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Currently in SD2 many infantry units of the 1. SS-Pz.Div. „LSSAH“ have unique „LSSAH“ infantry units that are only present in this division in SD2 and which not only have a unique equipment allocation but also unique camouflage uniforms for their soldiers that are only available to this division in SD2.
This is a step in the right direction because it makes SD2 DLC more interesting to buy and use.
There is however one badly implemented infantry unit currently in the SD2 support section of the 1. SS-Pz.Div. „LSSAH“:
- The „LSSAH“ Flammenwfr.“ flamethrower infantry unit.
One of the soldiers in this infantry unit does not wear a „Waffen SS“ camouflage uniform but instead wears a „Heer“ (= Army) uniform with „Heer“ insignia. That is sloppy and there is also no need or justification for this. It makes this DLC division look silly from a buyer‘s perspective.
The „LSSAH“ Flammenwfr.“ infantry unit soldiers should all wear the unique „Waffen SS“ camouflage uniform that the other „LSSAH“ infantry units have in this SD2 division, they already exist in SD2 so there is no reason for this infantry unit to have one soldier wearing the wrong uniform.
The following solution is proposed:
- Change the „LSSAH“ Flammenwfr. infantry unit in the support section in the 1. SS-Pz.Div. „LSSAH“.
Suggested implementation of this solution:
- Give all the soldiers in the „LSSAH“ Flammenwfr.“ infantry unit the same uniforms that the other „LSSAH“ infantry soldiers have in the 1. SS-Pz.Div. „LSSAH“ in SD2.
Note: Currently the „Pz.Sturmpionier LSSAH“ infantry unit already has a flamethrower equipped soldier that is wearing a proper „Waffen SS“ camouflage uniform, it would make sense to also use that flamethrower equipped „Waffen SS“ soldier uniform in the „LSSAH“ Flammenwfr.“ infantry unit instead of the current one with the „Heer“ (= Army) uniform. All the „Luftwaffe Fallschirmjäger“ (= Air Force Paratrooper) and „Luftwaffe“ Infantry flamethrower equipped soldiers in SD2 are also wearing „Heer“ (= Army) uniforms instead of „Luftwaffe Fallschirmjäger“ and „Luftwaffe“ Infantry uniforms, this is also sloppy and should be fixed.
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Suggestion Subject 5.): Fixing the aircraft section in the 1. SS-Pz.Div. „LSSAH“.
Currently in SD2 the aircraft section of the 1. SS-Pz.Div. „LSSAH“ has an aircraft section that costs a lot of activation points to use and also only has three slots. That would be „balanced“ if the aircraft selection and availability would offer something worthwile in return.
It should be one or the other for this section to be „balanced“:
- Either „high activation point cost“ combined with „few slots“ in return for „highly effective aircraft“;
- Or „low activation cost“ combined with „many slots“ in return for „moderately effective aircraft“.
Currently it is:
- „High activation point cost“ combined with „few slots“ in return for „moderately effective aircraft“.
That is fully illogical, unfair and thus really not suited for a DLC that a player has to spend money on.
To „fix“ the aircraft section in the 1. SS-Pz.Div. „LSSAH“ the following solution is proposed:
- Give access to more effective fighter aircraft that currently exist but are fairly rare in SD2;
- Give access to more effective fighter-bomber aircraft that currently exist but are fairly rare in SD2.
Suggested implementation of this solution:
Give the 1. SS-Pz.Div. „LSSAH“ access to the following aircraft units with this unit availability:
- 0x „Fw 190 D-9“ level 0 (= recruit) experience fighter/interceptor aircraft unit in Phase A;
- 6x „Fw 190 D-9“ level 0 (= recruit) experience fighter/interceptor aircraft unit in Phase B;
- 0x „Fw 190 D-9“ level 0 (= recruit) experience fighter/interceptor aircraft unit in Phase C;
with the option to instead select
- 0x „Fw 190 D-9“ level 1 (= veteran) experience fighter/interceptor aircraft unit in Phase A;
- 4x „Fw 190 D-9“ level 1 (= veteran) experience fighter/interceptor aircraft unit in Phase B;
- 0x „Fw 190 D-9“ level 1 (= veteran) experience fighter/interceptor aircraft unit in Phase C.
