Steel Division 2

Steel Division 2

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are there any city maps?
imagine if we could see stalingrad or something :steamhappy:
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Showing 1-15 of 17 comments
Perun Jan 24 @ 12:15am 
No city maps. Some maps have large villages on them, but they are not really city maps. The devs cite the reason as city maps becoming unstable and grindy.
Odysseus Jan 24 @ 8:10am 
Originally posted by Stalin:
imagine if we could see stalingrad or something :steamhappy:
no, the developers can not add new maps because they havent realized games can exceed 150gb.
Stride Jan 24 @ 8:30pm 
They spent eons working on an urbanized map... well 'working' by this Dev's standard. Then they decided they didn't like how it played in testing and scrapped it out of embarrassment without letting players decide if they liked it or not.

Maps are really hard for these guys. You can decide for yourself if it is a lack of dev talent, difficulty of the task, or some mix of the 2. But they've been objectively abysmal with them the entire lifespan of this game no matter how often players bring it up.
Stalin Feb 24 @ 7:46pm 
Originally posted by Stride:
They spent eons working on an urbanized map... well 'working' by this Dev's standard. Then they decided they didn't like how it played in testing and scrapped it out of embarrassment without letting players decide if they liked it or not.

Maps are really hard for these guys. You can decide for yourself if it is a lack of dev talent, difficulty of the task, or some mix of the 2. But they've been objectively abysmal with them the entire lifespan of this game no matter how often players bring it up.
then its dev talent classic cowards who made this game commies?
Ahriman Feb 25 @ 8:24am 
Originally posted by Stalin:
then its dev talent classic cowards who made this game commies?

To give a bit more accurate (as we can possibly give it) account of the full story around the city map that was in the works, their strike team tested it and the gameplay straight up wasn't fun, at all.

Meanwhile it isn't even remotely difficult to see why that would be cumbersome and just pure torture in-game, as we do have maps with large, centralized concentrations of buildings, which majority of players always avoid like the plague, since they are agonisingly dull to fight in. Especially if those maps are to be made with the idea that all decks should have roughly equal odds in fighting in them, Axis fanboys would be even more up in arms in response to Allies having a blast in CQC vs PzGrens and Panthers.

We'll probably see them make more urban focused maps whenever we get to Steel Division 3 with the quality feature additions from WARNO, such as buildings no longer blocking LoS, which would improve city combat by an absolutely massive margin.
Stalin Feb 25 @ 5:48pm 
Originally posted by Ahriman:
Originally posted by Stalin:
then its dev talent classic cowards who made this game commies?

To give a bit more accurate (as we can possibly give it) account of the full story around the city map that was in the works, their strike team tested it and the gameplay straight up wasn't fun, at all.

Meanwhile it isn't even remotely difficult to see why that would be cumbersome and just pure torture in-game, as we do have maps with large, centralized concentrations of buildings, which majority of players always avoid like the plague, since they are agonisingly dull to fight in. Especially if those maps are to be made with the idea that all decks should have roughly equal odds in fighting in them, Axis fanboys would be even more up in arms in response to Allies having a blast in CQC vs PzGrens and Panthers.

We'll probably see them make more urban focused maps whenever we get to Steel Division 3 with the quality feature additions from WARNO, such as buildings no longer blocking LoS, which would improve city combat by an absolutely massive margin.
sir I am a "Axis Fanboy" and let me tell you nothing beats mass conscript waves followed by PZGrens and Panthers and clearly you dont have my definition of fun which is fine ur just getting sent to gulag on the next available train its not dull to fight in the towns especially after you level it funny how people want to avoid city fighting (exactly like every real life military only its cause its so brutal not boring lol)
Last edited by Stalin; Feb 25 @ 5:51pm
Eugen should let us be the judge if the map is good or not. I want to play it.
Oh my, please forgive me for such deplorable lack of savoir faire.
Pardon me, Comrade Stalin, were the capitalistic comma and period purged for the crimes against the Soviet people? :D

Would love a Stalingrad map. Then again, Ahri's SD3 idea sounds wonderful too. :)
Hm... wasn't there a community request for a map editor quite some time ago?
Ahriman Feb 26 @ 1:12pm 
Originally posted by MR. LOOSE MOOSE:
Eugen should let us be the judge if the map is good or not. I want to play it.

If it only was so simple as placing down a few assets and calling it day.

All about resource management. It took them ages to release the two latest maps for the game, those being Valley of Death and Dukla Pass, of which we know that Dukla Pass alone has been in some development at least for a year, as the announcement for the DLC was made back in September 2023.

A bit of a waste of development time if only like 5 people will play the map, as they can get a lot of data already about player preferences based entirely on which maps people play the most on, combine that with strike team feedback, and it is rather easy to figure out if a map actually has much worth to invest time into.

