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So if you have texture popping, simply switch off these not really useful detail noise textures, or alternatively use either of the guides available in the "Guides" section here, that tell how fix or improve graphics, which increase amount of memory for the textures buffers (I couldn't really use it on GTX285, as it had 1 GB VRAM). Other than this, the game hasn't been updated at least since February 2013.
+vt_pageimagesizevmtr 16384 +vt_pageImageSizeUnique 16384 +vt_pageImageSizeUniqueDiffuseOnly 16384 +vt_pageImageSizeUniqueDiffuseOnly2 16384
Make sure you're not using "texture detail" in the game options.
Also, this may work best with 3GB + GPU (the last time I tested this was on a 3GB GTX 780 and it works perfectly). Actually, I have played it on a 2GB 750ti, and it also works perfectly, just make sure you're not using ALL 2GB VRAM (you may have to leave AA off on 2GB)
No popping at all, apart from maybe the first few seconds as you spawn in, or when you switch to a weapon you haven't used for a long time etc.
can you tell me why off? thanks.
Have your hand on the refund button, that's the only solution I can give you unfortunately. It's not too bad on Nvidia cards but when I tried it on my old AMD system with an R9 280 it was downright disgusting and unplayable. I'm thinking of trying it again with my R7 360 and FX 8320, but if it doesn't work again... I wonder if Valve will start to get suspicious with the fact that I've refunded this twice.
Is it really that hard to release a demo? That's what's bothered me for a long time. The Xbox version had a demo available, while this just leaves it up to blind luck and a single chance to refund.
Weird.