- 2x „Fw 190 F-8“ level 0 (= recruit) experience 12x „Panzerblitz“ 80mm rocket equipped tank destroyer aircraft unit in Phase A;
- 4x „Fw 190 F-8“ level 0 (= recruit) experience 12x „Panzerblitz“ 80mm rocket equipped tank destroyer aircraft unit in Phase B;
- 6x „Fw 190 F-8“ level 0 (= recruit) experience 12x „Panzerblitz“ 80mm rocket equipped tank destroyer aircraft unit in Phase C;
with the option to instead select
- 1x „Fw 190 F-8“ level 1 (= veteran) experience 12x „Panzerblitz“ 80mm rocket equipped tank destroyer aircraft unit in Phase A;
- 2x „Fw 190 F-8“ level 1 (= veteran) experience 12x „Panzerblitz“ 80mm rocket equipped tank destroyer aircraft unit in Phase B;
- 3x „Fw 190 F-8“ level 1 (= veteran) experience 12x „Panzerblitz“ 80mm rocket equipped tank destroyer aircraft unit in Phase C.
- 3x „Fw 190 A-8/R-6“ level 0 (= recruit) experience 2x „Wurfgranate 21“ 210mm rocket equipped ground attack aircraft unit in Phase A;
- 6x „Fw 190 A-8/R-6“ level 0 (= recruit) experience 2x „Wurfgranate 21“ 210mm rocket equipped ground attack aircraft unit in Phase B;
- 9x „Fw 190 A-8/R-6“ level 0 (= recruit) experience2x „Wurfgranate 21“ 210mm rocket equipped ground attack aircraft unit in Phase C;
with the option to instead select
- 2x „Fw 190 A-8/R-6“ level 1 (= veteran) experience 2x „Wurfgranate 21“ 210mm rocket equipped ground attack aircraft unit in Phase A;
- 4x „Fw 190 A-8/R-6“ level 1 (= veteran) experience 2x „Wurfgranate 21“ 210mm rocket equipped ground attack aircraft unit in Phase B;
- 6x „Fw 190 A-8/R-6“ level 1 (= veteran) experience 2x „Wurfgranate 21“ 210mm rocket equipped ground attack aircraft unit in Phase C.
Regarding the Fw 190 D-9 Fighter Aircraft in 1944 the following should be noted.
SD2 should better reflect the operational use of the Fw 190 D-9 to be authentic.
There were no German Fw 190 D-9 fighter aircraft stationed for operations on the Eastern Front in 1944. The Fw 190 D-9 fighter aircraft were only stationed for operations on the Western Front in 1944, and none of these Fw 190 D-9 fighter aircraft flew front-line missions of any type over the Eastern Front in 1944. These Fw 190 D-9 fighter aircraft only flew front-line missions over the Western Front (Germany, France, Belgium, Luxemburg, the Netherlands) in 1944.
A total of 40 brand new Fw 190 D-9 were delivered to the Luftwaffe from the Sorau production facilities in September 1944, followed by 70 in October 1944 and 142 in November 1944. The Fieseler production facilities delivered a further 41 brand new Fw 190 D-9 in November 1944. By 30 November 1944 a total of 366 brand new Fw 190 D-9 had been delivered to the Luftwaffe by all production facilities and by the end of December 1944 a total of 716 brand new Fw 190 D-9 had been delivered to the Luftwaffe by all production facilities.
The first unit equipped in the Luftwaffe with the then brand new Fw 190 D-9 fighter aircraft was III./JG 54 „Grünherz“ (Green Heart). The first brand new Fw 190 D-9 were delivered to III./JG 54 „Grünherz“ at Oldenburg in Germany on 20 September 1944. On 28 September 1944 the „Experte“ (= Expert or Ace) Hauptmann (Captain) Robert „Bazi“ Weiss, the Gruppenkommandeur (Group Commander) of III./JG 54 „Grünherz“, scored the first confirmed aerial victory in the Fw 190 D-9 by shooting down a Spitfire in his Fw 190 D-9, that Spitfire was his 120nd aerial victory. By the end of September 1944 30 Fw 190 D-9 were available for service with III./JG 54 „Grünherz“ and during October 1944 a further new 68 Fw 190 D-9 had been delivered to III./JG 54 „Grünherz“. By November 1944 III./JG 54 „Grünherz“ was equipped with 80 new Fw 190 D-9.
From September 1944 to December 1944 the only Luftwaffe combat unit to operate the Fw 190 D-9 was III./JG 54 „Grünherz“.
