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Rage 2 wont. This engine is old and relied on virtual textures and rendered only when the textures came into your field of view. Here are a few resources to dive into that is working for me.
https://community.pcgamingwiki.com/files/file/849-id5-tweaker/
https://www.flawlesswidescreen.org/
use flawless widescreen to fit hands and hud, scale properly
So alternately, go to the install folder, create a notepad file rageconfig.cfg and paste this
It should eliminate texture pop, also, turn OFF texture detail in game
seta image_usecompression "0"
seta image_anisotropy "16"
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
seta vt_maxppf "24"
seta vt_maxlockedpages "256"
seta vt_minlod "-2"
seta vt_lodBias "-2"
seta vt_maxaniso "2"
seta vt_qualityhdplossless "1"
seta vt_qualityhdppower "0"
seta vt_qualityhdpspecular "0"
seta vt_qualityhdpnormal "0"
seta vt_qualityhdpdiffuse "0"
seta vt_qualitydctpower "100"
seta vt_qualitydctspecular "100"
seta vt_qualitydctnormal "100"
seta vt_qualitydctchroma "100"
seta vt_qualitydctluma "100"
seta vt_restart
+vt_pageimagesizevmtr 16384 +vt_pageImageSizeUnique 16384 +vt_pageImageSizeUniqueDiffuseOnly 16384 +vt_pageImageSizeUniqueDiffuseOnly2 16384
You need 2GB of VRAM to use these settings. Make sure you don't use "texture detail", don't worry texture detail is just fake sharpening. Also, you might need more than 3GB of VRAM to use anti aliasing with those commands.
There should be no texture popping with those commands, aside from when you first look at things in the level. If you don't use those commands I listed, your GPU only reserves 800MB of VRAM as cache for the textures, no matter how much VRAM you have.
The commands above work well with a 2600k and nvidia 750ti 2GB @ 1920x1080 with no AA and "texture detail" disabled.
https://steamcommunity.com/sharedfiles/filedetails/?id=122440311
A lot of misunderstanding in that guide