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This doesn't makes sense. They must rethink tactical bombing or eliminate it at this point. As it is now it's unplayable
I can wrap my head around that, but are you 100% sure this is intended?
If a unit is close enough they can join the battle without loosing action points, unsure if this applies to bombarded units however, waiting for the AG patch myself
Yes, this behavior is fully intended.
Previously, units close (the radius was weird and made things not predictable) to the defending unit would be forced to join the fight (no AP cost).
We've made it more flexible now. The defending units directly adjacent (including diagonally) to the attacked unit can join the fight for free in phase A, even if they were bombarded, because they're very close of the battleground. (this is still symbolized by the '0' phase instead of the usual A, B ,C).
You now have the choice to let them take part in the fight or to let them watch their ally get slaughtered. We do not prevent bombarded units from joining the fight because with enough planning, every single battle would be 5v1 during your turn then 1v5 during the AI's (or your opponent's) turn, thus making every fight a boring stomp.
As dasreboot mentionned, use the "Bombard" capacity on units that are more than one tile away from the attacked unit and you will actively prevent them from joining the fight.
By the way, this is a really great idea.