In December 1944 many Luftwaffe combat units were also issued brand new Fw 190 D-9: I./JG 2 „Richthofen“, III./JG 2 „Richthofen“, II./JG 26 „Schlageter“ and II./JG 301 „Wilde Sau“.
In December 1944 55 new Fw 190 D-9 were assigned to II./JG 26 „Schlageter“ commanded by the „Experte“ Major Anton Hackl, by 17 December 1944 II./JG 26 was equipped with 74 new Fw 190 D-9.
At the beginning of December 1944 brand new Fw 190 D-9 were delivered to I./JG 2 „Richthofen“ commanded by the „Experte“ Hauptmann Franz Hrdlicka, a total of 54 brand new Fw 190 D-9 were delivered to I./JG 2 „Richthofen“ in December 1944.
In December 1944 53 brand new Fw 190 D-9 were delivered to III./JG 2 „Richthofen“ commanded by the „Experte“ Siegfried Lemke.
The Luftwaffe pilot with the most confirmed aerial victories with the Fw 190 D-9 was the „Experte“ Hauptmann Hans Dortenmann, a „Staffelkapitän“ (= Squadron Leader) in III./JG 54 „Grünherz“ (Green Heart). Hans Dortenmann amassed 39 confirmed aerial victories in 150 combat missions, 22 of which were western allied aircraft and 17 USSR aircraft, 18 of his confirmed aerial victories were with the Fw 190 D-9 of which 4 were Tempests, arguably the most advanced allied fighter aircraft of WW2.
https://i.imgur.com/lMRc7DK.png
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Maybe MadMat (dev) will read it all and may implement your changes :)
In my experience, and judging from what has been posted on the forums by the players, the Eugen developers fully ignore whatever feedback they get from their customers, even their loyal longtime ones and even if it is based on facts UNLESS that feedback happens to conform to their own opinion, preconceptions and preferences.
The management and staff of many (game) companies suffer from what has been called the „Not Invented Here“ syndrome. Sadly Eugen is no exception in this respect.
The „Not Invented Here“ (NIH) syndrome is the tendency of a company to avoid using or buying products, research, standards, or knowledge from what they consider to be „external“ or „outside“ origins. It is usually adopted by social, corporate, and/or institutional cultures. Research illustrates a strong bias against ideas from what they consider to be „external“ or „the outside“.
The reasons for not wanting to value and/or use the work of „external/outside“ others are varied, such as lack of understanding of the „external/outside“ work, an unwillingness to acknowledge or value the work and knowledge of „external/outside“ others, jealousy, stubborn/irrational belief perseverance, or it forming part of a wider turf war. As a social phenomenon, this tendency can manifest itself as an unwillingness to adopt knowledge, facts, an idea or product because it origins are „external/outside“. It is a form of primitive tribalism and/or an inadequate effort in choosing the right approach for the company/business.
Empirical evidence suggests that the "Not Invented Here" (NIH) syndrome leads to the decline of the performance of research and development groups after about five years, which is attributed to the groups becoming increasingly inward oriented, insular (isolated) and communicating less with key „external“ information sources from „outside“ the group.
But who knows, maybe Eugen will one day reinvent themselves and no longer suffer from the „Not Invented Here“ (NIH) syndrome.
Hope dies last.
Here is something interesting for you:
https://www.youtube.com/watch?v=xs-E3n1esq0
Title of the video: "TIME TO ANALYZE the META to WIN! Steel Division 2"
Made by the YouTuber: "AtkPwr Gaming"
It is fairly common knowledge that the most experienced and highest winrate tournament players generally will choose a division that they know for certain to give them a significant advantage over other divisions, this in order to maximize and even ensure their chance to win.
Looking at the winrate in the spreadsheet data shown in the video linked above that has purportedly been provided by "ColKoenig42" (Colonel Koenig) it becomes clear that in tournaments five of the top six winrate divisions in SD2 are all French nationality divisions.
