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Rocket rally just felt flawed to me during the whole game, even when it was easy. It's a shame because the idea itself is not bad, it could give way to cool tactical battles but frankly it's hard to be tactical when you don't even know which cars represent the different drivers so you just can't do stuff like for example "oh, there's the guy who's in the lead, I'm second, the others are a bit behind, let's attack him."
The other thing that bugs me is that you just can't manage your resources like a pro: a lot of times I had almost full health, some rockets were fired at me, I was like "okay, let's save that last shield for a bit later, I'll be able to take those rockets in without blowing up" and then I just blow up guess because more than one rockets were fired at me at the same time but I had no idea about that because the game didn't tell me. What's also bad is that the rocket lock-on mechanics is highly unreliable, practically you can only be sure that your rockets hit is if yoU're shooting in a straight line while dodging enemy rockets is next to impossible.
Instance: the first rally is with the highway overpass......just stick around the overpass and go down the first ramp and go back up again in an oval. Dont worry about the 2 points by the authority building by Joes swamp. Peace of cake.
the Canyon one makes me laugh sometimes, due to the occasional mutant that'll run onto the track and getting himself run over