Steel Division 2

Steel Division 2

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Feasibility of landmines
I want to turn the engineer’s TNT into landmines, but there doesn’t seem to be any settings related to delay, placement, or construction. The only idea I can think of is to modify the AT bunker into:

only one shot with AP round. This way won’t react to infantry.

Extremely high stealth, only detectable when enemies get very close.

A firing range of 10m, simulating a contact-triggered explosion.

After firing, it immediately self-destructs, similar to how a transport vehicle executes its self-destruction after unloading troops.

If this works, a variant could be created with a single HE round instead, which would react to infantry—effectively becoming an anti-personnel mine.