Namely :
#1.) Groupement Dody (Nationality: French) - winrate 80%
#2.) 1e DFL (Nationality: French) - winrate 80%
#3.) C.I.A.B. (Nationality: French-Czech) - winrate 75%
#4.) 2e DB (Nationality: French) - winrate 71%
#6.) Demi-Brigade SAS (Nationality: French) - winrate 70%
The only German division in the top six winrate divisions in:
#5.) 130. Panzer-Lehr-Division (Nationality: German) - winrate 71%
Interestingly in terms of winrate we see this in the spreadsheet:
#35.) 1. SS-Pz.Div. „LSSAH“ (Nationality: German) - winrate 38% in 29 matches
In terms of most played divisions we see this:
#3.) 1. SS-Pz.Div. „LSSAH“ (Nationality: German) - played in 29 matches
#8.) 1e DF (Nationality: French) - played in 25 matches
#14.) Groupement Dody (Nationality: French) - played in 20 matches
#19.) 130. Panzer-Lehr-Division (Nationality: German) - played in 17 matches
#22.) C.I.A.B. (Nationality: French-Czech) - played in 16 matches
#29.) 2e DB (Nationality: French) - played in 14 matches
So even though the 1. SS-Pz.Div. „LSSAH“ is the most played German nationality division it has a terrible winrate of only 38% and it is fairly safe to assume that none of the „I-only-choose-SD2-divisions-that-let-me-win“ tournament players will choose the 1. SS-Pz.Div. „LSSAH“ in SD2, instead their clear preference being the French nationality SD2 divisions.
Looking at the SD2 nationality winrate the following is the case:
#1 of 12 nationalities) French nationality SD2 divisions - winrate 77%
#2. of 12 nationalities) Hungarian nationality SD2 divisions - winrate 68%
#3. of 12 nationalities) Western Allied nationality SD2 divisions - winrate 55%
#4. of 12 nationalities) Council Union of Socialist Republics (Soviet Union/USSR) nationality SD2 divisions - winrate 53%
#5. of 12 nationalities) British Empire (UK of GB) nationality SD2 divisions - winrate 52%
#6. of 12 nationalities) Commonwealth (Canada, South Africa, New Zealand) nationality SD2 divisions - winrate 52%
#7. of 12 nationalities) USA nationality SD2 divisions - winrate 52%
#8. of 12 nationalities) Polish nationality SD2 divisions - winrate 46%
#9. of 12 nationalities) German nationality SD2 divisions - winrate 45%
#10. of 12 nationalities) Italian nationality SD2 divisions - winrate 44%
#11. of 12 nationalities) Finnish nationality SD2 divisions - winrate 33%
#12. of 12 nationalities) Rumanian nationality SD2 divisions - winrate 21%
So there you have it, the best troops in WW2 were French and Hungarian troops according to the developers working in the Eugen game company and the Germans among the absolutely four worst. In SD2 all the axis nations are in the bottom four in terms of winrate with the exception of the Hungarians, and all the allied divisions have a winrate of over 50%.except for the Polish divisions.
Eugen game development revisionist „history“ in action. Makes one wonder how the French and British military were defeated on the continent of Europe in 39 days in 1940 even though their coalition of seven nations in 1940 had more tanks, aircraft, guns, soldiers, trained reservists, ammunition, bombs, fuel etc. than Germany (which only had enough fuel in May 1940 for 6 weeks of combat operations, 3 weeks of maximum effort bombing and no trained reservists).
The reason for all this SD2 winrate being that the French nationality SD2 divisions have been designed and maintained through updates in such a way that they outperform all other nationality SD2 divisions when played to their strengths. From a fair and objective point of view this reflects rather badly on the French game company Eugen, which has allowed this state of affairs to persist year after year. As a result it is safe to assume that it is not only so by intentional design but by clear choice and preference of the Eugen developers.
So going back to your post: thank you for posting your opinion, which is based on nothing that is objectively verifiable.
I do not agree with your opinion and the data purportedly provided by „Colonel Koenig“ contradicts what you claim.
Yes that is what I do now, but it is fighting the symptoms, it is not a real solution.
This is no real solution:
#1.) Deploy infantry in SPW (= Sd.Kfz. 251/1) at the frontline;
#2.) Then drive the SPW back behind the frontline to the Nebelwerfer 41.
#3.) Then give a fire mission order for the Nebelwerfer 41.
#4) Then load the Nebelwerfer 41 into the SPW.
Or alternatively deploy 2x Opel supply transports and send them to the Nebelwerfer 41.
All that translates in a lot of needless extra click work, a lot of waiting for everything to get into position, a lot of extra slots and activation points.
It is also: not addressing the root cause, it is fighting symptoms.
In other words it is a player-base work-around that does not solve the Eugen development oversight.
