cinematics: some cutscenes are either too bright or too dark.
Character Intros: With Ragyo, most of her intro animation is blocked by a white screen.
Instakills: With Ragyo again, a semitransparent grey polygon obscures most of the cinematic.
Supers: With Sanageyama, Nonon and Inumuta, there is an special action background during their super moves. This background is misaligned and you can see part of the actual stage.
Those are the ones I remember for now. There maybe more.
I also have to mention the framerate is poor on anything less than an RTX. The 60 FPS constantly drop, even on 1080. With heavy projectile characters like Ragyo, Nonon and Inumuta the framerate may go down to 20 fps with a GTX 970.
The last version of the game I tested was 1.04.
Aside from that, it sounds like many elements are tied to the resolution (or the variables handling it) for some reason? So maybe DLL injection is really the way to go to avoid scaling these values up while still having a higher resolution picture, if it's possible at all.
And yeah, I've been lurking on these forums since day one, I know this port is a mess and that performance is wildly inconsistent (IF the game runs at all, no pun intended).