Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
....
I mean, you could always play the game and judge it based on gameplay, but hey
For me it would be the anxiety to lose progress when i die and to play a section again, not because of the demon. That's not psychological horror. :)
In fact I'm tired of this type of gameplay (survival horror), of being chased and running away and currently don't feel like spending money on another game like (lately) Remothered.
Is that all you can do in this game? No fighting back?
Psychological horror for me is when you do not know if there is a monster or not. It is more about your thoughts about the situation. What's there? Can i die? What happend here?
Many horror games have monsters. If they appear you get killed or you can try to hide or run away. This get old pretty fast and kills the atmosphere. I'm not horrfified by this. I just think "oh, this thing again" and "i hope this game will end soon".
And Survival Horror games actually have two different kinds:
A; The games where you have guns but very sparse ammunition, so you have to think twice about what to fight and what you don’t fight.
Well known example: Silent Hill
B; The games were fighting the monsters is not an option. You have to try to avoid them, run away and hide or you simply die. Some games of this type might have parts that deliver good psychological horror or even have a good balance between them, but others are mostly stressful (I differentiate between fear and stresss) and very repetitive therefore might even get just burdensome (over the gameplay or over playing several of these game).
Well known example: Outlast
Then there are psychological horror Adventures:
Psychological Horror games have a strong emphasis on generating a general feeling of suspense, alongside with a gloomy atmosphere. Dangers are lurking in the dark, stay hidden most of the time. Fear is meant to be created in your head thinking about what is going on and what could happen next and not by monsters hunting and attacking you or the next moment one crosses your way.
Cheap jump scares are actually usually frowned upon serious developers of this genre, although I must say there are different opinions among players in what a jump scare and what decent scare is and if cheap or not cheap is actually something to differentiate from.
Well known examples: Layers of Fear or PT
Yes Scratches is a very good example for Psychological Horror, or maybe you also know Dark Fall: Lost Souls or the upcoming Asylum (same game desiger and writer as Scratches). Point&Click basically has the advantage that you can be sure that you anyways wouldn't be able to run away. I could mention a few first-person psychological horror games in 3D (so are not Point&Click), but even thought I did enjoy them nothing that absolutely stands out for me.
It's correct that there are not many such games and logically that such games have rather calm gameplay.
Lastly, i don't usually want to talk about silent hill, because it's mostly nostalgia speaking, it was one of the first games i played (silent hill 1) on PS and i was mostly amazed by the incredible cutscenes and music, looking back at it now i don't think the gameplay was anything special. Today the expectations are much higher, as i said, even resident evil 7 was very average to me as far as the psychological horror is concerned, the rest of the game was fine.