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Сообщить о проблеме с переводом
- Start and choose 'Play Game' with a NEW game or a save that needs to convert (I am pretty sure I had already started my converted save at least twice before the loading screen stuck, but perhaps it is easier with a new game).
- Make some change (collect eggs, place an object, or such).
- Expand the bottom-right menu ('<' arrow)
- Click the Gear icon.
- Get ready to ALT+TAB (you can do this in advance but the issue won't yet occur). That is:
- Click 'Main Menu' and immediately press TAB such that one hand has both ALT+TAB keys down as soon as the loading screen is starting up -- this is hard to do intentionally.
After I successfully reproduced the stuck loading screen issue ONE TIME, I tried, but FAILED to reproduce several more times with an existing save, so I do not know if it can happen later on (or perhaps with a slower system).- With your non-mouse hand, press the left ALT key and hold it down while getting ready to also press TAB *but do not press that 2nd key yet).
Edit: After restarting the new game (made entirely with v 2.0) after the stuck 'loading' screen, I found it was listed as 'No Name' instead of the name I'd assigned -- which was something like 'repro attempt 1'
Hope this Helps!
-- ****
I keep setting "Lights" to ON, but when I exit the game (not just go to the menu, but restart the executable) and come back, Lights are off.
You must already know about the Saved Slots screen: https://steamcommunity.com/sharedfiles/filedetails/?id=2007166217
You can find your save files here:
C:\Users\...\AppData\LocalLow\Trilum Studios\Cheeky Chooks
Thank you for the feedback! I looked over all this and forgot to come back and respond, it's been a hectic week. We are aware and working on fixes to several of those issues and should have some fixes out soon.
In regards to lights, atm the only lights that show up are in the coops at light, just confirming these are the same lights you are referring to.
The Ultra Fast Mode doesn't speed up game time, it just sets all the graphical options to the lowest possible in case of performance issues.
For anyone experiencing any major issues or bugs, please try and use our feedback and bug reporting sections of our Discussion boards, it makes it much easier for me to keep track. Sometimes I just glance over the other areas, but always try and prioritize and reply to any of the support discussions.
hello Ragicl , I appreciate the hard work you guys have pour into this game , its magnificent
this game has been on my wishlist for a while , and BOOM
is this game currently support steam cloud yet ? because i buy a new iMac and trade off the old one every 1-2 years just like the iphone lol ... so i would only play games that have cloud saves
by the way , what game engine is this game being develop on ? unreal or unity ?
I think you guys should also prepared in overhaul or embedd new code to prepare it for ARM code so that the game can run on maximum performance when they start making the transition at the end of the year
To prepare a project for Apple silicon, developers should upgrade their project to Unity 2020.2 and ensure their game runs well on existing Intel-based Mac hardware. Unity will support both Mono and IL2CPP scripting back ends but will not support OpenGL graphics API, so your game must run using Metal. Developers should also make sure to recompile any native plug-ins they use.
I am TOUCHED that Apple would take such a risk to cut off ancient Intel x86 cpu by taking everything in house with their crazy power performance efficient custom silicon
Apple has always embraced big changes to stay at the forefront of personal computing… Jesus Christ … they have elevated Mac to a new height