Basically it is like walking on crutches or “walking” on your hands, there is no need for any of that, there should not be a need for any of that.
Players should not have to compensate for a development oversight that should be fixed by Eugen development.
Like I stated earlier there are free „Maultier Mun“ supply transport units available in the 1. SS-Pz.Div. „LSSAH“. But likely due to a development oversight „Maultier Mun“ supply transport units have not been made available to the „Nebelwerfer 41 150mm“. Eugen developers did make them available to the "Nebelwerfer 42 210mm" unit in the artillery section, as well as to the „s.IG 33“ heavy infantry gun unit in the support section and the „Flak 37 88mm“ anti-aircraft artillery unit in the anti-aircraft section.
Not only is all of this extra point, select and click work player unfriendly, but it is also a too severe handicap for the division in terms of activation points.
One example to illustrate the fact:
Suppose you take two slots of 1x „Nebelwerfer 41 150mm“ in Phase A, that is then 2x slots + activation points and then you need another slot + activation points in the supply section in Phase A. So three slots and 3x activation points per slot. In Phase B and C the activation points pers slot would be even higher.
As I noted earlier the most player friendly solution is: allocating enough supply transports for all the Nebelwerfer available in Phase C in all German divsions in SD2 that currently have access to the „Nebelwerfer 41 150mm“, "Nebelwerfer 42 210mm" and/or "Nebelwerfer 42 300mm“ artillery unit if they currently do not have enough supply transports for all their Werfer.
Most Werfer, unlike basically all other transported artillery units in SD2, have no intrinsic ammunition supply, meaning they are out of ammunition after firing only one single fire mission and then also cannot move fast enough to evade enemy counter battery fire. That is a big handicap. So more than any single other unit in SD2 Werfer need a supply transport when they are deployed.
Add to that that Werfer units currently already require a lot of player attention and a lot of player effort (micro management) to let them evade enemy counter battery fire, and it is simply too player unfriendly to further burden the player by his Werfer artillery units not being able to deploy with a supply transport.
It is quite self-evident that an artillery unit that is out of ammo when it fires one single fire mission in SD2 is a player unfriendly unit, so the solutions available for this issue are to either to increase the intrinsic ammunition supply of the Werfer artillery unit, or to give every SD2 division enough supply transports in Phase C for all their Werfer artillery units. The latter is the most player friendly solution considering the fact that Werfer are a prime target for enemy counter battery fire.
Eugen development makes mistakes, that is unfortunate but ok if they take action and fix them.
Mistakes like this next one that I already reported a long time ago but in the SD2 release of this week again has not be fixed: The „Aufk. Pz.Gren. LSSAH“ recon infantry unit currently consists of 6 men in SD2 and requires a „heavy“ transport capacity. In SD2 a unit that consists of 6 men always requires only a „light“ transport capacity however.
The current recon transport for the „Aufk. Pz.Gren. LSSAH“ unit in SD2 is the „Sd.Kfz. 250/1“ which currently has a transport capacity of „light“. The result of all this in SD2 is that currently the „Aufk. Pz.Gren. LSSAH“ recon infantry unit can enter the map mounted in its „Sd.Kfz. 250/1“ recon transport but once it leaves that recon transport it can no longer re-mount it.
If I am going to “work around” that issue I need to bring 1x Sd.Kfz 251/1 together with 1x infantry unit on the map to transport dismounted 1x „Aufk. Pz.Gren. LSSAH“ recon infantry unit, but then the dismounted 1x infantry unit will have no transport anymore, so I can start a taxi service.
Combine that with your suggestion of using Sd.Kfz. 251/1 to also transport the „Nebelwerfer 41 150mm“ and the player can spend even more time, slots and activation points on all this nonsense.
We need real solutions from Eugen development, not player-base work arounds.
LSSAH is one of the best if not the best Germany div in SD2 and doesn’t deserve any buffs - more so for its air-tab (which is a part of original design of this deck). A lot of other proposed changes - completely unjustified too.
… and back to the start of my post: the biggest example of classic wehraboo post for a long time
Classic baseless name calling and finger pointing lol.
Reminds me of this:
https://www.youtube.com/watch?v=lUXHB5U-Vl4
Not like there’s a reason for LSSAH to change its placement in tier-lists - if anything it’s slightly better right now with buffs to MP-40
it was not present in steiners counter attack, therefore it is a useless weak division.