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No, not very much.
It's a different genre entirely. There are 11 or so fixed weapons, the world as well as the missions are much more linear, more emphasis on shooting mechanics and action overal. All the "loot" you get is for crafting a few consumables and gadgets, ammo and money for the above mentioned.
That's just semantics.
Both Borderlands and Rage were officially announced within a month of each other in the same year - 2007 - and I doubt one had anything to do with the other during development.
Plus Borderlands was released a full 2 years earlier than RAGE, so that is the one titles would get compared to, not the other way around.
Anyway, neither one feels like the other.
that's because both games have driving portions and side-quests on top of the main story missions. However, this game is semi-linear and doesn't give you XP but cash instead, while the other is much more open-world(ish) and provides you both money and XP upon every kill, and every mission completed.
i already discussed this in another post, but basicallythis:
simlarities:
post apocalyptic setting
your opponents are both monsters and humans.
Lite-RPG mechanics, quests and collecting and crafting and such.
a sort of overworld where you generally drive from one mission area to the next.
racing missions.
rage is like 90 percent DOOM and 10 percent RPG, borderlands is more like 50 percent Boring FPS trash, 50 percent fun/fast leveling/fun to grind/rpg system.
the mission areas in borderlands are just as linear as the areas in rage, However the world itself in borderlands is MUCH larger and more open.
the main difference between rage and borderlands is that there is simply so much less of it.
less guns, less hours of replayability, less openworld, less rpg leveling, less collecting.
but itsnot all bad, its also less grinding, and less repetitive, and much more immersive, and really if you ask me, its more fun. its just so small that those hours of fun are more limited than they are in borderlands.
but your first ten hours of Rage will feel somewhat reminiscent of your first ten hours of borderlands, maybe more dazzling, BUT THEN THE GAME ENDS. and as i said before thats the main problem with rage, lack of content basically.
rage is like quake or doom but with a Borderlandish coating. its a gearbox glazed ID donut.
Borderlands isn't post-apocalyptic.
Monsters and humans are in almost every FPS.
RAGE doesn't have any XP system whatsoever, fraction of quests compared to Borderlands.
Aside from Dead City, I don't really see the Doom in RAGE.
Again, there is no leveling. None.
The main difference is that Borderlands is an action RPG lootfest, wheras RAGE is a classic FPS. The games don't have a lot in common.
RAGE is much shorter, has far better gunplay, far better graphics, far better vehicle gameplay (not that I really come for the vehicle gameplay), more intricate map design, and the artwork is a very different style - unfortunately it is something like a demo, because while everything is uniquely textured, and it's very plain that a lot of the room-sized areas in RAGE took about as long to make as half of Borderlands, that has left you with far less, but very pretty, playable content.
Borderlands has obviously been extensively play-tested, ridiculously so, it drags you through to the end no matter what, so that's good. I have no hesitation in saying you get value for money out of that game. It isn't open world in the sense of a giant sandbox, but it has very large intervening maps between linear missions, the mission maps are large, and you can revisit most places, all of which feels effectively open world.
I get the impression with Borderlands that they saw the RAGE demo and said "we could slap together something like that real quick" and the game feels very much like that - a lazy, slapped-together FPS experience which they spent most of the dev time play-testing. I do not mean the game isn't good, because it is, just that in comparison to most games there is little in the way of beautiful, intricate models and textures, everything is very 2002, then the gaps covered up with cel shading - which anyone who has developed FPS content has probably played with at some point, and can tell you will cover up a multitude of sins.
I am glad I bought both - but I couldn't compare them, they barely even feel related despite the obvious similarities in setting, genre and so on.
Also, it's Gearbox. I'm a long-standing fan of id, quake and doom have been special to me, but there are things Gearbox have done to sour their name with gamers of my "vintage". When I crack open an old id game and play it, it recalls some of the best gaming experiences ever. If I try to play the Borderlands games post-2013 I just feel a bit guilty and grubby.
Ah, that's not a bad comparison actually. It does sort of play like Bioshock.
Traveling on foot is equally pointless in Borderlands. Vehicles can be killed with anything and count as outside battle. All games have mostly short sidequests. RAGE's "slow pace action" is certainly not slow-paced compared to Borderlands. Semi coop doesn't mean anything.
Worst review I've seen ever, 0/8. lrn2english, too.