Would have I like an urban map? 100%. Any new map is great for me.

Would I rather have them give us the new units across several dozen Divisions, in addition to working on the DLC in return of not getting that one map? 110%.
Stalin Feb 27 @ 9:04pm 
Originally posted by Ahriman:
Originally posted by MR. LOOSE MOOSE:
Eugen should let us be the judge if the map is good or not. I want to play it.

If it only was so simple as placing down a few assets and calling it day.

All about resource management. It took them ages to release the two latest maps for the game, those being Valley of Death and Dukla Pass, of which we know that Dukla Pass alone has been in some development at least for a year, as the announcement for the DLC was made back in September 2023.

A bit of a waste of development time if only like 5 people will play the map, as they can get a lot of data already about player preferences based entirely on which maps people play the most on, combine that with strike team feedback, and it is rather easy to figure out if a map actually has much worth to invest time into.

Would have I like an urban map? 100%. Any new map is great for me.

Would I rather have them give us the new units across several dozen Divisions, in addition to working on the DLC in return of not getting that one map? 110%.
A year to make that map? thats crazy lol and im not asking for some sprawling metro but like a smallish city in the middle of a map with a little bit of countryside on the flanks for the lil pissbabies that dont like the city would be at the very least cool thats all im really saying but ya fair enough
City maps would not be fun especially with how LOS and spotting units works (i.e not being able to see a unit 200m in front that's firing on you because there is a garden fence in the way even if my elite recon unit is staring at them) I guess you could do what I do when attacking "towns" and just level every building with artillery but this takes time, something you do not have during the initial attacking phase.
Last edited by MouldyBongWater; Feb 28 @ 12:44am
Originally posted by Odysseus:
Originally posted by Stalin:
imagine if we could see stalingrad or something :steamhappy:
no, the developers can not add new maps because they havent realized games can exceed 150gb.
That was actually a sensible implication that I agree with. You should say more of this and less faux academic Nazism.

Originally posted by Stride:
They spent eons working on an urbanized map... well 'working' by this Dev's standard. Then they decided they didn't like how it played in testing and scrapped it out of embarrassment without letting players decide if they liked it or not.

Maps are really hard for these guys. You can decide for yourself if it is a lack of dev talent, difficulty of the task, or some mix of the 2. But they've been objectively abysmal with them the entire lifespan of this game no matter how often players bring it up.
Or a third option, not considered profitable enough to prioritize so more samey division slop for the hogs.
Last edited by Balthasar Gelt; Feb 28 @ 6:32am
Ahriman Mar 1 @ 7:59am 
Originally posted by Stalin:
A year to make that map? thats crazy lol and im not asking for some sprawling metro but like a smallish city in the middle of a map with a little bit of countryside on the flanks for the lil pissbabies that dont like the city would be at the very least cool thats all im really saying but ya fair enough

If that is what you want, you already got that. Harshaje and Kostritsa are just that. Central town area surrounded by fields/hills. But yes, it takes them a long, long time to make maps for SD2, as there is no editor for the game, it is all coded in, which takes a long time.

Originally posted by 3 wheeled bicycle:
Or a third option, not considered profitable enough to prioritize so more samey division slop for the hogs.

I mean, that's just a given thing on quite literally everything involving development time, so that's why it isn't a separate option, it all falls under the two already noted.

It's all about resource allocation. You can either spend a year making a new map which you give out for free to avoid splitting the community, or you make a set of Divisions that people can buy which ensures the continuation of your business.

At the end of the day, Eugen needs money to exist, that is how business works. They aren't a charity, nor are they supplemented by the government. If they aren't making profitable decisions, then they go under, it isn't rocket science.
Originally posted by Ahriman:
Originally posted by Stalin:
A year to make that map? thats crazy lol and im not asking for some sprawling metro but like a smallish city in the middle of a map with a little bit of countryside on the flanks for the lil pissbabies that dont like the city would be at the very least cool thats all im really saying but ya fair enough

If that is what you want, you already got that. Harshaje and Kostritsa are just that. Central town area surrounded by fields/hills. But yes, it takes them a long, long time to make maps for SD2, as there is no editor for the game, it is all coded in, which takes a long time.

Originally posted by 3 wheeled bicycle:
Or a third option, not considered profitable enough to prioritize so more samey division slop for the hogs.

I mean, that's just a given thing on quite literally everything involving development time, so that's why it isn't a separate option, it all falls under the two already noted.

It's all about resource allocation. You can either spend a year making a new map which you give out for free to avoid splitting the community, or you make a set of Divisions that people can buy which ensures the continuation of your business.

At the end of the day, Eugen needs money to exist, that is how business works. They aren't a charity, nor are they supplemented by the government. If they aren't making profitable decisions, then they go under, it isn't rocket science.
As a 7 year old, this was very informative. I wanna be a business when i grow up!
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