RAGE
id.dav81 Jun 9, 2015 @ 9:50pm
Rebalance mod Ultimate is out now!
Among key features are:
-3 single player levels "Wellspring underground", "Unknown", "Survival" are united into an expansion.
-All custom maps are integrated in to Rage's campaign and only fully playable when accessed via Wellspring during campaign.
-Can be reaccessed infinitly, with Survival map fully replayable just like Mutant Bash TV.

Full feature list and changes history read at mod's page and in readme file.
Download here:
http://www.moddb.com/mods/rebalance-mod-ultimate/downloads/rebalance-mod-ultimate
Mega link:
https://mega.co.nz/#!jBUxVRrb!8sWFVnmz3jDc_ZsZPQUu1HVE_4H0enPD1TZoYH2P1t0

Have a nice game!
Last edited by id.dav81; Jun 21, 2015 @ 8:05pm
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Showing 1-15 of 59 comments
Karma Jun 10, 2015 @ 4:02am 
hell yes. downloading now. Love rebalance 2.0. cant wait to try new maps.

On my review of rage i divided it into 2 parts, one for the vanilla game and one for the mod. I gave the base game an 8 and the modded version a 9.5. Hoping this expansion of the mod makes it even better.
id.dav81 Jun 10, 2015 @ 1:37pm 
Mostly custom content....mod itself isn't changed, exept for some stuff.
Patrol1985 Jun 10, 2015 @ 2:34pm 
You said you wouldn't work on the mod anymore - YOU LIAR!!! :D

That's awesome, I'm reinstalling the game!

Is the bug with Wellspring races still there (one race was impossible to finish)?
id.dav81 Jun 10, 2015 @ 2:49pm 
Originally posted by patrol1985:
You said you wouldn't work on the mod anymore - YOU LIAR!!! :D

That's awesome, I'm reinstalling the game!

Is the bug with Wellspring races still there (one race was impossible to finish)?
I swear I won't do anything more))))
Actually I always wanted to make a level with strong stalker underground levels vibe and with some outside wasteland area and I think I did it and thus I fulfilled my ultimate artistic desires.
If there will be something new then it's only Doom 4 stuff, if they'll give us proper tools.
Patrol1985 Jun 10, 2015 @ 3:15pm 
I hope they will, there are no tools for the new Wolfenstein games as far as I know :(

Btw. id.dav81 - how did you learn Rage's toolkit? Is there some tutorial available etc.?
id.dav81 Jun 10, 2015 @ 5:08pm 
Originally posted by patrol1985:
I hope they will, there are no tools for the new Wolfenstein games as far as I know :(

Btw. id.dav81 - how did you learn Rage's toolkit? Is there some tutorial available etc.?

There's no Wolf tools since MachineGames don't care about PC/modding community!
There are some tutorials in tool kit..but just basics of how to build simple environment. That's it!
There's also a tool kit dev notes by Dheu wich are awesome. But the biggest knowledge came with the studying of game files and original Rage maps....tools are pretty easy to use actually....problem is noone ever said how))) But the most important thing for me was always megatexturing and unique stamping...that's what always hooked me up)) And megaeditor is very easy to use....it's like a photoshop where you paint with texture stamps on your map's megatextures.
Last edited by id.dav81; Jun 10, 2015 @ 5:08pm
Patrol1985 Jun 10, 2015 @ 11:50pm 
Thanks for the info!

I think I found the document by Dheu, I'm posting a link so more people may see and possibly use:

https://docs.google.com/file/d/0B0VAFIuYmSp5UkthdmV0enQzWDA/edit?pli=1

One more question - I heard the toolkit requires quite a powerful machine. May I ask what you are using to work with it?
Originally posted by patrol1985:
Thanks for the info!

I think I found the document by Dheu, I'm posting a link so more people may see and possibly use:

https://docs.google.com/file/d/0B0VAFIuYmSp5UkthdmV0enQzWDA/edit?pli=1

One more question - I heard the toolkit requires quite a powerful machine. May I ask what you are using to work with it?

NASA, perhaps? =D
id.dav81 Jun 11, 2015 @ 2:33pm 
Originally posted by patrol1985:
Thanks for the info!

I think I found the document by Dheu, I'm posting a link so more people may see and possibly use:

https://docs.google.com/file/d/0B0VAFIuYmSp5UkthdmV0enQzWDA/edit?pli=1

One more question - I heard the toolkit requires quite a powerful machine. May I ask what you are using to work with it?
Tools are very flexible....it performs according to your hardware, I have:
quad q6600 2.4 ghz CPU overcklocked to 3 ghz
4gb of ddr2 ram
gtx 750ti 2gb
As you can see it is almost 10 year old machine, but it is strongly recommended to use a better configs for sure. More memory, more cpu power is highly wellcome.
That's said the final magabake for the biggest map in the mod with big open area wich is using parrallel light and high quality shadow maps took me 11 hours.One can guess how long it'd take on a modern monster machine)

P.S. I had lots of crashes and other highly annoying stuff, but I also had a lot of patience, )))))))
Last edited by id.dav81; Jun 11, 2015 @ 2:38pm
Patrol1985 Jun 11, 2015 @ 4:23pm 
11 hours..... damn..... :o

How important is the video card for the dev kit? I have Geforce GTX 460, so a worse card than yours.
id.dav81 Jun 11, 2015 @ 5:42pm 
Dosn't really matter since everything is CPU dependant...GPU is needed when using real time render mode in world editor camera, but it's requirments are pretty much close to Rage. Fast CPU is everything here!
Last edited by id.dav81; Jun 11, 2015 @ 5:43pm
Patrol1985 Jun 11, 2015 @ 5:43pm 
I see - thanks for info!
Jackal Jun 12, 2015 @ 11:06pm 
glancing at your changes youve listed on that , seems like nothing but artificial difficulty, lowering dmg to, increasing dmg received, lowering money gained
a lot of lazy stuff to give illusion of challenge.

maybe you should have just played the hardest difficulty instead
Patrol1985 Jun 13, 2015 @ 12:15am 
Don't feed the troll - the guy seems to post negative stuff wherever people are happy about something. Ignore him ;)
Karma Jun 13, 2015 @ 1:46pm 
artificial challenge or not, i dont care. Love this game, but thought it was pretty easy, even on Ultra Nightmare.
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Date Posted: Jun 9, 2015 @ 9:50pm
Posts: 59