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As a general reminder for anyone struggling with the Zodiac Qualities System: What someone suggested for reminding the Qualities strengths and weaknesses is the RPG system, Red beats Purple that beats Green that beats Red! R>P>G>R
About your question: It's often as a 'minor resistance to the same type', 'major resistance to the weak type' and 'major weakness to the strong type'. Having more of one Quality attribute at a time may also play a bigger role than weakness/resistance depending on enemies. Some enemies may be more resistant to a quality than others of the same type.
As feedback then, perhaps change the tutorial that Gingerbread gives when you fight the first Patience enemy? The one with the shield?
The tutorial greatly emphasizes the good decision to bring an Ambition shield to defend against Ambition attacks. The phrasing makes it seem like the best defense against Ambition attack is Ambition defense. I also do not believe it mentions anything about weak (ambition) type attacking strong (patience) type, it only says it in relation to strong attacking weak. That emphasis on attacking same type without mentioning for example, Ambition attacking Focus being ineffective might be a bit unintentionally misleading.
Thank you for clearing this up though!
The shield items in general will increase your defense to their own element, and often have a weakness to the weak element, that's why you must consider all your items that affect defenses. No stat is hidden so your final defenses are exactly what the enemy attacks will be reduced by. Now for enemy resistances, I believe the Leper Demon is the one with the highest weakness/resistance ratio of all enemies, taking less than half damage from fixed attacks and over 2x from mutable attacks. It's often around 33% weakness/resistance for enemies.
Thanks for your help, I actually didn't notice the detailed shield stats! I had assumed it was simply always the same type of defenses for them.
Also, while I have your attention, one other random thing. This isn't something I need help with! Just something I noticed and was wondering if it was intentional for this reason.
At least where I am, Virgo ain't exactly a good person. And this is the only game I can think of where you're on the right side of the screen during a fight. Typically the "bad guy" is there. Is that intentional or just a design choice?
I believe the protagonists in Fire Emblem are typically also on the right side of the screen during a fight :) But of course I don't know Nana's intentions, so that's all I can contribute to that.
However, you're right in that Virgo isn't a good person. I read in an interview that they wanted to tell a story from the "more interesting" villain's point of view - more interesting meaning "not evil for evil's sake".